
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
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About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
完全玩不明白
我真求了bug太多了,总在关键事件出问题,特定事件不刷或者直接全事件从地图上消失了,要么角色放不了了,道具放不了了,无法进入下一天了,三天玩了十几二十几小时第一次稳定走了谋反线,马上谋反成功了攻城之后要进皇宫了地图上的事件都没了,也不能回上一天也不能进下一天,心态真的崩了
非常有趣!!!
不推荐入手 更新的内容多固然是好事 但是作者在制作这些内容时很可能错误地认为所有玩家有闭着眼就能知道更新前已经有的内容应该怎么打的本领 我隔了一段时间没打开想要补个成就都感觉晕头转向 新玩家想必更是眼前一黑 当然 本作还是有很多优点的 但是作为一款游戏 它不好玩
S-D级评分。游戏性本身B-,开头时间管理大师新鲜感有,但结局的多样化与世界线分歧小说加分总评A-。 结局的世界线后日谈可以当简篇小说来读,当然还是简单玩玩游戏了解到人物背景etc 有种文字冒险MUD的改造版·变体·精简感。算上偶尔挂机60多小时,一个初见档把半数多线走完,大概90(?)天多就没啥任务了。最后推boss都比判定线高6倍以上实属易如反掌了… 小瑕疵在于部分结局后日谈间有bug(比如某人77天没了,某无名还在打哈欠地护卫那人),以及(世界观)概念缺乏最基础的介绍(比如“纯洁”原来是国脚。个人不反对放任玩家探索,但不是解谜要素的概念之间的关系起码介绍下吧)
特别特别特别好玩
神作无疑
太好玩了
游戏内涵内核和文本剧情太绝了!!!!
被骗进来参军了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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