
A 1-3 co-op puzzle horror game. Lost in an accursed megastore, work together to find the exit before its lurking horrors trap you forever.
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A 1-3 co-op puzzle horror game. Lost in an accursed megastore, work together to find the exit before its lurking horrors trap you forever.
Storebound will be built around several episodes that form a bigger story.
The game currently includes Episodes 1 to 4, representing an average game time of 3-4 hours, depending on the difficulty you select and on how quickly you solve the puzzles. Additional free episodes will expand the overall playtime as new content is added throughout Early Access.
Team up to escape a store that wants you to shop forever. Teamwork and quick thinking are your only tools for survival.
Search the mall for items and gather clues, using proximity voice chat to piece together the path to your next destination.
Split up and use walkie-talkies to keep contact. Whether you’re calling out code sequences from across the department or guiding a friend through a maze, solving the megastore’s twisted logic is the only way out.
When the lights go out, the Store is on the look out for shoppers who need "assistance". Cut communications to stay silent, or risk getting caught.
Hide in vents, progress without making noise, use flashlights to fight the darkness but be careful as the batteries are limited.
Avoid the mall's traps and aberrations, they will gnaw at your mind until you can't trust what you see or do.
Every error might lead the store's staff straight to you. Find fuses to turn the lights back on, buying your team a few precious minutes of safety.
Just remember: in a place built for consumption, the final price is always you.
Proximity Voice Chat: Hear the screams of your friends echoing from a different aisle.
Liminal Store: Experience horror in a shopping complex caught between dream and nightmare.
Walkie-Talkie: Use long-distance communication, beware of who might be listening.
Sanity System: The mall gets into your head. Lose control, and you may turn against your friends.
Immersive 3D Audio: Enjoy the unnerving noises breaking the silence of this not-so-empty store.
Replayability: Randomized item and obstacle placement, plus multiple difficulty challenges.
Health Notice: Storebound features intense flashing lights and visual sequences. If you are sensitive to strobe effects or prone to photosensitive seizures, please play with caution.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 138 reviews with recorded playtime.
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ortalama
Very fun and a little scary coop puzzle game for 3 players
생각보다 불친절한 게임 그래픽도 눈을 피로하게 만들어서 오래하지 못하겠음. 효과음이 조금 불쾌함
This game's story is amazing, creepy, and sad at the same time, even at the end of episode 2 when we have to sacrifice ether Tim or a player to escape the store
뭐어쩌라는거임
super fun first 2 chapters, but the story just fell off...i like puzzles and the puzzles here are great, but felt pointless towards the end. if you're looking for a Horror game, this isn't it, i can appreciate it as a puzzle game but man it drains you after hours of playing. me and my friends played since chapter 1 and really enjoyed those two chapters but chapter 3 was filler. this game had a lot of potential, maybe they rushed it? idk... these devs CAN make a good game they just need a better gameplay loop. 5/10 - cant complain at the price point but for 7.99 you can find some hidden gems
really good game it wasn't what i was expecting get a few friends and try it out
Solo player review, will update if I go through in co-op. NPC behavior too unforgiving and pads out the playtime in an unearned and boring way. Has crashed twice in solo run through chapter 3 with no way to resume from where it crashed. The time hacking together solo should have just been spent improving the co-op experience. Drops the ball entirely in the end and doesn't really bother giving any meaning to anything that happens, ending is a huge nothingburger. In a game where the narrative is just some set dressing/glitter the gameplay should be the thing that shines, and yet for the little mechanics there are it all feels unpolished. The puzzles that exist are not particulary interesting (most amount to not even really being a puzzle, just difficult and slow because of the aforementioned NPCs bludgeoning you) and game ultimately spends 3/4 of its time having you walk from A-B using half baked surivival horror mechanics. Where the game does shine however is its level design and animation. Big props to the level artists and layout guys, its a shame they couldn't populate that work with more interesting gameplay. Interested in seeing if it plays out better in co-op but I get the vibe the game has only shoehorned that in to try capitilize on the friendslop craze their previous title benefitted from. Not surprising as their next title seeks to capitlize on the "slow repitive nothing task sim" that keeps seeing viral success lately. Devs shows a tonne of promise but seem to only be guided by whatever the next trend is which is disappointing.
хорошая, классные загадки
Overall fun game, it feels like outlast trials first but then in the late game it feels more like the we were here series
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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