
Become the fella. Walk on the stilts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A highly challenging physics-based arcade game about walking on stilts and overcoming obstacles.
Increasingly difficult stilt walking challenges spread across 60 LEVELS!
Show off your unique style with a CUSTOMIZABLE FELLA!
Compete with other players on the ONLINE LEADERBOARDS!
Compete with friends in the LOCAL HOTSEAT MULTIPLAYER MODE!
Stilt Fella is designed first and foremost to be played with a gamepad. However, it's also playable with mouse + keyboard.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 885reviews | 92% | — | $334.1K |
| $3.89−70% | 15ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those games, that lives and dies by its unique movement and controls, It's pretty hard at first, but once your brain adapts, it is a lot of fun. I wish it was more popular as I would love to have more games in the genre.
This game rules 10/10
똥겜 정말 좋아하긴 하는데, 얘는 아직 물리엔진을 확실히 파악하지 못해서인지.. 하다가 계속 낑기고 날라가고 하면서 개빡쳐서 클리어는 못했네요 그래도 적당히 똥겜 즐기기엔 괜찮았습니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish, Swedish, Korean, Simplified Chinese, French, Spanish - Spain, Japanese, Russian
| $12.99 |
| 10ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rarely do I feel compelled to leave a review on any game. After watching WayneRadioTV play this game I felt like I had to try it out despite the fact that I usually hate these games. I've played QWOP, getting over it, and stuff like that but quickly realize if I don't stop playing my life will get sucked into a pit of frustration with no positive resolution at the other end. This game is different. Yes, the controls are 'qwopy', but you CAN get good at them. And then each level presents a unique challenge that tests just how well you can keep your control over your basic understanding of walking while pushing those skills to the limit. Because this game is cut up into separate levels and not a 'getting over it' style thing where you can fall and lose hours of progress you can feel safe that everything you've accomplished will remain that way. So failing at one level over and over again just tells me I haven't gotten good at /that/ level. But it's always fun. I love the levels with gravity and physics as the main mechanic. The level where I'm walking in a tumbling wheel in space was challenging as hell but even more exciting to finally overcome. I think this game was around 6 bucks when I bought it, but it's 13 atm. It's still worth that price. If you're at all interested, give this game a try. It's one of those games that is so simple and silly that I can recommend anyone play it for at least a bit.
Да, с отвратительностью управления можно смириться, всё же это часть опыта, однако я отказываюсь смиряться с поведением персонажа: проигрываем мы даже в тех ситуациях, из которых есть выход (например, присел на жопу на лестнице), а вечные прыжки, которые даже не предусмотрены механикой игры - простите, но я хочу, чтобы у меня персонаж действовал в соответствии с игровыми механиками, а не как ему заблагорассудится
♥♥♥♥
10/10, would stilt again, fella
義務教育に取り入れるべき
我尝过的甜一定让好伙伴们尝一遍
tem umas fase impossivel mano,IMPOSSIVEL
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $305 | 9 | 44% | $0.99 | |
| — | 0 | — | — | |
| $1.1M | 2.1K | 91% | $12.99 | |
| $245.8K | 3.5K | 53% | $4.99 | |
| $41.5K | 450 | 58% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $334.2K | 3.1K | 64% | $4.99 | |
| $333.9K | 2K | 89% | $6.99 | |
| $333.9K | 1.9K | 73% | $9.99 | |
| $333.9K | 1.7K | 66% | $7.49 | |
| $333.8K | 484 | 77% | $19.99 | |
| $333.7K | 527 | 87% | $19.99 |