
Strashna 2 is a first-person psychological horror game where players control a painting restorer who has received an invitation from the artist to visit his mansion. Solve puzzles and escape the evil that lives in this ancient estate. Can you survive the descent into madness?
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About
Art restorer Kaelin Rykhard is invited by the reclusive painter Felix Mortimer to review his famous collection. When Rykhard arrives at the mansion, Mortimer is missing, the place is damaged, and strange artworks hint at something terrifying.
Screams, ghouls, ghosts — make your way through an oscillating chateau ripe with paranormal phenomena never repeating and always spine-chilling.
Voice the monster using your microphone;
Record a message into your microphone and listen to it on the in-game Gordon Baker Radio Show, it should be fun;
Each location has unique mechanics, so you will need to find the right ways to survive;
The environment is fully interactive and has many details to explore.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Reviews
Pierwsze wrażenie, całkiem niezłe. Gra wymaga dopracowania, ale można pograć...
Strashna 2 is a psychological horror experience developed and published by Renderville Games that focuses heavily on atmosphere, environmental storytelling, supernatural mystery, and the growing feeling that reality itself can no longer be trusted. Built as a continuation within the STRASHNA universe, the game moves away from action-heavy horror design and instead builds fear through isolation, slow-building tension, and carefully constructed unease. Rather than overwhelming players with constant danger, it creates discomfort by making familiar surroundings gradually become unfamiliar and threatening. Players take control of Kaelin Rykhard, a professional art restorer invited to examine a private collection owned by the mysterious painter Felix Mortimer. At first, the assignment feels routine and grounded. An old estate filled with valuable artwork hardly sounds like the beginning of a nightmare. However, the situation quickly begins to unravel. Upon arriving at the remote mansion, Kaelin discovers something deeply unsettling. The owner has vanished without explanation. The estate itself appears abandoned and damaged. Strange paintings scattered throughout the building suggest disturbing events tied to something far darker than a missing collector. The mansion becomes the centerpiece of the experience and easily one of the game's strongest qualities. Horror often succeeds when environments themselves become part of the threat, and Strashna 2 understands this remarkably well. Rooms feel heavy with history. Long corridors create unease through silence alone. Ordinary spaces slowly become uncomfortable without relying entirely on direct threats. The game consistently creates tension by making players question whether danger is nearby or whether fear itself is creating false expectations. Psychological horror forms the foundation of nearly every design choice. Strange sounds echo through empty halls. Supernatural events interrupt moments of calm without warning. Disturbing environmental details gradually create the sense that reality may no longer follow normal rules. The game avoids depending entirely on obvious horror tactics and instead focuses heavily on uncertainty. Fear often develops from anticipation rather than confrontation. Exploration plays a major role throughout progression. Players are encouraged to examine rooms carefully, investigate unusual objects, and uncover hidden information buried within the estate. The game favors observation over urgency. Progress frequently depends on paying attention to environmental details and understanding clues hidden throughout the mansion. This slower structure strengthens immersion because discoveries feel earned rather than automatically delivered. Puzzle-solving also serves as an important component of gameplay. Challenges are integrated naturally into exploration and encourage players to think carefully about surroundings rather than simply moving directly toward objectives. The puzzle design reinforces the investigative nature of the experience while helping create pacing variety between heavier horror moments. One particularly unusual feature comes through microphone interaction systems. Certain situations encourage players to engage with the game in ways that move beyond standard controls, creating moments that feel more personal and immersive. Features like these help strengthen the sensation that players exist inside an unstable environment rather than merely observing events unfold from a distance. The supernatural elements contribute heavily toward maintaining tension. Strange disturbances appear without explanation. Certain events blur the line between reality and hallucination. The game frequently introduces uncertainty without immediately revealing answers. This design philosophy works particularly well because horror often becomes stronger when players do not fully understand what they are experiencing. Environmental storytelling deserves recognition as well. The mansion itself communicates information through visual design, abandoned spaces, damaged surroundings, and carefully placed details rather than relying entirely on direct exposition. Players slowly uncover pieces of the larger mystery through exploration rather than lengthy explanation sequences. This approach helps preserve immersion while rewarding curiosity. Visually, Strashna 2 delivers atmospheric environments that support its psychological horror focus effectively. Lighting design contributes heavily toward tension. Shadows create uncertainty. Decaying architecture strengthens atmosphere. Disturbing artwork and environmental details reinforce the larger mystery surrounding the estate. The presentation consistently supports the emotional goals of the experience. Audio design becomes equally important. Ambient sounds, distant noises, unsettling silence, and unexpected audio cues create pressure even during quieter moments. Horror games often depend heavily on sound to maintain fear, and Strashna 2 uses audio effectively to build anticipation and discomfort. Silence itself frequently becomes unsettling because players constantly expect something to break it. The slower pacing may naturally divide audiences. Players searching for constant action sequences or combat-focused survival horror may find the deliberate progression less appealing. Much of the game depends on patience, exploration, and gradual tension rather than fast-moving encounters. The focused design may also expose occasional rough edges depending on player expectations. Some players may desire broader gameplay systems or more varied interaction mechanics over longer sessions. However, the narrower focus also helps preserve atmosphere without unnecessary distractions. Despite those limitations, Strashna 2 succeeds because it understands that effective psychological horror depends on emotional discomfort rather than constant danger. Renderville Games creates fear through uncertainty, isolation, and environments that slowly become impossible to trust. The result is a horror experience that relies less on sudden surprises and more on creating persistent unease. Its strongest moments emerge during quieter sections when players begin questioning ordinary details and second-guessing what they see. Fear develops gradually rather than immediately, creating tension that lingers long after major moments pass. For players who enjoy psychological horror, supernatural mysteries, environmental storytelling, and slower experiences built around atmosphere rather than action, Strashna 2 delivers a memorable and unsettling descent into paranoia and uncertainty. Rating: 6/10
经常互动完以后莫名其妙的会bug无法移动 无法走路 在开头的车那里我卡住过鼠标,重启之后,再后面的麦克风那里 直接不让移动不让动鼠标了,连续2次,我一共就没见过多少东西,BUG就见了多少,建议回去优化, 并重头到尾你们自己玩一遍
War ganz Okay. Ist jetzt nicht der Knaller aber es hat seine Momente. Am besten hat mir das Pizza Rezept gefallen. Um ehrlich zu sein, mir hat die Demo besser gefallen. Am besten nur im Sale kaufen.
2/10 с натяжкой... Один плюс это запись и потом типа по радио передают твоё сообщение. Сюжет типа есть но его нет... Если быть честным максимум стоит игра 50 рублей..... Прохождение: https://rutube.ru/video/666b22ab6508fdddf2f9435ca7945164/
This game is trippy asf
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