
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dieses Spiel hat mein Leben verändert, da ich seit dem Spiel mit Morty zusammen bin
афигенно игра классная мне нравится очень разработчик респект графика бомба задачи на логику не такие сложный не надо делать более сложные
中规中矩的游戏吧,玩到后面有点无聊,但是就冲美术风格和水的物理效果以及配音可以给好评(中文配音真的好听,旁白很温柔)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game , its a bit of a mix between the old FNAF and The Back Rooms but with way better graphics.
I loved my time with this game, although some puzzles are not the best, I thought it was a great attempt by the devs at trying something they thought was a cool concept. I loved the concept, and even the chases I enjoyed. Especially after the patches. I definitely recommend this, but if you're not into games with scripted chases, than this game might not be for you.
很好玩,强烈推荐
I am a little disappointed that the game seemed to do a complete 180 in terms of content direction during the game's development. It seemed like this game was going to have something to do with The Backrooms, but it's really not at all. It seemed to go more in the direction of mascot horror, which the genre is being a bit saturated with. The story is a little bit "read between the lines", as well. That being said, the game still has some strengths. The environment is wonderfully done, and the graphics that pair with it are beautiful. The atmosphere has that liminal vibe that makes every corner you turn unsettling. Some spots definitely got me with jumpscares. Max Howarth did an amazing job at voice acting in the game, too. Overall, especially considering the price it's a good experience, and I have hope that episode 2 will shift the direction while retaining it's strong parts.
ok
Great game love the different routes you can take for the endings and the graphics are some of the best I've seen on pc. the worlds are very liminal space/dream core, makes you remember your past almost with some of these locations. the game is full of background storytelling that you need to be keeping an eye for, the horror aspects are honestly perfectly placed as well. overall 9/10 super excited for the next episode.
amazing
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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