
Story is one-evening adventure RPG with a great emphasize on player-driven narrative.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
[h1]Before I played Story, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Ne menüsü menü, ne kontrolleri kontrol ne de başka bir şey. Baştan başa fiyasko oyun.
大概应该是我今年玩过的第二烂的免费游戏。 游戏名字很简单,叫story,说明这游戏命里缺这个。 开头操作介绍就让人目瞪口呆,鼠标右键移动、互动,W键攻击,空格键加快时间流逝,我想问,把键位放到一块是件很难的事吗…… 正式进入游戏,就一个5秒钟的动画,就开始控制主角了,我是谁,我在哪,我要干什么? 没有音效,没有界面,没有任务,没有地图,没有剧情,没有对话。 一开始就走了一分多钟的一本道,路上除了点破铜烂铁啥都没有,捡个破烂需要穿成帝国审判官的样子吗? 整个地图就是一个大迷宫,路很长,走得很慢,按住空格走路姿势又很滑稽,有时还有建筑拱顶挡住整个画面。 这感觉仿佛在用0.5倍速看一部彩色默片,你家宠物还时不时挡在你跟屏幕之间。 然后你每走到一个蓝圈就可以继续捡拾一件破烂。每走到一个红圈就可以选择坐下跟周围友好的修士或者骷髅围炉夜话共度余生,伴随着一行描述回到游戏开头。 所以这游戏的标签里至少Philosophical这个还是合适的。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
Really interesting project, even if you just walk for the most of the time, the number of endings is quite impressing, but i can't find out how i should get this many endings. It's kinda weird the interaction with the objects, you can just watch them so it's hard to tell if something changes when you "use" them. I'm waiting the update that should be released in these days.
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Good visuals if you remove the gray filters that make it hard to make out objects, more obstacles in the infinitely long pathways and also the controls are very bad also cinematic mode is weird also the skeleton looks funny running and also the enemies die in 1 hit and also the skeleton bowl doesnt accept my ball so i have to rule the tomb until judgement day
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
这游戏的打击感是我见过最他妈牛逼的,只有在我死的时候我才能发现我被打到了,还有这画面跟糊了一坨什么似的,强行降低我屏幕的分辨率,那人物更是拿了一根搅屎棍在那挥还挥的那么慢,你挥的慢就算了他妈的画面还有延迟,你这两GB鸡儿的大小的游戏竟然还要求1060的推荐配置,我玩到一半直接卡死,这游戏做出来是图啥啊,还好你是免费游戏,但屎就算是免费的也会有人吃吗?这屎我先干为敬,后面的兄弟就别上了。
I just have no idea what's going on, or what works. At least *some* explanation needs to be given regarding gameplay, not to mention the weird controls & lack of controller support. Still, might just come back to this later. It's not bad, it just lacks some basic info regarding what even is considered a "choice". There's no error *or* success state to pretty much anything I do except for killing people (who just die, so that *some* state, not sure if that's a positive or negative state), so that's confusing too. But hey, as an indie game it certainly has it charm.
[i] My Experience [/i] I picked this up to see how the game handled "player-driven narrative." Unfortunately, I didn't really enjoy my time with it. The combat animations are stilted and there isn't much feedback on hit detection. In addition, it's easy to get lost in the game's world. Lastly, the game didn't seem to save after I hit a save point. Upon my death, I spawned again at the beginning. I'm not generally a fan of "Souls-like" games (one of the user-defined tags on this title), so perhaps it would have appealed to me more if that was my style.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.