
Succubus Successor is a seductive Metroidvania where Charm lets you beguile enemies. Play as a succubus searching for the missing Demon Lord while exploring a vast world filled with combat, platforming, puzzles, and hidden secrets.
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About
Humans and demons are sworn enemies, locked in a war that has never ceased.
When the demon lord fell to a hero, the demon race descended into chaos—and new powers rose up, each scheming to claim the throne and rule over demonkind.
Succubus Successor is a Metroidvania built around the power of seduction. Its unique Charm ability lets you seduce enemies and engage with them intimately. Playing as the succubus heroine, you set out to find the missing demon lord—leaping, battling, and solving puzzles across a vast world as you explore its most hidden corners.
As the succubus, you take the fight to your enemies: use aphrodisiac magic to seize control of them outright, or drive them into heat and drain their life force. Seduction itself is your primary weapon.
Unlike conventional action games, where erotic scenes only kick in after you lose a fight, here combat is far more than a clash of blades.

Unleash aphrodisiac extraction on your enemies to drain their life force and grow steadily stronger.

Use aphrodisiac magic to open up locked or hidden areas of the map, or put your newfound powers to work and venture into all-new regions.

No matter the enemy's gender, drive them into heat and drain their life to unlock brand-new H-animations.

You can turn off all R18 content and enjoy it as a regular game.
Hand-drawn pixel animation packed with adult content!
Explore an expansive map at your own pace, defeating tough enemies and unlocking new abilities.
Use succubus skills to drain enemy life force directly—the perfect fusion of sex and battle!
High-definition pixel animation and detailed character art bring out the allure of both seduction and combat.
Inspired by retro gameplay but built with modern controls, letting you grow your character by unlocking abilities through exploration and combat.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese*, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Spanish - Latin America, French, Italian, Turkish, Polish +1 more
Engagement
Hours played at review time, across 126 reviews with recorded playtime.
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我覺得挺完美的,只是過完好像沒全圖可以開,但整體來說十分有趣。
This is an amazingly good action platformer with metrovania elements. Nevermind the sexual content, the game stands proud just by it's gameplay alone, the naughty stuff is just extra on top. Not that the sex scenes are bad or anything, they're quite good as well. It's rare to see a female protagonist in an adult game who is proactive about sex and Succubus Successor pulls it off perfectly. The English translation is very well done, no jank. The translation does slightly differ from the Japanese voice acting, but that is in the name of locatization which is very well done. Of course, if you're a purist, then this might not be your preference, but I personally think that Succubus Successor serves as an example of how to do translations well. The art is gorgeous. The the pixel art is great, the animations are great, the GC are great. The sexual content is pretty vanilla, a couple of futa scenes, fair amount of lesbian content, one gangbang scene and a mix of femdom and maledom, though the former is more common due to the premise. Succubus Successor doesn't do tension building or relationships, which is understandable for an action platformer. So if you want that or some more niche fetish, the you'll need to look elsewhere, but that is fine, not every proclivity needs to be served. I experienced no bugs in my playthrough, found the difficulty to be just right and generally had a blast playing. If I had to nitpick, then some of the animation and voice acting/narrative was a bit disjointed from each other and some of the side characters had slightly stiff voice acting, but it's all very minor. Works fine on Linux as well.
這款遊戲算是好玩的 劇情也OK 這遊戲算是吃操作(同時我又是手殘) 但我玩普通難度所以也就還好,沒有遇到太大的瓶頸 同時我有看攻略 -------- 但如果你想要解成就的話 但又不想花時間耗費在猜測和探索的玩遊戲 (我就是) 我會建議去-討論區-指南-那邊有個玩家寫好的攻略(作者Dropinx) 他是錄製整個流程影片 如果像他玩速度這麼快的話,這遊戲1小時可以破台的 同時還可以拿到全成就 我才發現原來我不是那麼手殘.... 看著小片段暫停後邊玩,同時也解開我卡物品不知道怎麼取得的問題 ---------- 100%全探索對我來說真的太難了 還有全物品取得的成就 因為我玩到一半,太多解不開謎題,才決定整個重跑一次 如果遇到卡關的話,推薦可以去看那國外玩家的影片攻略 你就會發現...X的,原來是這樣.... ---------- 總結: 遊戲是好玩的,跟之前玩的SiNiSistar 2 比起來,這款比較簡單一些 因為還可以用踢技中斷敵人行動,超級方便!! 但瑟瑟內容比較偏向普通 榨乾敵人的方式,也是這遊戲小小的有趣 . . . . . 然後我喜歡那個一開始的女巫,雖然她拯救了一開始的女主角,但她其實很騷 因為對她使用魅惑之後,離開商店又回來 會看到她在做瑟瑟的彩蛋 結尾就是...女巫才是我想要玩的對象
【強力推薦】豐富收集與隱藏要素的魔物攻略佳作!這款遊戲有著極其豐富的收集與隱藏要素,核心玩法非常獨特:當關卡中的怪物或敵人頭上出現「淫紋」時,玩家只要進行衝刺,就能解鎖特殊的 H 畫面並獲得全新的被動技能。遊戲中的魔物也全都可以攻略。例如當豬頭人頭上出現淫紋時,千萬不要攻擊他,他就會主動走過來找你觸發 H 事件,並解鎖實用的被動技能。在眾多技能中,個人最好用的就是「隱藏門探測」、「衝刺無敵」以及「消耗 SP 直線衝刺」,遊戲體驗會大幅提升。剛開局時可能會覺得難度偏高,強烈建議手殘黨直接開啟「休閒模式」。只要熬過前期的技能解鎖階段,後面就會變得無比輕鬆。目前我玩了大概 4 個小時,就已經在地圖上到處收集隱藏要素了。現在正準備去打最終 Boss,打算在打王前把所有魔物全部攻略完畢!
トロコン済み+一応チャレンジモード(HARD)でもクリア済み。 若干難易度高めのメトロヴァニア。 操作はもっさり感も少なく比較的快適。ダッシュを多用がちだがSP消耗が激しめなのでお手軽とはいかない。 中盤までは二段ジャンプがなく、ダッシュに無敵時間がないので飛び道具がとにかく避けにくい。自分の下手操作にイライラする事は多いかも。 サキュバスらしく敵を催淫状態にし、ダッシュ突撃して搾取タイム→ソウルシギルを集めてキャラ強化が必須。 EXPを使ってキャラ強化も出来るが、ちまちま敵を倒すよりはステージを駆け巡ってオーブ破壊→大量のEXP獲得を狙った方が効率的かも。 ボス戦も最初は手こずるが攻撃パターンは同じなので慣れればちゃんと倒せるレベル。必殺技の存在も忘れずに。 ボス戦よりもステージギミックの方が難易度が高い。オベロン七世撃破後の二段ジャンプ解禁と、ダークエルフウィッチの半永続ダッシュがないと突破できないギミックもあるので注意。 R18要素はスチルを使ったシーンと、ドットのよる搾取シーンの2種類あり。スチルはLive2Dで動くのでクオリティ高めだが数は少なめ。ドット搾取シーンは敵毎に1つあるが一部の敵は2つある。プレイ内容は色々だがパ〇〇リだけはない。(ショック) セーブ部屋でサロメから過去について複数回話を聞けるが、魔王城の意味ありげな肖像画などは作中でほぼ言及されない。せっかくキャラが魅力的なのに活かさないのは勿体ない。意味深な町の野菜売りも特に何もなし。DLCがあるならキャラの過去掘り下げや、エリザを辱めるクエストとか期待したいかも。
hollow knight還沒玩 先玩這個
全成就来说一下自己的感受。我类银游戏玩的少,但这部作品的操作手感是真的好。冲撞强打断还能无敌(拿卡面以后)带球撞人巨巨巨爽。大剑手感也不赖。流程的话想全成就新手认真玩应该六小时左右吧,我时间长一些因为档坏了,这个价位还是很不赖的 以下是我个人的一些看法:这游戏对于要不要把水晶标记在地图上有点自相矛盾。有的水晶给你直接地图上标出来,有的就得自己找。这也是我中期不得不开新档的原因。因为我不知道我去过哪些地方了,只能重新开遍图仔细找 希望能给新手关boss战胜利加点东西。如果说勇者那是剧情杀就算了,不是剧情杀却不舍得给做个隐藏的ccb剧情,对话也没有,打赢了就黑屏再摆出一张cg也太突兀了。我还以为能看修女的特殊cg呢 再就是许愿了,希望能出服装系统,不同衣服能换还能加不同属性,武器系统也丰富一下,打完第一个boss给一把扇子以后就没新武器了,再就是如果有dlc能不能让魅魔姐姐打赢复活赛,或者给个幻影啥之类的,这姐姐我真喜欢a 制作组加油出续作,我一定首发入狠狠考你们
很讚!誰擋路就榨乾他!!
А фіглі то так коротко? Мені срать на ваший хентай, де геймплей? У гри є потенціал та цікаві ідеї зі здібностям й воно тільки почало якось гратися і от все... Мені сподобалася ідея з карточками, які можна прокачати, щоби відкрити алтернативний ефект. Ці картки в осному прості бафи, але є й поцікавіші варіанти, як от перетворити ривок у повітрі на політ, який триває доки є стаміна. Зі зброї нічого такого окрім віяла, яке можна використати щоби підпалити якісь елементи оточення, що можна було б класно використати... Навіть у ворогів є прості, але певні приколи, які пов'язані з карточками та головним контент, який дякувати можна вимкнути. Когось можна просто лупити, а хтось хитрий маг й спершу потрібно прописати ногою, щоби зламати магічний щит, бо інакше картку з нього ти не отримаєш. Крч, цікаве демо гри, але ну занадто кортке, якщо тобі срать на хентайну частину.
这个触发机制,简直太好玩了,什么时候出dlc啊
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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