
Pilot the mecha Strike Suit across massive fleet battles where your dogfighting skills decide Earth's fate. Fast, frantic space combat with capital ship destruction, multiple endings, and a universe that's anything but empty. This is space combat reborn.
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Fast, frantic space combat where you dogfight pilots, battle massive fleets, and defend vast structures.
The mecha Strike Suit lets you switch between Pursuit Mode (speed) and Strike Mode (maneuverability) on the fly.
Capital Ship Destruction lets you target turrets and weak-points to blow apart entire sections of enemy superstructures.
Multiple endings shaped by your in-game choices and their effect on Earth's fate.
A vibrant universe spanning 13 unique locations, far from the dark void you'd expect.
An acclaimed soundtrack by Paul Ruskay (Homeworld) featuring vocalist Kokia.
Full controller & joystick support, plus multi-monitor compatibility.
In the year 2299, an interstellar war rages between the Earth forces of the U.N.E. and the breakaway Colonial forces. The tide of the war has turned, Earth is in danger. You and a band of survivors must fight overwhelming odds and find a way to save your home.
Strike Suit Zero throws you into the heart of relentless action where no two encounters feel the same. Whether you're dogfighting skilled enemy pilots, engaging multiple targets at once, or holding the line against overwhelming fleet assaults, the stakes are always high.
At the center of it all is the Strike Suit itself, a revolutionary craft that gives you a tactical edge unlike anything else in space combat. Switching between Pursuit Mode for raw speed and power, and Strike Mode for precise, highly maneuverable combat, means you're always in control of how you engage the enemy.
No target is too big. Capital ships can be dismantled piece by piece, with turrets picked off one by one and critical weak-points targeted to blow out entire sections of their superstructure. These are battles of both skill and strategy, rewarding players who take the time to study their enemy.
Your decisions matter beyond the battlefield. Choices made throughout the game directly influence the state of Earth by the time the credits roll, with multiple endings ensuring that your playthrough feels consequential.
Across 13 unique locations, space is anything but empty. Vivid and colorful environments bring the universe to life, complemented by stunning ship designs from mechanical engineer Junji Okubo and an award-winning soundtrack by composer Paul Ruskay, featuring collaborations with Japanese vocalist Kokia. Full joystick support and multi-monitor compatibility ensure you can experience all of it in the most immersive way possible.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Go zoop zoop and blam blam
good
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Modeled estimate over time.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. This is apparently the ♥♥♥♥♥♥ old version of the game and not the director's cut. ♥♥♥♥ me I guess for supporting the devs earlier on before that was an option. Why is this even on the store still? Just to dupe someone who doesn't realize the director's cut exists? Scummy. 2. The game is fine. Not good, not bad, just okay. Definitely the arcade-y part of space sims. I got almost half way through the game and was bored. There's this drawn out story about colonists and Earth fighting each other, but the bottom line is that in two hours I fought like 3 kinds of ships and they all looked like the ones on my team. It desperately needs aliens or something to spice up the early game. The strike suit being a power up means that mecha fans will be disappointed you have to fly around in a pretty normal space ship most of the time, and the space sim fans will be annoyed that the mecha transformation is grossly overpowered. I ain't buying this game again just to see if the director's cut fixes any of these issues.
I waited 11 years to play this one, and it doesn't give me a single drop of joy. Despite the trailer showing intense mecha action, in reality it's a Colony Wars ripoff where you can, for no particular reason, morph your ship into a mecha. Graphics look heavy in general, but actually they are pretty unrefined. The music is very repetitive, a sort of Homeworld ripoff instead. But that would be fine if it wasn't for all the rest. The story is basic, the acting is flat, the missions feel empty. The skirmishes are either too simple or too long. The instructions on screen are unclear: the primary objectives are indicated but they are impossible to decypher among all the symbols scattered on screen. The vocabulary isn't clear too: sometimes you have to destroy "heavy turrets", but there are no such things: there are plasma cannons, laser cannons, missile turrets, and some of them are the ones that the objective is calling heavy, while the others are not. Secondary objectives, instead, are not indicated at all. But enemy cannon fodder is, so good luck navigating all these icons trying to understand where to shoot your ammo. Allied ships are useless; enemy ones are too and they only pose a threat because they are so many. As usual enemy big ships are impossible to destroy while allied big ships are always on the brink of explosion, and of course you have to save them. There are lasers flying everywhere but when you get damaged you never really understand what is actually hurting you, you just see the health decreasing and the only thing you can do is continously run away and attack again when the shields are back up. And if you die? It either becomes too easy, because you get your ammo back and full health, or frustrating, because the checkpoint is too far behind so you have to do again a lot of things that you already did. And finally, the mecha: when you morph into it controls are totally different, and they suck. Sometimes you die because the mecha doesn't morph when required, or because you finish the energy and it morphs back to a ship where you are at contact with an enemy cruiser, and you end up splatting yourself like an idiot against the enemy ship. You never feel "strong" despite having a damn mecha: it's fast but it's very unprecise and unpleasant to control and play with. I mentioned Colony Wars. This one doesn't have the quality storytelling, the epic sounds, the constant awe, the simplicity that made the combats so exciting. It has so much more and yet it is just tyring. It's such a pity.
Honestly I have wanted to like this game a lot, but the mechanics are just annoying. This game would probably be more fun on a controller (twin-stick or flight), and not on a keyboard & mouse.
It's a fun game; but it does *not* support VR. It supported VR on the early Oculus years ago, but they apparently dropped it at v. 0.7 (a relatively infamous version) and never updated the Steam listing. I still like the game quite a bit, but note that there is no modern VR support.
不要买这个版本的游戏,直接去买导剪版。 导剪版更改了主线关卡的顺序,因为原版的头几关实际上打得相当地难受,导剪版的游戏体验和剧情逻辑会好不少。 [strike]另外这个版本少一艘船(Marauder,要饭网众筹和主机限定),所以有一个成就(使用Marauder接住一发鱼雷)是无法达成的,鬼知道开发组是怎么想的[/strike]可以通过轰炸机接住鱼雷获得,但没有Marauder仍然是问题,所以评价不变
Very fun, even if I finished the story on the director's cut edition (I suggest that edition) 7.5/10
Wait for the classic space opera anime song to play and you will know what we talking about.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.