
Stocksynd House offers a narrative-driven VR experience, redefining the 'escape the room' genre. Eschewing jump scares for psychological intensity, it immerses players in an unsettling atmosphere of isolation, testing the limits of your psyche
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For 5$, sure. For more than that ? Maybe, maybe not. Lasts between 60 to 90 minutes and is generally well made.
неплохая игра-головоломка, есть пара тройка недочетов по загадкам но в целом терпимо-советую)
Fantastic escape-room style game. Atmospheric and intense. Graphics slightly glitchy, but high quality nevertheless. Really enjoyed completing this. Hope to see more rooms added!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly enjoyable - ambiance, sound, concept are all fun. The creator's personalities really shine through in light-hearted touches too. Only complaint is that I find the game unbearably nauseating! I don't tend to experience this with VR at all; but couldn't play for more than 15 minutes at a time without sweats, nausea and dizziness.
No smooth turn! That is a no go nowadays, where almost every game has a full configurable motion system... Will refund this after 5 min of playing!
liked this game, few puzzles but mostly finding objects not to complicated, nice it has meaning to the story at the end, graphics are good, option to turn up resolution, had no problems with this game at all, no objects going missing or bouncing off into the great beyond like some cheaper VR games, solid game. Windows 11 quest 3.
The graphics are realistic and immersive, but the quality is not consistently good for all the levels and objects. It has a few simple VR mechanics like free locomotion, snap turning, grab/put things and use of flashlight. But they don't feel polished, often glitchy. The sounds need polish, too. However, none of those are game breakers. Even if I don't like puzzles that relied on hidden objects, I can't complain that the game's style is already emphasized as Escape The Room, a genre that almost always needs a keen eye and attention to the room environment. I liked the way that it feels more than an average VR Escape The Room game, with its story elements and gamewise flow.
I have finished the game after the crouch was explained by the developer (I see it's a hint that comes up sometimes when you start). The puzzles are challenging - a couple I found really hard but got there in the end. A really enjoyable game and the visual settings are very realistic. No hesitation in a recommendation for this. Previously I have a Quest and with Virtual Desktop play most games without a problem. I play this game seated. The game however has a non adjustable floor level so that when reaching down to something on the floor or in a container as in the kitchen for example you cannot get to any objects that may be there. I liked the game up to the point a could not go further because of this limitation - any chance to remedy the problem so I can keep playing?
Stocksynd House is yet another game that tries to psychologically disturb you in virtual reality. It claims to be an escape room type of a game but be warned that this game is more of a point and click adventure (features very specific hints though unlike those adventure games). Unfortunately, in VR it means a lot of walking, opening cabinets, throwing stuff around, picking stuff (from the ground) etc. which I do not consider particularly fun or entertaining activity - rather the opposite. The game uses only one possible mode of locomotion which is free locomotion and non-configurable snap turn. Graphically, the game looks very well. The lighting is not realistic and broke the little immersion I had. Nonetheless the ambience is really nice (it's very creepy). I loved the little music there was in the game. I enjoyed various sound effects, many were rather comical. The game has some really nice physics. It is sad that this was not used more in the game as that would be one of the game's strong points. However I was very glad I could stack items on something and move all of them this way across the room to save me some walking. I would recommend this game to those looking for a nice creepy atmosphere and like to walk around and enjoy the environment. Otherwise this game does not have much to offer in terms of game play or story.
This game consists of a series of VR escape rooms where you must find certain items in order to continue into the next room. However, there is very limited interactivity and only certain items can be interacted with. The main problem I had is that there is no teleportation option. I really don't understand why because having this option would not ruin immersion. Numerous other VR escape room games have this option and it works just fine. Free locomotion and jittery movement caused me a great deal of nausea in this game. There is also no manual save and checkpoints are very far away. So you must complete an entire room and sometimes two in order for the game to save. There is also sometimes scary music blaring during sections where nothing is really happening and aliasing issues are quite noticeable as well. I also experienced a major bug on numerous occasions where I paused the game and could not resume due to being locked in a black screen, so I was forced to restart and lose my progress. Overall, I cannot recommend this game, especially to those like myself who need a teleportation option.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $6.2K | 37 | 11% | $9.99 | |
| $4.3K | 44 | 70% | $4.99 | |
| $140 | 1 | 100% | $4.99 | |
| $103 | 5 | 80% | $0.99 | |
| $0 | 464 | 83% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 109 | 73% | $3.99 | |
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| $8.8K | 87 | 41% | $4.99 | |
| $8.8K | 207 | 79% | $2.99 | |
| $8.8K | 76 | 100% | $4.99 | |
| $8.8K | 76 | 62% | $4.99 |