
Dive into a hostile world that challenges your very existence, in this survival horror game with RPG elements. Unravel a thousand-year-old mystery, risk your sanity and face the Outer Gods with your skills. Every bullet and every decision counts now, are you up to the task?
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10 out of 10
q
It’s a game that really captures a great Lovecraftian atmosphere
I invested in the Occult skills and yet analyzing Occult objects does not do anything. It must be a bug in the software. It does say it's an experimental version though. Wonder why it costed money? It's fun to play. Hopefully they fix that bug soon because I have well more than enough Occult points invested, I should be able to get a response investigating the Occult monuments...
Gra zrobiona przez ruskich, zwróciłem bo mnie wykręciło z obrzydzenia jak się dowiedziałem
Very well done.
什么时候支持掌机,steamos啊·打开游戏可以进入啊,但一会儿就卡死了,支持掌机我就入了
同样的食尸鬼建模,有的能抗四五枪头,有的一枪死,是为什么呢?我知道有潜行击杀机制,大部分打一只怪的情况下都一枪。拿到钥匙第二次返回灯塔,简单难度下有四只一摸一样的食尸鬼,我没点背部袭击,潜行状态下一枪致死过食尸鬼,然后脱战之后我敲了三枪头同一只没死......
Меня зацепило. При этом что я не любитель резидентов, тут же ходить и изучать увлекательно. Сказка полная загадок. Прошел доступное на сегодня в раннем доступе, на релизе повторю прохождение.
来来回回挑战自己打了几次一命最高难度全收集给我打破防了(全钥匙,全灵魂放逐,全武器神器,以及一些卡牌之类的)来来回回玩了几次我发现我都能找到新东西新内容有点无语,不过发现新东西其实也挺好玩的,但是我今天有点破防了,我打了三次流程,两次进矿洞之后忘记拿指虎了,(这里只能在进矿洞之前拿,因为矿洞塌方出来渡河之后就涨潮了,即便开局加了寒冰抗性,装备冰雪神器,全流程的药都留着,嗯...怎么说呢,有概率可以顶着海水拿指虎(但是你不能出错,所以我这猪脑子怎么老是忘记去拿指虎!)最后一次都挺顺利的,但是打到迷宫的时候,算了一下少了把钥匙,破防了。......下次再战
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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