
This is a game in which you traverse the extremely dark world inside a dream.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English, Japanese
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought Yume Nikki was just another strange indie game that people praised because it was obscure and weird. I was wrong. The graphics are simple. There isn't much traditional gameplay. You walk around, explore strange places, and collect mysterious effects. But somehow, the simplicity makes everything feel even more unsettling. The game doesn't need flashy visuals or complicated mechanics to get inside your head. There are no long explanations telling you what everything means. No one really tells you who these characters are, what happened to this world, or why you're there. You're left alone with your thoughts, trying to make sense of whatever you're seeing. And that's what makes Yume Nikki so memorable. The soundtrack and ambient noises create this constant feeling that something is wrong. Some areas are beautiful, some are disturbing, and others are simply impossible to understand. There were multiple moments where I just stopped moving and thought, "What the hell am I looking at?" What I love most is that the game doesn't give you all the answers. It trusts you to explore, interpret, and decide what everything means to you. You can find theories and explanations afterward, but nothing completely replaces the feeling of experiencing it yourself. I've played games with bigger worlds, better graphics, and far more content. I don't remember most of them. I'll remember Yume Nikki. Some games entertain you while you're playing them. Yume Nikki feels like a strange dream you keep thinking about after you wake up. 100% recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 402 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not for me. i'm surprised i only have 2 hours. i felt like i was walking around for ages. its kinda boring. but people like it so don't take it from me.
пока что все что я понял из игры, у нас с фебейтом будут хорошие крепкие мужские гейские отношения думайте
I'm probably just not the target audience, but this game is so ♥♥♥♥♥♥♥ boring. Walking around like a headless slug through giant maps is unbelievably dull. I'd probably tolerate it for a few extra minutes if I had a sprint button.
The most uncomfortable comfort game of all time, definitely worth a try if you're into surreal stuff!!
I don't know what it is that makes this game so appealing to me, mainly because the gameplay can be described as "walk around and find stuff". But the fact that there is absolutely zero story available for the player allows you some flexibility, making every player interpretation somewhat distinct from each other.
The atmosphere is very good and I don't mind the game not having a proper structure, it makes exploring feel more liminal, but the problem is that the exploration just sums up to "wander around until you find something interesting" I'd love to see these ideas explored with way more interesting gameplay
This game is the reason I write my dreams down. It's a really nice experience, please play it.
I see what the game is going for with the atmosphere. But the idea of exploring this world by randomly clicking on objects and hoping that it will trigger what you need is just not my thing
Jugué 10 horas, terminé el juego, y nunca supe que había que hacer. 10/10, 100% recomendado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 46 | 87% | Free | |
| $0 | 20 | 60% | Free | |
| $243.7K | 2.6K | 95% | $5.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $18K | 114 | 81% | $9.99 | |
| $10.7K | 365 | 84% | $2.24 |