
Sujefa is co-op puzzle platformer where two players can play as Rock, Paper or Scissors. Work together to solve puzzles and reach the end. Play online or locally on a shared screen.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Sujefa is a cooperative 2D puzzle-platformer made specifically for two players. Every level is designed around teamwork: communicating, coordinating, and using each character’s strengths and weaknesses to solve challenges together.
Each player chooses to play as Rock, Paper, or Scissors. Rock must avoid Paper, Paper must avoid Scissors, and Scissors must avoid Rock.
Solve 40 levels filled with platforming, cooperating and puzzle solving built around rock, paper and scissors.
You can play online with a friend or share a single screen locally.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is a game was 100% a game no notes
Fireboy and Watergirl if it was ragebait 6/10
nice little co op puzzle platformer, a tolerate friend is recommended but not required.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good for a free game, fun for an afternoon or 2. Online works well.
not bad
👍🏻
10/10 I have a blast playing this with my friend. With every unnecessary death I burst into a giggle fit. This gave me pure unadulterated joy, totally recommend!
If you're a Paper main just know you will die alone #teamRock
Ragebait game
In a list full of Shovelware that requires us to sift through, I'll be honest, Sujefa has been a little gem. Its a pretty simple concept, Rock-Paper-Scissors platformer. Its a bit rough around the edges, the physics could do with a bit of love, pretty sure I managed to launch the box through walls and off the map at every level, but for a free game, this is honestly a very very strong contender for that night when you and your duo aren't sure what to play for the night when nothing seems to hit. The only two things that could improve this game for me would be having the levels put in a different order, some of the middle missions took us far far too long, while the last mission took us less than 20 seconds. The second is, give us a grab mechanic for the boxes, as mentioned, launching the thing across the map happened a bit too often, a grab button would really help with that issue
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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