
An ultra-fast arcade space shooter where every split second counts. Fight through endless swarms of enemies, upgrade your ship, and conquer the deadly Red Orbit or be consumed by it.
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About

In another timeline, Stratogun would have been the cabinet eating your pocket change at the local arcade. This is a modern revival of the classic 1980s space shooters, fast, unforgiving, and impossible to put down. Shoot, dodge, and outmaneuver swarms of enemies as you chase higher scores and unlock new ships, weapons, and perks. The question isn’t whether you’ll die, but how long you can last.

Deep inside, Stratogun is a lightning-fast space shooter where precision is survival. Every run turns chaos into progress as your score fuels new ships, weapons, and perks. The Red Orbit never lets up, and when the screen fills with fire and noise, only instinct keeps you alive.
Wireframe-inspired visuals meet explosive effects and a pounding synth soundtrack, bringing back the heart of the arcade with a modern edge. If you ever wished arcades still existed, this is your ticket back, no quarters required.

Uncompromised arcade gameplay and difficulty
Progression system with unlockable ships, weapons, and perks
Wireframe-inspired neon visuals and synthwave soundtrack
Global leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Reviews
[h2]Positive surprise[/h2] Decided to give it a try, even though this is not my usual game genre of choice. Four hours later, I noticed I was still playing. Controls feel good, the rhythm is solid, and it has that classic arcade vibe done right.
Fun arcade shooter - works great in VR. This is not a denanding game - I had no issues using Index res 500% for optimal image quality. Did only test 80 Hz but got solid 80 fps. Index res 500% is an insane res of 45 million pixels per frame combining both eyes. Using an RTX 3090. Would be great using the Index controllers as a gamepad, but that is not currently supported. The game is old-school shoot'em up, my rating about 6/10 - but great fun nonetheless.
It's a decent game, it's got some bugs that for $10 feel like the could be ironed out, but overall its a fine experience. Pros of this game: ) cool visuals are fun and engaging, albeit repetitive at times ) satisfying gameplay when you get into the flow of it ) sounds are nice, and thankfully you can adjust the volume in a good manner. ) controls are snappy and intuitive Cons of the game: ) The boss design is just ultimately horrendous, some are luck based as to if it'll take 2 minutes or 15, and others are so repetitive its boring. ) The screen shake when you kill a buzz saw is absolutely atrocious, and un-toggleable. ) The weapon and perk balance means once you unlock it, the perk that increases your multiplier at the cost of armor is by far the best, since stat boosts through upgrade points apply after the perk's reduction. ) For whatever reason, bullet lifespan is tied directly to movement speed, making high armor high damage low speed builds incredibly ♥♥♥♥♥♥ ) The planetary defense and boss lasers are tied to movement speed, meaning that at times the direction changes make the lasers unreactable or at least unfun ) the meta is very definitively the first weapon and all subsequent high speed "overheat" weapons, as when jitter clicked can be fired at 100% speed indefinitely ) bomb is the only viable super, even moreso with the perk overall its like a 5/10 for me, after a good patch with more qol and balancing it could easily be a 7.5/10, at the $10 price point i don't feel its super splendid value.
I'm having a fun time with Stratogun so far! If you enjoy games like Super Stardust and Geometry Wars, then this should be the right game for you too! I've recorded some gameplay also for my YouTube channel, you can find it on Ben's Gaming Lab.
The game is very straightforward, and its objective is immediately clear. You fly around an orb-like stage, destroying space rocks, debris, and various threats that spawn all over the arena. Your primary weapon is a gun that allows continuous fire, but holding the trigger too long causes it to overheat, forcing you to wait a few seconds before shooting again. To avoid this, you can briefly release the trigger to cool it down more quickly. You are not limited to this weapon, though. Other guns behave more like traditional firearms and require either manual reloading or automatically reload after the last bullet is fired. In addition to your weapons, you have a dash ability and bullet time. Dash is a bit limited because it’s dangerous to use with constant chaos and obstacles. Bullet time slows everything down for a second or two, giving you a chance to escape tricky situations. The final part of your arsenal consists of items. There are several options available, but the classic bomb remains the most effective, clearing the entire area around you. Every ability consumes one of three available charges when used. Dash and bullet time share one charge pool, while items use a separate one. None of these charges regenerate automatically. Instead, you must rely on drops from destroyed enemies to replenish them. Drops are fairly rare and disappear after a few seconds, so it is usually best to save your abilities for when you truly need them. However, you can take a risk and use an item in a dense cluster of enemies, increasing your chances of recovering an extra charge from the destruction. If you do not see either type of charge, you might find health pickups, which are the only way to repair your ship’s armor. Before unlocking Endless mode without bosses and Boss Rush, you need to complete several campaign runs. The campaign is the only mode that fully showcases the game’s unique mechanics, as the other two lack many of its defining features. In the campaign, your objective is to destroy enough objects to fill a progress bar and trigger a boss fight. After defeating a boss, you advance to the next stage, where a new enemy type is added to the existing threats. This cycle continues until you reach the final boss and complete the game. At the end of each stage, you can choose an upgrade to fire rate, damage, or armor. These upgrades apply only to the current run. Progress may feel slow at first, but each failed run grants experience points earned through destruction. You can increase your gains by building a multiplier, which resets whenever you take damage. As you accumulate experience, you level up and unlock new gear and upgrade points that make future runs more engaging and potentially more successful. Although the other two modes feature points and leaderboards, they do not contribute to campaign progression. Upgrade points are straightforward. You can invest them in armor, speed, or damage, and there is no increasing cost per level. Each point directly improves the chosen stat. Gear, however, plays a more significant role. It includes new ships, weapons, and perks. Unfortunately, when something new unlocks, the game only displays a brief message without specifying what was added. There is no comparison system or testing option, so your first experience with new equipment will occur during an actual run. Ships themselves are not particularly impactful, as they mainly differ in armor and speed. You can redistribute available power among armor, speed, and damage, though it is usually best to leave the balance unchanged. During boss fights especially, speed becomes the most important stat, as survival depends on your ability to dodge attacks quickly. The bosses, however, are underwhelming and often deal what feels like cheap damage. While the first boss is manageable, the second significantly reduces the sense of fun and undermines the desire for just one more run. One encounter features a boss shaped like two closing lips, requiring you to predict the safe spot without any clear visual indicator. Weapons come in several varieties, and you may need to grind before unlocking the one that suits you best. New weapons are not necessarily better, and you will likely stick with the starting option for quite some time. Perks can either make the game easier or more challenging. For example, you can increase enemy spawn rates or extend your invulnerability period after taking a hit. They function similarly to difficulty modifiers, and there is even a neutral option labeled normal, with no advantages or drawbacks. In conclusion, if you enjoy old-school arcade-style games focused on scoring points and climbing leaderboards, this title is a solid choice. Its visuals are minimalistic yet vibrant, with constantly shifting colors that enhance the action without becoming distracting. While you can unlock stronger gear by investing time, it does not take long to decide whether the gameplay loop appeals to you.
Played only briefly so far, but you do get the idea of the game within the first few minutes, unless you've never played games of similar type, such as Super Stardust. A simple tutorial for the abilities could be nice, but you do learn by doing and the mechanics are not complex, though mastering them will take some effort!
I picked up this budget title for the PC because of the VR capabilities and steam leaderboards, The VR mode is something that the PlayStation version doesn't have. Recommended little score chaser! Easily get lost inside it's world especially playing in VR.
Typisches Spiel für "noch schnell eine Runde" - hat was süchtig machendes an sich. Ich habe es nur in VR gespielt, Quest 3 mit Xbox Controller, funktioniert einwandfrei. Weit bin ich noch nicht gekommen, aber das Spiel sieht gut aus, hat eine präzise Steuerung und macht Spaß. Mal sehen was noch alles kommt, aber bisher: Daumen hoch!
Simple arcade style shooter which is easy to pick up and just start playing. Official Steam Deck compatibility rating is not available at the time of writing but tested on Steam Deck oled model and game runs fine. On full 90fps lock the game ran around 75-90fps at the starting level but with 60fps lock the framerate seems constant.
Simple, repetitive, satisfying gameplay. Good techno music. Decent visuals. Rogue-like structure with a well implemented upgrade system that let you improve your ship every new "run". That's a VERY GOOD game, if you like old arcades & vectors & shooters, that's for you.
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