
Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−55% | 325reviews | 84% | — | $9.5K |
| $3.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A strange dream like game where you access worlds with a telephone, but stay too long in one of those worlds and you'll regret it. As you interact with the world, you'll slowly discovered items and puzzles, each phone number will produce a variation of each room and going left or right will go to the sequential number. In such a surreal world some puzzles might be a little weirder than others, but you'll get through it once you get used to the world's logic.
全実績解除までやりました かなり良い雰囲気です ゆめにっき系のゲームですが、12^6通り(およそ300万通り)の電話番号をほとんどノーヒントで探索させられるので、攻略を見ずにクリアするのはかなり難しいです あとグラがなんとなくアンリアルライフっぽいな(発売はこっちが先だけど)と思ったんですが、スペシャルサンクスにhako生活とあるので参加しているんでしょうかね?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
风格比较诡异的解谜游戏,有点像《梦日记》,其实和传统的指向点击解谜游戏差不多,区别就是基本没有引导,还好的是我在最开始就拿到了搜索装备,基本去哪个世界对哪个npc用什么道具都要穷举,比较电波,好在对比一些抽象一点的解谜游戏来说没那么电波。 还有就是女主很可爱。 201553/10
很有意思的解谜。一开始玩的有些不明所以,总是反复暴毙。死多了后终于发现为什么死以及解密逻辑。这游戏还有一点比较有意思就是输号码和开盲盒一样永远不知道下一个号码开出的是不是隐藏。在12^6个号码中抽奖。
ドット絵がかわいいゆめにっきフォロワーなポイント&クリック。音楽もとてもいい。 正しいアイテムをオブジェクトに使うことでゲームが進行していくが、一部導線が弱かったりそもそもノーヒントだったりする。雰囲気がいい
The game aesthetics are nice, but the controls are insuffarable. The constant mouse-dragging feels like I'm being tortured. This was very clearly not meant to be a pc game.
世界観とドット絵が素晴らしい作品
This is a puzzle game that truly shines and becomes genuinely enjoyable only when two players are perfectly in sync and on the same wavelength. Unfortunately, I never managed to get in tune with it—because on my monitor (with no resolution scaling option), the game appears way too tiny to play properly.
The telephone was quite strange. Not as strange as Pero though.
Very nice surreal game with some gameplay elements that actually reinforce the exploration as opposed to existing independently of it. Basically, there are literally thousands of numbers you can dial. Each number takes you to a level. You then use this level as a sort of "forward operating base" to explore adjacent levels. There is a time limit that throws you back to the hub if you exceed it, meaning you will have to dial again. Basically your goal is to narrow down as many "important levels" as possible, explore these as thoroughly as you can, and try to accomplish as much as you can before you get booted back to the hub. There are also a lot of ways to avoid blindly wandering around. If you pay attention and really think about what you've already come across, you can avoid tedious wandering and reach a lot of "aha!" moments. I really like this system. The only thing is...it would be absolutely SICK if there was some kind of concrete fail-state if you dialed too many times, took to long overall, etc, which, if the conditions were met, would completely wipe your save like a permadeath game. This would REALLY incentivise wise and deliberate exploration choices and, IMO, elevate the game to a whole new level. My complaints aside, I recommend this game. Its dreamy atmosphere is very thick, even poignant at times, and the appeal of traversing the levels searching for "that one thing" that you need is right up my alley. The soundtrack is very nice too.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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