
“The Olders, they come to eat the Children…” All of the adults have become monsters, the rumors say. Nowhere is safe outside these walls. Welcome to Stray Children — a bittersweet, fairy tale RPG.
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About
From the creators of beloved cult-classic videogames including Moon: Remix RPG Adventure, Chulip, and Rule of Rose, comes Stray Children: a bittersweet fairy tale adventure that will change the way you think about “children” and “adults”.

What would you do if all the adults you know suddenly started attacking you?
This is the story of children who try to survive and thrive in a world just like this, every day of their lives.
Somewhere, in our world, there’s a secret room, in a secret place, filled top to bottom with ancient technology.
When one young boy flips the switch on a curious old console, they’re suddenly whisked away, through the screen, into a very strange somewhere else: a long-since forgotten role playing game.
Blinking awake in this peculiar new place, they find themselves in a land of children.
Outside this stronghold’s walls lurk The Olders: monstrous adults, carrying the heavy load of their own inadequacies, self-doubt, and all of the grievances that grown-ups gather.
Rumor has it that these creatures are starving for something, and that — out there — no one and nowhere is safe.
Can you survive in this world where half-crazed adults lurk around every corner?
It’s here — in this funny, mysterious, and wildly dangerous domain — that your story begins.

As you explore the world of Stray Children, you’ll do turn-based battle with these oddball Olders, where you can choose to fearlessly fight or use your words as weapons, landing a crushing blow with just a well-worded whisper.
Deftly dodge the relentless barrage of their bottled-up emotions, and discover the source of their strange stories. By touching their heart with your words, you might just be able to save their souls.
What other mysteries await you in this weird new world? Find out in Stray Children — an unfamiliar place, with all-too-familiar troubles.
We hope you’ll have fun discovering all the secrets of Stray Children, but we have one final request for anyone and everyone who finishes the game: please keep the ending a secret!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow! What a wonderful game! I had a lot of fun playing it!
:\
Good Game
I'm a little salty that this dev has bait and switch'd me with the ending TWICE now
game in progress*
Onion games has done it again.
Fantastic game i had high expectations due to moon being one of my favourite games of all time and im happy to say it stuck the landing for me. Definitely found it too obtuse in its puzzles initially but got easier to figure out as the game went on. Dont be afraid to check a guide though as there is a lot of missable key items if your wanting to go pacifist. Worth sticking with it for the story. Also this is more like undertale in terms of gameplay than moon so go in with that expectation. Story is one of the best ive seen in a game in a while and is very dark in places while still being very funny at times. Also no spoilers but definitely play moon first if you havent already. Will be thinking about this game for a while and i am currently getting emotional about the ending while typing this.
Played through it twice. The gameplay can be frustrating with the combination of obtuse puzzles + bullet hell, but it does serve a purpose in showing what it's like to be a kid and trying to talk and connect with adults. The story goes places but definitely resonates with me, Moon RPG connections aside.
[[ I feel like Stray Children is largely known around because it was "inspired by Undertale" -- and while that influence can be felt in the game, I think people get a little misguided when they walk into this game and compare it directly to Undertale. It's good to play and relate to it on its own terms. ]] This game is really enhanced by playing Yoshiro Kimura's earlier game, Moon RPG (1997), before this one. If you played that and loved it, come enjoy this one too. Both are games that have their challenges and might require guides to complete, but have a whole lot of heart and sincerity. Yoshiro Kimura and his team have a specific sense of humor and artistic style that's very instantly charming. It has its quirks, its battle difficultly spikes, its labyrinths... but it's admittedly a wildly unique experience to play a 30 year old conversation about what RPGs are, what they could be, and what they were. I'm really glad something like this has been made.
An all-timer experience. Don't come in expecting Undertale, but do bring an open mind. Think like a stray child taking small footsteps through a dizzyingly vast, cruel, beautiful world you're forced to engage with before you have the tools to fully understand. You don't need to play MOON first to enjoy this one in the slightest, and there's no secret story code to crack if you do, but looking up the basic premise of that game might be helpful for understanding where this one is coming from.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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