
Stranded Sails - Prologue takes place exactly one day before the departure of our heroes and seamlessly follows "Stranded Sails - Explorers of the Cursed Islands". Already in this prologue you can explore, decorate, farm and fight. Are you ready for the great adventure?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I am sure that the full game will expand quite a bit on what's available here, I do think a prologue chapter/demo is a great way to introduce people to the game's style, how it controls, and what to expect. That way you can get a feel for whether you'd enjoy the game without the commitment to having to finish achievements or going through a refund if you don't like your experience. That alone makes it worth recommending because you lose little more than an hour or two of your time to find out for yourself if Stranded Sails is a game you wanna buy (or, as in my case, you have bought it already but you wonder if it's a good pick from your backlog). Interactions and goals in this chapter might be limited, but consider my curiosity piqued. The idea of your main character being stranded somewhere and building up a life from more or less scratch with some farming involved is not novel per se, but, at least as the title implies, there will be some focus on sailing, with treasures, and potentially pirates. And maybe the true booty will be the friends we make along the way... While I'm still getting used to the way quickslots for tools etc are handled, I've had a good first impression. Of course I can't know how the main game experience will vary, but overall the controls, movement, progressions, friendship perks, gathering etc seem well thought out. I didn't struggle too much with anything and there was no punishment to staying up late. Your health and stamina both seem to be one bar, so while there is an infinite supply to replenish them at your base here, it doesn't hurt keeping some food on ya in case of enemies or over-use of tools. It is nice only having to keep track of one bar though. I also really love the idea of discovering unknown recipes in form of a game of mastermind. What I don't quite like is the crafting/cooking process itself though. Maybe I overlooked something, but it seemed like I could only create one item at a time, even if I had enough materials to make more. It doesn't take long to do so, but if you wanna craft like 8 planks for furniture, it suddenly does seem to make you a wee bit impatient, wanting a "craft * X" or "craft max possible" option. I do hope it has a better flow in the main game. I also wish that during combat there was some kind of dodge or block option. So far the foes had obvious tells, but it feels a bit strange to me to outright run away and then run back to strike instead of sidestepping or parrying or something. I would imagine that fighting foes would play an important role in this game so I hope it is better optimized. Also, I can't necessarily fault the game for this but I absolutely have the urge to jump and no way to do so. Many games in the farm sim genre don't have a jump option (or auto jump in particular situations and places), so it's not completely absurd that this game doesn't have one. It's just very hard getting used to not jumping when you've recently played games where you could, haha.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Good game to play. Good story line and quests. I highly recommend it.
норм
Good game for kids
+1 免费 有中文 没成就
Quite engaging game, I generally enjoyed it. I just found the tool-bar controls (i.e. changing tools, or moving to food and seed menus) slightly un-intuitive, and I found the telescope tool was simply annoying - I would have rather had the destination aligned with my cursor instead of the centre of the screen, and even though I like the idea of 'hopping' between destinations, I didn't use it as it took longer to get the tool to work, than to just walk over.
Цікава іграшка, тільки управління трохи незручне
loved this demo so much. i bought the game and loved it
asd
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