
Create, edit, and play real-time AI-generated dialogue-based interactive games and visual novels.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $4K | 65 | 95% | $1.99 | |
| approximately $0 | 6 | 83% | Free | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| approximately $89.8K | 276 | 81% | $14.99 | |
| approximately $16.7K | 303 | 90% | $2.50 |