
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不知道啊我听说奈费勒是奥斯曼荀彧我就来了
自从两年前demo出的时候就在等,两年以来一直忍着没有看任何剧情相关,等更新差不多稳定和完善后才开始第一次游玩。一周目通关后,第一感受就是“鸿篇巨制”,不论是美术还是配乐都十分上乘,让人很沉浸,特别是革命线最后的决战配乐更是画面感十足,文笔也十分优秀,哪怕通关了也还是意犹未尽。选梅姬讲故事的话游戏整体难度不算太高,第一次玩就革命成功了,可惜当时还不明白传统和改革的意思,以为还是摇骰子,就乱选能加点的,结果是新日之坠结局。后来查攻略才知道按我当时的点数本来什么也不加就是最好结局之一新日之书了,但俺寻思那理性卡留到最后不用不白研究了吗,结果就是这2改革,一步之差直接给自己玩成最差结局之一了,真气笑了( ̄_ ̄)#。总体而言,这个游戏的文本量非常庞大,不论选择什么分支,都可能有意想不到的剧情发展,可以视为一个自由度极高,剧情丰富的视觉小说游戏,多用俺寻思和回档,可以刷更多不同的剧情,此外,存档功能还可以用来反复刷结局,快速积攒更多的命运点数,这样二周目就可以全副武装上场了。
好玩,一口气万历。7.4个小时
HW
20小时通关了本作的两个结局,《苏丹的游戏》在剧情上相当精彩,结局众多,分支剧情和关键抉择点也很丰富,但在多周目体验不同结局的过程中,重复操作实在太多,想打其他结局必须要看攻略,越往后越容易产生“干脆云一下结局剧情算了,实在不想打下去了”的感觉。就玩法而言,我愿将其称为老板模拟器,你需要调度手下不同的角色,放入事件中进行点数判定,在这个玩法框架下游戏初期上手时还有些新鲜感,但玩上几个小时后就会觉得相当乏味,想赶紧跳过游玩过程直接到结局。 总的来说,本作有趣、好看,但算不上好玩,7.5/10。
玩到现在打出两个结局,有一个印象最深刻---征服之末。看到第一个后日谈的时候就已经知道了我是什么成就了,文案写的非常好,代入感很强,感觉很悲伤的一个结局。可玩性很大,听说结局很多,每个选项都会有不同结果,难度到后期还是比较大的,而且加了mod后更好玩了,很推荐!
很好玩
游戏是好游戏,初体验非常棒,但是后面就再也玩不进去了。
可以可以
游戏难度:看似很简单,实则非常艰难。如果只是简单的消卡,可能还是轻松一点,但是如果要完整的走完每一条剧情线,还是挺难的,毕竟对应的卡不是那么好凑的。并且有些操作要用十几个小时自己领悟,还有些不看攻略真的不知道。 美工音效:苏游的美工音效完全毋庸置疑 剧情设计:每个人物都很立体,包括对你矢志不渝的妻子,颇具理想的宿敌,爱狗的将军
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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