
The stakes have just been raised! In this high-octane sequel, you have to prove your mettle in some of the roughest and most unforgiving drag and street races across the United States.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 64reviews | 55% | — | $48.1K |
| $49.99 | 407ratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gráfico horrível não tem linguagem português
dont like how the og crow pack isnt a dlc that you can buy without buying game make it a dlc
aux amoureux du drag et muscle cars bien gonflées....je le trouve cependant cher a 49.99e........mais reste un bon jeu
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| $49.99 |
| 119ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Street Outlaws 2: Winner Takes All, developed by Team6 Game Studios and published by GameMill Entertainment, is a racing title that commits almost entirely to the niche world of drag racing. Rather than offering a broad spectrum of racing disciplines, it narrows its focus to straight-line competition, attempting to replicate the culture, tension, and technical precision associated with the sport. This focused approach gives the game a clear identity, but it also highlights the limitations of its design over time. The gameplay loop is built around a rigid sequence of actions that precede every race. Players must warm up their tires, carefully position their vehicle at the starting line, and time their launch perfectly with the signal lights before executing gear shifts during a race that lasts only a matter of seconds. This structure reflects the real-world discipline of drag racing, where preparation and timing are just as important as speed. Initially, this attention to detail can feel engaging, as it captures the ritualistic nature of the sport. However, because each race follows the same formula, the experience quickly becomes repetitive, with little room for variation or improvisation. Progression is tied to a career mode that takes players through a series of races against different opponents across various locations. Success earns money and reputation, which can be used to upgrade vehicles and improve performance. While the upgrade system provides a sense of advancement, it tends to focus on incremental improvements rather than transformative changes. Adjustments to acceleration, handling, and speed do affect performance, but they rarely alter how the game is played, resulting in a progression system that feels functional but not particularly rewarding. The game attempts to introduce variety through additional features such as side bets, rival encounters, and different race conditions, but these elements do little to expand the core experience. Most activities still revolve around the same drag racing mechanics, and the lack of new gameplay systems or meaningful variation makes it difficult for the game to maintain momentum over extended sessions. What begins as a focused and specialized concept gradually feels limited, as players are repeatedly engaging with the same set of actions. From a presentation standpoint, the game delivers a serviceable but unremarkable experience. The visuals are adequate, with recognizable vehicles and environments, but they lack the level of detail and polish expected from modern racing titles. Animations can feel stiff, and the overall aesthetic does little to elevate the experience beyond its basic functionality. Audio design is similarly inconsistent, with engine sounds providing some authenticity while voice acting and dialogue often fall flat, reducing immersion rather than enhancing it. Despite these issues, the game does succeed in capturing certain elements of drag racing culture. The emphasis on timing, mechanical tuning, and head-to-head competition reflects the discipline of the sport, and players who are specifically interested in drag racing may find value in this focused approach. The inclusion of familiar elements associated with the Street Outlaws brand adds a layer of authenticity, though this appeal is largely limited to fans of the source material. Where the game ultimately falls short is in its ability to sustain engagement. The simplicity of its mechanics, combined with the repetitive nature of its structure, makes it difficult to maintain interest over time. While the concept is clear and the execution is consistent, the lack of depth and variety prevents the experience from evolving in a meaningful way. It feels like a game built around a strong idea that was not expanded far enough to support long-term play. In the end, Street Outlaws 2: Winner Takes All is a narrowly focused racing game that delivers a straightforward interpretation of drag racing but struggles to go beyond that foundation. It offers moments of authenticity and accessibility, particularly for fans of the genre, but its repetitive gameplay and lack of polish limit its overall impact. It is best suited for players specifically interested in drag racing, while others may find it too limited to fully engage with. Rating: 6/10
i like the game altough not worth the original 50 euros wait for a good sale and then this is more than worth it
love it
I actually both and do not both like this game. The good things are that it has a wide variety of driveable cars and customization for them. The bad thing is that the controls are ported from an XBOX controller, yet they do not tell us the keyboard controls. I recommend the devs to please fix this! I would buy this again if they fixed it.
Ktoś powinien zabronić Team 6 robić gry wyścigowe, albo gry w ogóle... Tak jak zrobili Flatout 3 jako totalną abominacje serii i abominacje gry w ogóle, tak i ten wy5ryw jakościowo wygląda jak jakiś żart i port gry mobilnej przeniesionej od czapy na PC. Do tego rozgrywka tak ssie, jak stary odkurzacz Zelmera... Sterowanie to porażka, jest typowo mobilno- konsolowe i toporne. Same drag race, to komedia i techniczna wiocha po całości. Pograłem kilka minut i wypaliło mi oczy. Poi prostu to potworny stolec jest, który należy omijać. Zdecydowanie, to co wyjdzie ze stajni Team 6 można uznać za łajno najgorszego sortu. Z ceną tez kogoś ponioooosło srogo. Ten tytuł nawet jako F2P nie ma szans na istnienie, to esencja kałowa w czystej postaci, tak samo jak i nieszczęsny Flatout 3 od tego studia. Bieda, dramat, gamingowa patologia, upośledzenie, i inne takie, takie. Niesamowite, że ten graficzny mobilniak zajmuje ponad 24GB..
Some fun, would been nice with more things ingame. Not worth the money, my oppinion Edit: Game is fun but Not worth full price. To much. But you wanna race more all time=)
Good graphics for cars; it could be improved for some routes. The tracks during the night are atmospheric. A decent game!
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