
Discover adventure, mystery, and romance during an eventful Summer in Trigue with this yuri-only dating sim set on an enchanting Caribbean island.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I like many projects of Winter Wolves studio, so I was initially loyal to this game. The advantages here are good art and cute heroines. There is an interesting idea with a vacation in an exotic place and search for new sensations. Perhaps this is a problem with my expectations, because looking at the screenshots and reading the descriptions, I expected a light and cheerful romantic comedy set against the backdrop of island landscapes. In fact, there is an extremely heavy and unpleasant narrative here, manifested in most plot moments. In addition, the main heroine whines, complains and belittles herself a lot. Moreover, there are so many such self-deprecating and self-critical monologues that it quickly becomes boring. The love routes are not interesting, there is a lot of talk about the characters' past relationships, some of them do stupid things after which you don't want to meet them at all. In fact, most of the routes become love ones at the very end, most of the time these are cautious friendly relationships. As a result, I got strange feelings about a game that looks beautiful but feels very unpleasant.
At the time of this review I've played the game for 6+ hours and completed 2/5 of the romantic routes in it. Well worth the (slightly discounted) price considering I still have almost half of the content to experience. The art is very good and for the most part so is the writing. Well, at least better than it usually is in this price range. Having said that, I do have a few problems with it. - The premise is interesting and so is the pacing for about two thirds of the game, but the last part feels very rushed and almost half-assed, at least in the first (partial) playthrough. A common problem with these things actually. Things are resolved a bit too quickly and with little time invested in explaining and going through things. Nothing too bad but it does bring the experience down a bit. - The writer is painfully obviously an american. A liberal, anti-Trump, pro BLM, white privilege apologist and police brutality activist that thinks the police actually shoots brown people for fun. Thankfully this is kept to the bare minimum in the game, a testament to their skill as a writer i suppose, but they just couldn't resist the temptation to at least mention it. They are entitled to their opinions and values but I'm not paying for those, I'm paying to get a fun game that gets me out of the ♥♥♥♥♥♥ reality that I live in. All in all, it's a good romantic visual yuri novel for the price that they're asking for. A few hiccups but no regrets.
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Hours played at review time, across 33 reviews with recorded playtime.
Winter Wolves game. As usual, a good read, excellent story, and thought-out romances. Yuri. Highly recommend.
Shiori is a male. Nice to see another developper throw actual lesbians under the bus in the name of 'inclusivity'. I don't know if Winter Wolves is going to answer to my review in order to defend themselves, but if so: don't bother. I've already heard all of the transcult homophobic and misogynistic 'arguments' before and I wasn't impressed.
Rather tedious and boring. Little happens in a long time! Too much trivial talk to keep me interested.
总的来说是超级好玩的女同恋爱模拟游戏!我挺希望能把这个游戏翻译成中文,如果有人有同样的想法请联系我。 游戏的整体故事风格是欧美的成人恋爱轻喜剧风格,非常有美国风味。[spoiler]如果吃腻了日本的某些战至大道都磨灭了却连性取向都不谈,嘴也不亲的“百合”或者东亚女同整体上的复杂含蓄模糊长过程的情感纠葛,那一定要体验一下美式的“我是女同,女人的扔子真好看,嘿嘿嘿(错乱)”和“我喜欢你,你喜欢我”并且不用演30集的成人女同恋爱模拟! [/spoiler] 总的来说五个攻略对象都挺不错的,性格也比较鲜明。目前我只攻略了Mia,[spoiler]我总体上喜欢帅气,温柔,有安全感的女人[/spoiler],写的还是挺不错的。之后打算试试Shiori [spoiler](感觉她也很强势呀,喜欢)[/spoiler]。 不过这个游戏最大的亮点之一是游戏的金发眼镜成熟搞笑女女主。她在游戏里主要进行以下这些活动:吃,进入饥饿状态,立志减肥但是拼尽全力无法战胜,看着美女进入发情状态(扔子嘿嘿嘿,好强壮的女人被抱住是什么感觉呢嘿嘿嘿,等等),大量搞笑的内心活动,碎碎念和吐槽,一惊一乍,突然自卑和自我攻击,情绪剧烈波动,突然暴怒但是心情平稳之后又开始后悔等等。总之她承担剧情中的吐槽搞笑角色。她的许多内心活动,吐槽和情感波动的特点在于它们非常流畅,自然和真实,非常像很多普通人在那种场景下可能会产生的自然心理状态。比如她在和喜欢的女人互动的时候一边发情一边思考,或者独自一人回到酒店之后突然陷入自卑,觉得人家为什么会喜欢我呢,都是很多人的真实心理。女主角的性格很正直,很可爱,很真实。总之我觉得她的五个攻略对象真的幸福,建议五个人一人分走一天,周末一起开音趴(不是)。 另外一个亮点是游戏的语言,总体上是较口语化的美国风格,非常有特色,写的很流畅有趣,文笔很好并且能看出经过反复打磨(我看开发商论坛这个游戏14年就立项了),在关键的地方也有华丽,优美的语言,[spoiler]和Mia的卓哎部分写的感觉像被干晕了灵魂飘入宇宙了(不是)[/spoiler]。这一部分建议亲自去体验一下。 当然这游戏也有一些注意事项: 1.这个游戏的游戏本体是删减版,游戏有一个免费的成人内容DLC补丁,里面有卓哎部分以及裸露内容,但是这个DLC被Steam国区用“内容偏好”设置屏蔽掉了。Steam的国区在近几年开始整体用“内容偏好”设置屏蔽了“最高级”(到底该怎么表达,就是最下面一栏)的成人内容,大概率是为了规避中国的法律和社会风险以及合规。这个开发商几乎所有女同游戏都因为含有“最高级”的色情内容被屏蔽掉,这个删减版几乎属于唯一幸存者。所以说起来很多“锁区”游戏并非锁区,而是被Steam屏蔽掉了。一劳永逸的解决办法都知道。另外一个对于这个游戏的解决办法是从拥有DLC的人(比如从开发商官网购买的人或者其他区的人)那里拿到“DLC.rpy”文件。但是Steam社区规则明确禁止越过成人内容过滤,所以我也没法在这里贴外部链接(但你要真的想要,嗯,你懂的)。 2.这个游戏在表现或者说,在除了文字内容之外的部分都比较低成本。比如说UI,演出方面。游戏的立绘和CG总体上是不错的,我很喜欢女主角的各种表情,超级可爱。但是在演出的时候比如和Mia跳舞的时候俩立绘在那里像纸片一样移动真的给我笑晕了。 3.音乐我觉得好难听。 4.最后是这个游戏的故事总体上现实和生活化,在情感的发展上也是很欧美的直白,现实。就是比较简单的我喜欢你,你也喜欢我,咱们也挺合适的,那咱们亲嘴卓哎谈恋爱结婚吧。这就意味着有人会不喜欢这种风格或者情感发展模式,有人可能更喜欢“灵魂契合”,带有“宿命感”或者缓慢发展,情感复杂细腻的“深刻”关系,那么或许就不会太喜欢这个游戏。 5.最后是这个游戏虽然说有“intrigue”的元素,但是总体上还是一个成人女同恋爱轻喜剧,故事也比较平淡。 6.[spoiler]有一个攻略对象是前女友姐,游戏一开始就出轨(当然是出轨女的,人家是女同),后面是“那当然是原谅她”的剧情,需要注意一下。[/spoiler] 最后的最后再说一次吧,我挺希望能把这个游戏翻译成中文,如果有人有同样的想法请联系我。
I have played a good amount of visual novels and this one isn't great but it isn't bad either. Pros: - Great aesthetic in general, I loved the CGs and and the characters' look - It was funny here and there - Great diversity in personalities, most love interests are nice, but two of them are absolutely questionable, especially Liz. - The main theme song is really cool and and so are the soundtracks, kudos to the artists Cons - The main character, Sybil, is so basic and she seems like your typical gally girl, it's annoying sometimes - The writing could have been better, and I am not talking about typos here - The whole thing seems rushed, I thought I'd have the whole 3 months of the summer to explore and get to know the characters - The main character seems to keep bumping into people, that thing is just unrealistic and it makes it very cliche along with many other things that happens Other observations: - If you played "Nicole" by Winter Wolves, you'd see that they recycled some background drawings from there and that is a no-no for me - some character cards are not taken by doing everything right with them, it is kinda weird in my opinion I recommend this game only to people that really like yuri content in the form of a visual novel. I'll give this one a 7/10
Summer In Trigue, developed and published by Winter Wolves, is a yuri visual novel that intertwines heartbreak, self-discovery, and romance within the lush, sun-soaked setting of a Caribbean island. The story centers on Sybil Harrington, a novelist whose life collapses when she returns home early to find her partner, Liz, in bed with another woman. In a moment of impulsive defiance, Sybil takes the romantic vacation Liz had planned for them, traveling alone to the idyllic island of Trigue. What begins as an attempt to escape her humiliation and grief gradually becomes a journey of introspection, mystery, and rekindled passion. The island, with its tranquil beaches and warm sunlight, becomes a place of refuge but also one of confrontation—forcing Sybil to question not just the nature of love, but her capacity to trust again. The strength of Summer In Trigue lies in its characters and the emotional nuance of its writing. Each woman Sybil meets on the island—Grace, Shiori, Alex, and Mia—represents a distinct emotional path. Grace is gentle and nurturing, offering comfort and stability to a woman adrift in heartbreak. Shiori, reserved and enigmatic, brings a quiet intensity that slowly draws Sybil toward curiosity and empathy. Alex, confident and flirtatious, is the embodiment of temptation and rediscovery, while Mia grounds the story with practicality and compassion. Through these relationships, the game explores how love can be both a source of healing and pain. The chemistry between the characters feels natural, never forced, and their interactions are filled with emotional tension and subtext. Conversations linger with hints of longing or vulnerability, giving each romance the space to breathe and evolve. The narrative pacing reflects Sybil’s own emotional recovery—slow, deliberate, and reflective. Early chapters focus heavily on her grief and self-doubt, painting a raw portrait of a woman betrayed and uncertain of her place in the world. As she acclimates to the rhythms of island life, the tone gradually shifts from sorrow to renewal. The days on Trigue are filled with chance encounters, awkward confessions, and tender silences that hint at new beginnings. Yet beneath this veneer of serenity lies an undercurrent of intrigue. Subtle mysteries begin to surface: questions about Liz’s lingering influence, strange coincidences, and the sense that not everything on the island is as it seems. These threads of tension give the story momentum and keep it from becoming purely romantic escapism. Winter Wolves manages to weave emotional realism with soft suspense, ensuring the player remains invested not just in Sybil’s love life but in her personal transformation. Visually, Summer In Trigue is polished and inviting. The artwork captures the beauty of its tropical setting with vibrant backgrounds, soft lighting, and expressive character portraits. The island feels alive—a place of warmth and healing, yet tinged with melancholy. Character designs are elegant, and their subtle expressions convey emotion effectively, giving dialogue a sense of intimacy. The user interface is clean and unobtrusive, allowing the narrative to remain the focus. Though the game lacks voice acting, its atmosphere is carried by a gentle soundtrack that complements the emotional tone of each scene. The music moves seamlessly between soothing acoustic pieces during quiet reflections and tender melodies that underline moments of affection or heartache. The overall presentation reflects Winter Wolves’ experience with the genre, balancing professionalism with the charm of indie storytelling. While the game’s core experience is strong, its simplicity may deter those seeking more interactivity. Summer In Trigue is primarily a narrative experience, and its gameplay revolves entirely around reading dialogue and making branching decisions that lead to one of several romance routes. There are no puzzles, mini-games, or resource management systems to break up the reading. For fans of story-driven visual novels, this purity of design works in its favor, keeping the focus squarely on emotional development and player choice. However, some players may find the pacing too slow or certain routes less compelling than others. Not all of the romance paths are equally developed—some feel richly layered, while others conclude abruptly or lack the same emotional payoff. Still, the overall quality of writing ensures that even the less dramatic endings feel consistent within Sybil’s journey of growth. Winter Wolves’ writing team has always excelled at portraying mature emotional themes, and Summer In Trigue continues that trend. Rather than presenting romance as simple escapism, it delves into the messy, imperfect aspects of relationships—betrayal, forgiveness, doubt, and rediscovery. The game doesn’t romanticize Sybil’s pain; it allows her to be flawed, impulsive, and insecure, making her an authentic protagonist. The story’s multiple endings encourage replayability, letting players explore how different choices can lead Sybil toward love, closure, or solitude. These choices rarely feel arbitrary; they stem naturally from the emotional connections the player chooses to nurture. Ultimately, Summer In Trigue succeeds as both a character-driven drama and a contemplative love story. It balances warmth and melancholy, creating an experience that lingers after the credits roll. Though it doesn’t push the boundaries of the visual novel genre mechanically, its writing, atmosphere, and emotional sincerity make it memorable. It’s a story about heartbreak that refuses to wallow in self-pity, choosing instead to celebrate resilience and the quiet courage it takes to love again. For players who appreciate slow-burn storytelling, complex women, and romance grounded in real emotion, Summer In Trigue stands as one of Winter Wolves’ most mature and heartfelt works. Rating: 7/10
*Summer in Trigue* feels like an evolution of the Winter Wolves post-LifeSim format rolled out in *Volleyball Heaven* - more focus on the story and choices, rather than stat-raising busy work. I'd say the game actually goes another level further by making the story choices and romance routing more colourfull, characterfull, and opaque than in past games. It's kind of the diametric opposite of *Love Bites*; there isn't even a "route summary screen"! ...Plus, I really like (and relate to) the neurotic mess of a main character! >_>
I've played a small collection of VNs in my life and this is definitely one of the better ones in that batch. I like the writing. It's not [i]overly[/i] tropey like many VNs are. I feel like each character is fairly unique, has some depth and breadth, and can surprise you with character traits that aren't immediately apparent from the archetype/trope you might initially assign them. I felt like I was being treated as more of a thinking adult than other VNs tend to do, like I was old enough to understand not everything falls into neat categories or follows predictable paths. That's nice for a change and it encourages me to see if other WW titles are written by the same person/people. It does however have a handful of story bugs where it'll just lose its mind and act as if you took a different path previously, and these really ought to be fixed. For instance, on a playthrough oriented towards one of the girls, I made sure I did relationship-down stuff for every other girl, and then suddenly [i]a girl I had actually avoided even meeting[/i] was poolside talking to me about what a good friend I'd been to her over the previous days. It's just a little sloppy in that respect, clearly not having tested all paths and missing some edge cases. But I have to say the history, save/load, and skipping are so easy to navigate the story with that it really doesn't matter and you can generally either overlook this stuff or fix it with a couple of choice tweaks. There's also a distracting amount of misspelled words, usually to do with homophones, like peeking/peaking. It's not the end of the world but I feel like having a proper proofreading pass by a third party would have been a [i]very[/i] easy way to avoid this and probably wouldn't have cost a lot of time or money, really, so it's disappointing that it's not part of the standard pipeline for WW. Overall though, pretty happy with my gameplay. (I should also add that I really like the signature song in the game. It's stuck in my head.)
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