
Summit of the Wolf is a poignant point-and-click narrative adventure about trauma and hope. A young girl wakes in an ethereal garden and sets out on a personal journey to the fabled Summit of the Wolf, whereupon she must uncover the tragic events that led to her arrival in this fantasy realm.
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Languages: English**languages with full audio support
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[h1]Not a victim. A survivor[/h1] Storycentric Worlds has returned with another great and emotional story. This is the fifth game from the series and based on a true story, which makes it very special. There is a mention of child abuse, sexual and emotional. It is a very sensitive subject and can trigger some people, but trust me, there is nothing graphical about it. The story is well written and nicely told. It starts off with a young girl named Ophelia who fell into a coma due to trauma. Her mind drifts her into a fantasy land where she meets good and bad people. Everything in the fantasy land reflects in her real life. While she was laying on her ICU bed, her parents visited her, claiming she fell off the stairs, however, the nurse, Brianna, a returning character from The Filmmaker game sensed something is off about the parents, she also tends another patient, Kate, another returning character from Shady Brook game. https://steamcommunity.com/sharedfiles/filedetails/?id=2069434434 I enjoyed the gameplay so much, you switch between the real world and the fantasy world Ophelia made in her mind, the puzzles are fun are quite difficult, I wished there was a hinting system, as well a fast travel function of the map as you have to go back and forth in a couple of areas. There is also some pixel-hunting, it didn't bother me but I also would prefer adding hotspots options (As when we press space it highlights the areas which we can interact) https://steamcommunity.com/sharedfiles/filedetails/?id=2069436654 The music is wonderful, just like all the previous games, what I loved the most about Summit of the Wolf is that everything is voiced, every line in the game is voiced by the characters, including the journals, codex, and anything you interact with, the cast did an amazing job. https://steamcommunity.com/sharedfiles/filedetails/?id=2070438616 Pros: +Interesting dark and creepy story. +Beautiful music. +Very well-written story. +Interesting characters and a couple of returning ones. +Points system. +Good challenging and creative puzzles. +Steam achievements. Cons: -Lots of backtracking. -No hinting system. -Some pixel hunting. This game can be played as a standalone, but I highly recommend you to play Shady Brook and Lifestream to relate to the returning characters and understand their stories. [i]Other Reviews: [url=https://steamcommunity.com/profiles/76561198071375554/recommended/527820]Lifestream Review[/url] [url=https://steamcommunity.com/profiles/76561198071375554/recommended/545850]Shady Brook Review[/url] [url=https://steamcommunity.com/profiles/76561198071375554/recommended/597120]The Filmmaker Review[/url] [url=https://steamcommunity.com/profiles/76561198071375554/recommended/833990/]Stonewall Penitentiary Review[/url] [/i] [quote]𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 [url=http://store.steampowered.com/curator/32399565/]𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒[/url][/quote]
I've played all of the Unimatrix/Storycentric games and they just keep getting better. Great artwork, music, narrative, and characters you care about. Summit of the Wolf is a multi-faceted story of a child facing and triumphing over abuse. It took me about 8 hours to play through and it was a real pleasure. Puzzles are never hard and the creation of a journal, a map, and a codex (definition of terms) as you play add depth to the experience. The voice acting is well done but I tend to turn voices off and just enjoy the music (which effectively sets the mood for each scene). There are a handful of timed activities (clicking when prompted) to simulate physical activities such as fishing, chopping a tree, wielding a weapon. I am the original novice at hand/eye coordination but these were easy for me so this should not discourage adventure purists. Those who have played previous games (LifeStream, Shady Brook, The Filmmaker, Stonewall Penitentiary) will recognize the intuitive point/click interface and should see some familiar faces. The story makes you think, as you play, and freeing Ophelia (in the real and dream world) becomes an emotional quest for the player. I highly recommend this game to those who want to invest in a character and see good win out over evil. Besides being a good adventure game, the messaging at the end is a wake up call. I was shocked to see the statistics on how many children in this country experience sexual abuse and the game emphasizes the toll it takes on victims. This is a startling peek into their world for those of us who have avoided this tragedy.
Sometimes Places of Light are darker, than the Darkness itself. Sometimes the Feeling of Natural Protection, is an Illusion. Sometimes the safest place …….. is a lie. 3 Sentences i learned the Hard Way in my Childhood. 3 Sentences this Game is about. Welcome to the SUMMIT OF THE WOLF. As i got this Game from the Developer, thank you very much, i thought, what a nice looking Fantasy Adventure. Starting the Game i got a note that this Game includes strong content as Child emotional and sexual Abuse. (The Note is also on the Shopside, i didn`t read it, because i directly started the Game.) I stopped for a Minute, thinking of my own Childhood. Memories returned, but then i started. The Game started in a wonderfull Graphic Novel Style. A Story told by the Father of Ophelia, a 12 Year Old Child. Ophelia is the main Character of this Game and ready to go to bed. Falling asleep, she awakes as a Fairy in a Fantasy World. Fastly she found out that she had to find the Summit of the Wolf. And so her Journey begins …… in Two Worlds, because in the Real World she lies in a Bed, but no longer at home, no in a Hospital, in Coma. What happened? SUMMIT OF THE WOLF is 2D Click Adventure in Graphic Novel Style. The Music and the Sounds fits in very well. On her Journey as a Fairy Ophelia is finding Friends, must solve some Puzzles and follow the Wolf. The Voice Acting is very great, no matter which Character and believe me, there are many of them. I really like the „Cions“ a mix of Minotaur, Rat and Troll Creature, they all have great Voices. Well done. You also play with a Nurse in the Hospital, when Ophelia is in Coma. You also will learn more about another Characters Destinny. Thats to the Game Mechanics. To the Story. The Developer did an outstanding Job. The Balance between the surreal and real Story is one of the Best i ever played. From the Beginning .... to the End. A Story of REAL Light and Darkness, a story of Horror but also courage, a story of Friendship and Betraying. To take on such topics needs very sure instincts and this is what i experienced with SUMMIT OF THE WOLF. The more you play this Game, the more you know what is coming up, you know it is coming and you feel more and more uncomfortable inside while this awaiting Moment, that comes more and more in Range. That is a Masterpiece of Storytelling, i only know from ENDERAL and VALLEY. But this time it is no Writer Fiction. This time it is ….. real. The Story of a Victim ….. no…. not a Victim. The Story of a Survivor!!! SUMMIT OF THE WOLF is a Game, everyone should play. That is something that i say as someone going through a hard childhood. My Father was a very heavy Drinker. No, he didn`t abuse me sexual, but when he was drunk, he punched my mother and not only her. Over many, too many Years. He got his punishment. Justice was served. That was the day I have had the Courage to Rise! As a Child i created my Fantasy World where i went, to get Safety and Solace. My greatest Guardians in this World were Michael Dudikoff and a Wyvern. Today my personal Symbol, because the Wyvern stands for the Courage to rise up against Injustice. Thank you dear Developer for this really unique Game, it was an intense Experience. Be sure, that i will also take on your other Games. Thanks. Thank you, dear Reader, for reading and also thank you for your interest in my Reviews. This was my 100 Review, so, thank you very, very much. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] If you like this Review and want to read more like this then Follow our AWG Curator! You`re always welcome. [/url][/h1]
Storycentric Worlds is an ongoing series of narrative game/books and point and click/adventure games that takes place in the same fictitious universe Characters are weaved in and out of the stories. If you have played Shadybrook, it is like that; it deals with disturbing subject matter. You do not need to have played the other games in the Storycentric World to have a full understanding of what is going on; this is a stand-alone game. This is (at times) sobering, but a heartfelt amazing story based on true events. Some parts of this game were disturbing, but it is an enjoyable game. The locations were interesting and different, puzzles were well done and made sense! There's plenty of humor in the game, at the right time, even though it deals with mature subject matter. There are four timed events, but they are slow, even I managed them thus far! As a side note: People will have a better understanding and empathy for what survivors go through after playing this; that is a great thing. There is a lot of reading and lore here; you will be immersed in this fantasy world very quickly. Game Mechanics: The game autosaves, there are three save slots that can be overwritten. Game options include: Windowed/Fullscreen Sound: on/off Music: on/off Voices: on/off You have a diary so you can keep track of things. You can see what your current objective is at any time, and also what percentage of the game you’ve played. There is also a map because this is a large world! I have ten hours in the game and am not quite done yet.
I've played all of this developer's games, in what is a planned eighteen game series, and enjoyed them all. I've particularly liked Lifestream, The Filmmaker, and the recent Stonewall Penitentiary. I've particularly liked how he weaves his characters in and out of his stories. In fact, two of the reappearing characters in this story were first seen in Shadybrook and The Filmmaker. That's not to say that the stories in each game are incomplete or that the developer leaves you hanging, he doesn't. He just picks up the characters at a different point in their lives. This game is more like Shadybrook, in that it deals with disturbing subject matter. I won't deny that some parts were unsettling for me, but overall I really enjoyed the game. I especially liked the caves of the giant eagles, which were slightly Mayan in flavor, and in which the puzzles were particularly well integrated. There were humorous passages too, such as a swamp filled with sarcastic talking trees. Some players might be leery of the game's timed sequences, but they are not hard and they are few. I should mention that it's not necessary to have played the previous games to have a complete understanding of this one. I'll look forward to the next game in the series, Shadow Island.
Stonewall Penitentiary was their first game to have more of a 'normal' interface for a P&C game, the others were hybrid games - part visual novel part point n click. Here they have taken it even further and now it really plays like any normal P&C game. Far more gameplay than their others, lots of integrated puzzles even a couple of minigames. All this was a welcome surprise, the one annoyance was their introduction of quick time events. Clicking when a moving slider is in a short window. It's not that they are hard, if you can do any hidden object game puzzles of timing/reaction, or the early walking dead quick time events you will have no problem here. I always thought it was a developers' lazy way to introduce some type of gameplay into their games (telltale) and here it feels out of place. It's not needed as there is so much very good intelligent gameplay and quick time events equate for me with the 'dumbing' down of games. Also there will be some people that just can't do these, that enjoyed this developer's previous games, due to physical limitations with mouse movement etc. So I hope the developer rethinks this aspect of gameplay for their next game and leave it out. I never do any type of spoilers re story as I like to uncover this important part of a game myself. The following is more of a warning. The game does open with a full warning page of mature content re [spoiler]child sexual abuse[/spoiler] take heed, this game is not just dark due to the subject matter of the storyline but is also dark for other different reasons. I can mention one - like a lot of their previous games there are [spoiler]dark supernatural/demon figures[/spoiler]. While this aspect of their previous games I really didn't like, here it actual makes sense. I'm not a fantasy lover (don't have a problem with it, just played so many games with that theme) but following on from the previous sentence it couldn't be told any other way and was perfect. All I will say re the story is how well done it was, how it was handled (not explicit) and I like when games have an important theme and I hope people [spoiler]especially those who turn a blind eye will stop and do/say something[/spoiler] will find this game, share it with others to further the conversation in society how best to stop/combat this. I do wish there were manual saves especially with so many optional achievements, as all this developers' games are auto save only. Also it would have been good to have an optional hotspot detector as a couple of hotspots/interactions were hard to find. But it really is a very good game, from story to gameplay. [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
While I'm not a fan of the 3D models in the game, the lack of animation and the bewildering absence of any manual save option. The game overall managed to capture me for 8 hours with a brave storyline and some reasonable voice overs. I also enjoyed the puzzles in the game, but the could have done without the minigames. Overall it is not everyday you see a story with this type of adult story and it's brave to see it attempted in a game while not being too explicit. A story of hope that people can have the strentgh to survive abuse.
WOW. This is an extremely underrated game, at least presently. Everyone should play it - you will be pleasantly surprised. We are faced with some masterful storytelling here at its best, so thank you for that. I'm just glad stories like this one still get told as uncomfortable as they are to witness. I definitely did not expect what I got so a word of caution; this is not a kids game. Also, I wouldn't look at a visual novel tag as this is more of a point and click puzzle adventure. The characters are absolutely beautiful and different and the puzzles were a lot of fun. I'm all about poetic "Labyrinth" like riddles and zero hand holding so if you are too, here is a great game to get. As soon as I'm allowed I will be favoring this one for 2020. "Now Peter, I only have one question. Do you believe in justice?"
So first off. To the developers really thanks for making this game didn't expect at all the Great jump of quality respect the previous titles but it show all the love and care you have put into it. Really Well Done. I Completed the game now and trying to give a "little" review without spoilering anything and in the best english I can. I put this game on the level of Shady Brooks (from whom some characters reappears one of them I wasn't really expecting and I hope he will get what he deserve at some point in the future). For the players who wants to approach this Don't let the cute fantasy aspect make you think this is a lighthearted story. Is really a well written psycological horror/drama with fantasy aspects in it. So expect to be NOT scared in "the monster is chasing me, I have to fight" kinda setting but to be unsettled by a plot that reveals himself while you play. In the Complex I loved the story (A little over the top in the end. But it get the message through and end up ok) the main protagonist is expectionally great and Voice actress did a really but REALLY good job. The story is about a little Girl Ophelia who after an accident end up in coma as the game trailers show the cause of this accident isn't totally clear and the parents seems to not be totally honest on what really happened but luckily there is a great character on the job the help discover the truth: Brianna the protagonist from Film Maker she is back as the second protagonist of this story. it shines a little less because obviously she's a "support" to Ophelia story but I'm glad is back as she is written exactly as I remember her (just didn't get much the animosity she have with her boss Dr. Simms as in the story he's aside ambition and cold demeanor a really helpfull character and she maybe do him more wrongs than he deserve). The Mistery anyway is subtle and once a determinated scene occour everything begin to be clear (and oh boy I had shivers as it gives the intro take a total different meaning). While Brianna as a nurse will question the parents and monitor the patients of the Hospital. Ophelia guided by the player will live her fantasy dream (have breaks from it in "memories" chapters) and at a certain point the player will see that the Fantasy world and The creatures in it are a sugar coated version of some realities she live in. The Immersion in the game is deep at least for me it was. The Fantasy World is well written and follow the pattern of the Fantasy Book the Father read to Ophelia before she ended up in coma so the player will have at least at the beginning a sense of what will happen (little spoiler if you ever read a old Grimm Fairy Tale you know not always end up well). I loved what Developer did with the starting Screen (is a major impact from previous titles, and honestly wolf on the side is cool) .Liked the transitions from a place to another as they are shown with a little cutscene with the name of the place. Really liked the Journal in this game as all the lines in it are voiced by the voice actress of Ophelia and Brianna and show the depths of their emotion and how the events in the story (either in the fantasy World or the real World) impact them. Also the depth of informations from other games and the details hidden in some locations like in Ophelia House or the Hospital are a nice touch from the developer to the fans and help put the pieces of informations together. The map returned and I'm glad of it as there is a few difficulties on the screen to see where to go and the ever present and affable map show how many direction you have. The best Gameplay of the Game for me is the Torches, love how they looked when used in dark places. And when Brianna did her "Take the patient pressure". The Fight is ok (Lower the expectations readers: It happen only one time and against the big Boss, otherwise any confrontation is resolved by a puzzle as this is by nature an Adventure game) and is A variation of When Brianna killed the Demon Not Epic but it works well. The puzzle aspect of the game for me happened only 2 times: - in the caves of the Eagles (Seriously There is a zealoth Eagle that is also the only pain-in-the.. quest giver in the game that I gladly thinked at a certain scene "good karma"). - And in The Catacombs of the Damned. Not much for the levers: didn't need to see what was inside the chest but for OPEN that chest. OH boy. only object that wasn't easy to spot in the entire game [to you all: FOR THE RIGHT BONE TO USE ON THE HOLE SEARCH THE COFFIN NEAR THE MISSING LEVER]. Only weaks points for me were: - Graphic as is not that great. The Scenery is better but the characters are a little stiff. But aside this it deliver the sense of the story very well. - Party System. Personally I love the Teddy Bear and the Innocence girl really as characters in the story and what they means for the protagonist I do. But as companions they aren't really present "in-party" there is not a puzzle where you need one or the other to go further. (I get is the whole point ;-). I feel the line at the end by the Godess is sugar coated to say what I think she said to Ophelia. The Only Times I had encountered 3 bugs are these: - When In the Eagles caves the stone that I'm supposed to carve already show to have COEUS written on it. - After the worm scene if the player go back and try to click on the picture of the worm on the wall instead of a description it appear a dialogue box that block you on the spot and can't do anything anymore. - The Cinematic scene that show Ophelia reach the Summit of the Wolf didn't appear when she drink the potion. And 1 or maybe 2 inconsistencies in the story - Like when Ophelia had to turns into a Eagle to enter a specific place and end up the Warlock spell (but the Moon storywise should have made her into dust as soon as transformed as the eagles suffer this specific curse). Maybe a line or two by the Warlock to specify the place in question thanks to the barrier it should protect the eagles from harm or something along this lines. - Literally at the end I expected the foreshadow mention of the wolf (how it contrast with the pixie as his natural predator and may not be as Ophelia think a "good" entity) by the Eagle in the caverns to have more meaning behind it than what is shown to be. Not really an inconsistency peraphs but a little let down by it. ALL SAID I thank you all for take your time and read this review and wait with entusiasm for the next chapter in the story: Shadow Island. Also Remember Guys as they said don't be a DOUG. ...or even worse a warlock. Play the game and You will understand ;-)
First of all, for those who got here through my profile or friend list, this is NOT a game for my collection of chill adventures. Not so much chill here. It's still a pretty good game, though, if you like your adventures dark and tense. It captivated me and I might finish it some time to get "closure", but it did stress me more than I would have liked. Second, I was not familiar with the dev's previous games that this one apparently builds on and references to, and I didn't get the impression that would have been necessary. This game is an interesting mix. Dialogue-heavy Point & Click adventure, a good deal of exploration and questing, a little RPG flavour, (optional) narration of journal entries and lore... Also a mix of fantasy universe and serious real world problems (general themes: [spoiler]emotional and sexual abuse, assault, deaths of close family members, suicide[/spoiler]; also a heads-up that a few subjective comments may be upsetting if you have experienced abuse by women). It started out with a long and rather cheesy dialogue that made me question my decision to buy it. This was followed by a few hours of mostly exploring peaceful surroundings and doing quests for interesting characters, which I really enjoyed and which almost made me add this game to my favourites. Serious topics were raised, but not in a way that I found too unsettling. The visuals aren't really my cup of tea, but a lot of the backgrounds have their charm. Music and voice-acting are really good. Gameplay is pretty trouble-free, apart from a bunch of puzzles/minigames that require quick reactions (you can try again, though) and two that are sound-dependent. The "experience points" counter and overview of your character, current quest and overall progress is a nice touch, as are the journal and background info. Then, during the second half, things got increasingly dark and tense in ways that weren't directly related to the issues mentioned in the content warning (getting attacked, having to kill enemies, examining dead bodies, [spoiler]witnessing someone die next to their desperate little child[/spoiler]...). I ended up quitting at around 70% because personally I got more stress than anything good or useful out of it at that point. I'm still giving it a thumbs up because this won't be an issue for most people, and there's a lot to like about this game. * * * If you like adventures and story-based games that are more light-hearted than this one, check out my curator [url=https://store.steampowered.com/curator/35872486]Peaceful Adventures and Stories[/url].
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