
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A more structured Cultist Simulator, for better and worse. Writing is very good and every NPC has their own storyline, Sultan Cards feel really thought out on how they can be used and what effects they will cause, music is great (not a lot of variety though), the art is gorgeous, and some checks can get really tricky (which is fun!). Immersion and investment in characters was a hit for me, and there's a surprising amount of depth in the card mechanics and branching storylines. The only thing I would criticize is that event chains are really easy to mess up and sometimes have permanent consequences. There is a rewind feature for this (capped at 10 uses) so its not a big deal, but if the effects are not readily apparent there is a real situation where having a follower die to a bad dice roll day 20 comes back to bite you in the ass at day 80.
玩到停不下来
我的天呐阿尔图老爷!
好玩好玩
豪!
很喜欢这种随时想玩就玩的游戏
25年这游戏出来大概一个月时候玩的,当时是感觉真不错,剧情文本也不错,任务塑造的也可以。后续镜灵的更新也做得还不错。但是就最近的剧情而言,我并不是很满意,感觉新更新的剧情已经脱离了原来的感觉,有点为了猎奇而猎奇了。就我而言,时间玩的也差不多了,自己想要的结局也打出来了。希望这个游戏之后剧情还是正常一点吧,毕竟玩了这么久还是有点情感的,就我之前的游玩体验,我还是能打个好评。
更新后的文案和原版风格太割裂,希望出回退版本功能
玩过密教模拟器的话入手无难度,一周目的欣喜很快就被开了第二把、第三把的感受冲淡了。多周目大量重复的文本、随机事件,以及手里干员(?)头顶的事件感叹号都让人心烦意乱压力倍增,卡牌管理做得非常乱,到后期4个栏目都是大量赘余让人烦不胜烦。看入手价格,打折的话体验一周目也是值的。革命线写得最好。
ボドゲ好きにはたまらん
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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