
An 10 player online social deduction game inspired by games like Among Us & Town of Salem, where the stowaway is tasked with killing the crew before they reach land!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оживи игру! Скачай и играй , это амонг в 3Д , с пиратами и со мной!!!
[quote][b]Warning: Dead PVP Game[/b] This game has no meaningful single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game, and cannot be played as intended.[/quote] I'm not really sure if Stowaway is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. The game itself was an attempt to make a first person 3D ripoff of Among Us, except you run around and fix holes in a leaky ship while stowaway players plot to kill everyone. Now I'll be the first to say 3D is better than 2D, that's an objective fact, but in this case the game is so bad that I'd rather play AmongUs. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game.The game was abandoned roughly 4 months after launch and hasn't been updated in over three years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. Compounding this problem, the developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. Unethically, the developers have left this on the Steam store in a dead, abandoned and unplayable state (because there's no players and no meaningful single player content). It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, or the population dies, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly dead/unplayable products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this game is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount and selling keys to the game from third party key resellers. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? The developer is deliberately and unethically trying to scam gamers into paying them the completely unrealistic cash grab price of $5 USD for a game they know is abandoned, dead and unplayable. Don't give it to them.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 gemideki kaçak yolcuyu tespit etmeye çalıştığımız bir oyun , kaçak yolcuda sırayla mürettebata zarar veriyor arkadaşlarla eğlenceli olur keyifli zaman geçirtir single bir modu yok sadece online , erken erişimde şu an ama 4 yıl olmuş sanırım yapımcı unuttu
Stowaway, developed and published by Sandstorm Studios Inc., is a multiplayer social deduction game that transports the familiar “impostor” formula into a fully realized 3D pirate ship setting. Designed for groups of players who enjoy deception, teamwork, and unpredictable human behavior, the game builds its core identity around trust and betrayal on the high seas. Rather than relying on abstract maps or simplified overhead perspectives, Stowaway immerses players in a first-person environment inspired by a late-16th-century warship, creating a more intimate and suspenseful atmosphere for its rounds of hidden-role gameplay. Each match divides players into two opposing factions: Sailors and Stowaways. The Sailors are tasked with maintaining the ship, repairing hull breaches, and ensuring that the vessel successfully reaches its destination. The Stowaways, on the other hand, begin the round armed and secretly work to eliminate the crew before the journey ends. This asymmetrical structure fuels the tension that defines every session. Sailors must stay vigilant and collaborate effectively while remaining suspicious of everyone around them, whereas Stowaways must blend in, sabotage efforts strategically, and strike at opportune moments without exposing their identities too early. One of the defining features of Stowaway is its first-person perspective. Unlike many social deduction games that use top-down or stylized views, Stowaway places players directly inside the ship’s narrow corridors, creaking decks, and dimly lit interior spaces. This design choice significantly enhances immersion, making encounters feel more personal and intense. Navigating the multi-level layout—climbing ladders, moving between decks, and exploring tight passageways—adds a layer of spatial awareness to the gameplay. Suspicion often arises not just from dialogue but from physical behavior: who was seen running down a corridor, who disappeared below deck, or who lingered near a repair site. Communication is another core pillar of the experience. The game features proximity-based voice chat, meaning players can only hear others who are within range and line of sight. This mechanic encourages organic conversations and heightens tension, as whispered accusations or urgent warnings can be overheard—or cut off abruptly. The immediacy of voice communication creates dynamic social interactions that feel more spontaneous than text-based discussions. At the same time, it requires players to think carefully about positioning, since conversations held in isolated areas can either build trust or serve as opportunities for betrayal. Visually, Stowaway prioritizes functional immersion over graphical spectacle. The ship environment is detailed enough to convey atmosphere, with wooden textures, nautical props, and period-inspired design elements contributing to the pirate-era theme. While the graphics are not cutting-edge, they effectively support the game’s premise and maintain clarity during fast-paced moments. Character animations and environmental interactions are serviceable, though occasionally rough around the edges, reflecting the game’s early access status. The ship’s confined spaces amplify suspense but can also feel somewhat cramped during chaotic chases or confrontations. In terms of gameplay variety, Stowaway focuses primarily on its central social deduction loop. The tasks available to Sailors—such as repairing damage or managing ship-related duties—are straightforward, ensuring that the spotlight remains on player interaction rather than complex mini-games. While this simplicity makes the game easy to learn, it can also lead to repetition over longer sessions. The depth of each match depends heavily on the creativity and engagement of the player group, as emergent drama and deception are what give the game its replay value. Community reception has highlighted both the game’s potential and its limitations. Many players appreciate the immersive pirate setting and the added intensity of first-person voice-driven gameplay. The concept stands out in a genre often dominated by simpler visual styles, and matches with a full group of friends can produce memorable moments of tension and humor. However, the game’s player base has fluctuated, making it challenging at times to find populated public matches. As with many multiplayer-focused titles, the experience is strongest when played with a dedicated group rather than relying solely on matchmaking. Technical polish and long-term support have also been points of discussion among players. As an early access project, Stowaway has shown promise but has not evolved as rapidly as some may have hoped. Occasional bugs, uneven movement mechanics, and limited content updates have tempered enthusiasm. For players seeking a continuously expanding multiplayer ecosystem, these factors may affect overall satisfaction. Nevertheless, the foundation of the game—its immersive environment and proximity-based voice mechanics—remains compelling. Ultimately, Stowaway offers a distinctive twist on the social deduction genre by grounding its deception-driven gameplay in a tangible, atmospheric pirate ship setting. Its first-person perspective and voice communication system create an engaging and often intense social dynamic that thrives on human unpredictability. While it may lack the extensive content updates or player population of larger genre counterparts, it succeeds in delivering tense, memorable sessions when played with an active and communicative group. For fans of impostor-style games who crave a more immersive and thematic experience, Stowaway stands as an intriguing and ambitious alternative. Rating: 7/10
Abandoned early access game
THE ONE PIECE IS REAL
not worth it
one of the best games ive ever played! bought it as a sort of joke but this game has been one of the leading factors of my whole life just because of how excellent this game was.
фу
had it since release. died off quick. most likely due to no updates. good game with no players. it needs updates
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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