
Take a deep breath and prepare for a tranquil journey through the seasons with Storm, an atmospheric, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Entweder verstehe ich das Spielprinzip nicht oder ich bin einfach zu dumm für das Spiel... es macht mir keinen Spaß :/
A Simple puzzle game. I got to level 9 stopped there. Doesn't offer anything really new to the puzzle genre but not a bad game. I think asking $10 for what amounts to a flash game is a bit much however. Overall I didn't have fun with the game so I cannot recommend it
만렙열매 나가신다!! 열매를 이동시키는 게임입니다. 플레이어는 자연의 한 요소가 되어 플레이하죠. 바람이 되어 바람을 불어 열매가 굴러가게 하고, 번개가 되어 벼락을 쳐서 점프를 하게 하고, 비 구름이 되어 비를 내려 물이 차올라 떠오르게 하고. 그렇게 열매를 굴리고, 점프시키고, 떠오르게 하면서 좋은 토양에 도착하여 나무가 자라나게 하는 것이 목표입니다. 참고로, 좋은 땅이 하나만 있지 않은 경우도 있습니다. 이때는 나무가 자라고 열매가 다시 열려 떨어지고 이동시키죠. 그렇게 좋은 땅에 모두 나무가 자라나도록 열매를 운송하는 게임. 문제는 은근 컨트롤이 힘들고 어렵.
A pretty puzzle game. Sort of like a very simple version of Lemmings. I'd recommend it on sale.
c'est beau, relaxant, et ça se joue avec presque que la souris, le seul problème que j'ai c'est que j'aimerais bien pouvoir utiliser mon clavier au lieux des clics de la souris pour les pouvoirs sans avoir a passer par autohotkey.
Inutile de l'acheter, ca ne démarre plus.
si vraiment ! tu as rien à faire de ta journée / nuit et qu'il est en promo sinon brosse toi les cheveux avec un poisson pané... ça fait pareil.
Beau et immersif. Doté d'une tres belle bande son, c'est jeux qui sera vous détendre .
it gets boring after a couple of times
Storm is a nature-themed puzzle game developed and published by Eko Software that stands apart from traditional puzzle titles by focusing on environmental interaction rather than complex narratives or fast-paced gameplay. The game places players in control of the forces of nature, guiding a delicate seed across a variety of landscapes toward fertile ground where it can grow and flourish. This simple premise becomes the foundation for a thoughtful and relaxing experience that emphasizes observation, experimentation, and the interconnected relationships between natural elements. Rather than relying on conventional characters or dramatic storytelling, Storm creates its identity through atmosphere and environmental problem-solving. The game's central mechanic revolves around manipulating weather conditions. Players use wind to move seeds, rain to nourish the environment, snow to alter terrain, and lightning to trigger specific environmental reactions. These abilities are introduced gradually, allowing the gameplay to evolve naturally as new challenges appear. Early puzzles are straightforward and serve as tutorials for understanding the mechanics, but later stages require combining multiple weather effects in creative ways. Success often depends on understanding how different elements influence plants, water, and terrain. The result is a puzzle structure that feels logical and rewarding without becoming excessively complicated. One of Storm's most appealing features is its visual presentation. The game is divided across four seasons, each offering distinct environmental themes and aesthetic qualities. Spring landscapes burst with life and color, while autumn and winter introduce different environmental conditions that influence puzzle design. The scenery is filled with subtle details, from swaying grass and moving water to changing weather effects that react dynamically to player input. These elements help transform each level into a living ecosystem rather than a static puzzle board. The visuals may not be technically groundbreaking by modern standards, but they effectively support the game's peaceful and artistic direction. The sound design contributes significantly to the overall experience. Gentle music blends with ambient environmental effects such as rainfall, rustling leaves, and gusting winds to create a soothing atmosphere. The soundtrack never overwhelms the gameplay and instead enhances the sense of calm exploration. This focus on immersion makes Storm feel less like a conventional puzzle game and more like an interactive meditation on nature. Players who enjoy relaxing experiences will likely appreciate how successfully the audio and visual elements work together to establish a tranquil mood. The game includes multiple modes that expand its content beyond the primary campaign. Adventure Mode serves as the core experience, guiding players through the seasonal levels and introducing new mechanics. Challenge Mode offers tougher objectives for those seeking a more demanding puzzle experience, while Spirit Mode allows players to enjoy the environments in a more relaxed setting. These additional modes help increase replay value and provide options for different types of players. While the overall length of the game is not especially large, the variety of modes gives players additional reasons to revisit completed levels. Despite its strengths, Storm is not entirely free from shortcomings. Some puzzles rely heavily on precise timing and environmental manipulation, which can occasionally feel awkward or unpredictable. Players may sometimes understand the intended solution but struggle with execution due to the nature of the physics-based mechanics. The slow pace that defines the game's charm can also become a drawback for those who prefer constant engagement or more immediate rewards. Additionally, the absence of a strong narrative means that players looking for story-driven motivation may find the experience somewhat limited. What ultimately makes Storm memorable is its commitment to a unique concept. Few puzzle games place such a strong emphasis on the beauty and power of natural forces. Instead of presenting nature as a backdrop, the game transforms weather and environmental systems into the primary tools for progression. Every puzzle reinforces the theme of growth, balance, and adaptation, creating a cohesive experience that remains distinctive years after its release. The game succeeds most when players allow themselves to slow down, appreciate the scenery, and engage with its carefully crafted environmental challenges. Storm is a creative and atmospheric puzzle game that prioritizes relaxation and environmental interaction over spectacle. Its weather-based mechanics, beautiful seasonal settings, and calming presentation create an experience that feels both refreshing and unique. Although occasional control frustrations and a deliberately slow pace may limit its appeal for some players, those who enjoy thoughtful puzzle design and tranquil gameplay will find a rewarding journey hidden within its natural world. Rating: 6/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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