
Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game aesthetics are nice, but the controls are insuffarable. The constant mouse-dragging feels like I'm being tortured. This was very clearly not meant to be a pc game.
A strange dream like game where you access worlds with a telephone, but stay too long in one of those worlds and you'll regret it. As you interact with the world, you'll slowly discovered items and puzzles, each phone number will produce a variation of each room and going left or right will go to the sequential number. In such a surreal world some puzzles might be a little weirder than others, but you'll get through it once you get used to the world's logic.
The telephone was quite strange. Not as strange as Pero though.
很有意思的解谜。一开始玩的有些不明所以,总是反复暴毙。死多了后终于发现为什么死以及解密逻辑。这游戏还有一点比较有意思就是输号码和开盲盒一样永远不知道下一个号码开出的是不是隐藏。在12^6个号码中抽奖。
ドット絵がかわいいゆめにっきフォロワーなポイント&クリック。音楽もとてもいい。 正しいアイテムをオブジェクトに使うことでゲームが進行していくが、一部導線が弱かったりそもそもノーヒントだったりする。雰囲気がいい
世界観とドット絵が素晴らしい作品
5/10
Juego raro con cosas raras donde pasan cosas raras y absurdas. No explica nada, tiene nula historia y hay cosas que nunca tienen sentido y no es divertido navegar por números al azar. Sigue siendo mejor que hablar con tu compañía de seguros. 5/10 ojos
(๑•̀ㅂ•́)و✧ (⊙ˍ⊙) (ง •_•)ง
不看攻略打這遊戲挺難打出全收集的,基本上是1+1窮舉法去試,腦殼疼~ 世界觀獨特,遊戲的方式挺有創意,透過打電話的方式不斷嘗試刷新地圖拿道具來解鎖新要素也是遊戲的特色之一 喜歡8-bits跟像素風的朋友可以嘗試玩一下
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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