
An room-scale VR arena swordfighting experience featuring one-on-one fencing with AI opponents.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Here's my first time gameplay video: https://youtu.be/vy9qIT-3Grg I also review other VR games on my channel: www.youtube.com/c/thefishstick A recently released sword fighting game on Steam fight the bad guys with swords you steal from them or find laying around. Overall this was a decent game however the AI is pretty bad and there is not a lot of content out for it for the price they're asking. As far as I can tell there is only a single level and the AI can be pretty clueless. This is another one of those games that should be a demo in it's current state. THAT BEING SAID i'm going to keep an eye on because I do like sword fight games and it has potential. I may check it out again later on down the road. But I cannot recommend it at it's current price.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bunch of kiss ass reviews here. this game is not good enough to me to recommend. buggy teleport system, and the game is slow enough paced to have a more normal movement system. weapon handling system is wonky they never seem to stay in your hand. combat is borderline awful as weapons ghost quite a bit and a weapon connection with ai send them back 10 feet out of your range. i will redo my review if this gets fixed.
This game is dead A tech demo at the price of seven or eight bucks only two levels and the game is no longer worked on by the developers I would NOT RECOMEND GETTING THIS GAME Buy blade and sorcery instead because that game is worth its price and the devs/dev is still working on that game THIS GAME IS DEAD
A good gam if you are tolerant of it being really rough. So far, it is the most functional VR sword fighting game i've found (sword fighting being pretty hard to do with current tech). If you are happy to pay a fiver for a game where you can mess around with the current state of VR sword fightring, go right ahead. Otherwise, wait for it to be improved a bit. If you are using a rift and are front facing, you can play reasonably well, but you will need to teleport around to get you and your opponant in a front facing position. PROS - enjoyable gameplay - varied enough environment to provide some tactical movement CONS - Sword physics needs a lot of improvement - Some blows aren't blocked correctly - Collisions need improving
Very buggy and short. Hitboxes make no sense, you have to be right on top of someone to hit them. The game crashed on me twice in the 10 minutes I played. Saw the whole game in about 5 minutes. The basic gameplay idea is good but even if it was free I wouldn't bother with this unfinnished game without some serious improvements.
System being used: VIVE Pro, Pro controllers and 2.0 sensors, i9-7900X, 1080 and 32 GB RAM There really isn't much to say about this game. It's sort of a proof-of-concept for sword flighting, I guess. Even that, it doesn't do very well. Pros: Decent graphics Cons: A little confused why there would be a train going through the center of town in a medieval setting, it's immersion breaking and the noise is annoying. The sword movement is laggy as hell which makes stealth and backstab on a moving target nearly impossible (which is what the game is based around). Which is weird when no other title lags on my system. I have to assume it's poorly optimized coding to capture the VR wand movements. There is no further information about the game than what's written on the wall when you first start. As far as I could tell, all you do is "sneak" around and kill some guards. That's literally it. Not worth your time even for a tech-demo or something to show your friends. There are too many better games that incorporate superior swordplay out there like Vanishing Realms, Dungeon Knight, etc.
I loaded this up, killed five guards and got a wanted poster in my name. A++! Stolen Steel is really unique due to it's heavy reliance on stealth. While fighting enemies head on is completely doable, hiding in the shadows and waiting for the perfect moment to (violently murder) your target before silently slipping back into the darkness is the best way to go. If you're looking for a neat VR stealth murder game, this is great. Also, due to the murder enthusiam in this review, I am now on a watch list. Neat!
A super solid swordfighting experience. Many of the gameplay elements push the style of "VR hand-to-hand combat games" farther than I've seen before. Don't expect a full 2 hour game obviously, (if you do you're stupid). This is a showcase of an amazing idea, hope to see more VR stuff from Joe and the team
This game looks and plays great. A ton of fun to hop in run a few rounds to see how high you can get your bounty. Would definitely recommend to anyone looking for a fun, very reasonably priced game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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