
A laid-back but smart puzzle game. Stuffo is the last remaining puzzle bot stuck in a world filled with bite-sized brain-teasers. Help Stuffo to solve the mind-bending puzzles by using various blocks to climb, push and teleport your way to the exit.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stuffo is the last remaining puzzle bot stuck in a world filled with bite-sized brain-teasers. Help Stuffo to solve the mind-bending puzzles by using various blocks to climb, push and teleport your way to the exit.

Approachable yet smart puzzle gameplay.
A laid-back experience that challenges your brain, not your reflexes.
Chill out to the deep downtempo beats and ambient atmosphere of the original soundtrack.
No story whatsoever but loads of vibes!
65 levels with more to come after release.
Hapatus is the creative outlet for solo projects of Antti Tiihonen. He is one of the masterminds behind Legend of Grimrock -series of dungeon crawling RPGs where he created tons of puzzles, levels, game design, audio and graphics as a warmup excercise for Stuffo ;). He has also worked on titles such as Noita, Control, Alan Wake and Druidstone.

Controls and mobility
The game does not require quick inputs or fast reaction times and can be played at any pace.
The controls are simple. Core gameplay uses direction input (four directions) and an action button. The game does not require multiple simultaneous inputs.
Controls for keyboard and game controller can be remapped.
An alternative input method for mouse or touch screen can also be used.
Cognitive
Text is minimally used and beyond a few tutorial prints the core gameplay requires no reading.
Stuffo is a puzzle game designed to be logically challenging. The game does not offer different skill settings.
Vision
The graphics are large in scale. The clarity can be further increased by disabling various decorative elements and effects from the settings.
The game does not use screen shake and quick camera movements are rare. Large flashing lights are not used. Quick fade outs are used on transitions but they can be toggled off in the settings.
Some gameplay information is conveyed with hue and value of colors. The palette cannot be customized but is compatible with red-green color blindness. The game is playable with total color blindness although some of the convenience of color coding is lost.
Supports playing in a window or full screen. Aspect ratio can be freely chosen. The view can be zoomed in and out.
Hearing
The game doesn't feature speech and audio is not needed for playing the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Top level pure puzzler,
great puzzles, looks marvelous, feels good to handle
A fun and not too hard puzzle game, but with enough interesting things to keep you thinking logically about how to solve each level. The game does a good job allowing you to break down the solution into parts.
A neat puzzle game exploring the capabilities and consequences of "being able to pick up exactly one block and put it in your pocket". The mechanics seem pretty standard at first - plain blocks, force-forward fields, switches and doors, long blocks, etc. but the puzzle design is on point, and the real stand-out feature is how placing a block orients it in the direction of placement, so it matters a lot whether something is placed facing upwards above you, or placed facing rightwards to your right. The endgame puzzles are very clever, but the small room size keeps all of the puzzles short enough to execute quickly (and the undo system, a bit unusual/rare in platformers, works great for backing up to significant decisions). My main complaint, pretty minor in the grand scheme of things, is that there is one level "Skidpad" where decorative foreground elements partially covered a block I needed to pick up, so it took me a while to find this block; after that happened I used the in-game options to remove the additional graphics and play it in a more plain mode (which I appreciate there being the option!) Overall, really enjoyed this and it was a great way to spend a few evenings thinking about blocks.
Great puzzles, only 1 level had a "well that was bs" type solution
chill, difficult, exactly as described
One of the best puzzle games
Interesting little puzzle game
Este juego es bueno y lo demás es tontería. Va de mover cajas. Es muy sencillo y muy intuitivo, y si no te atrapa el gameplay de primeras lo harán la música o el pixel art. Stuffo tiene una curva de aprendizaje y dificultad muy limpias, y niveles accesibles pero que exigen entender cómo operan el espacio, los bloques y sus distintas propiedades. Si os gustan los puzzles, es obligatorio.
There's a few mechanics added to puzzles as you advance: enough to have some variety, but not too many to feel overwhelming. The difficulty ramps up gradually, and the second half of puzzles are roughly similar in difficulty. 99% of the game can be played at your own pace (i.e. pressing keys/buttons as slow as you want), however there's 2 particular puzzles where quick button presses seemed to be necessary. This was not intuitive, and it took me a while to discover. I wonder if those were unintended bugs. and the "proper" solution was different. The puzzle selection is not linear, so you can go try some other puzzles and come back later with fresh ideas. Graphics are nice if you like pixel-art. Controls are good, though I recommend max walking speed. Music is okay but not varied enough for the multiple hours it'll take to finish this game (I took 12hours to 100% all puzzles). Overall recommended for sure.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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