
A mysterious event causes an entire town to vanish, leaving it wrapped in dense fog and cut off from the world. Explore impossible underground structures, manage your limited resources, and solve complex puzzles as you try to survive this nightmare. Estimated playtime: 4–7 hours
Modeled estimate, not a reported figure. How we estimate →
About
What seemed like a fresh start soon turns into something much darker. As personal struggles grow and reality begins to feel unstable, Nicolás finds himself trapped in a town that no longer makes sense.
After a mysterious event causes the entire town to vanish, Nicolás is forced to descend into an impossible underground structure. There, he discovers a massive abandoned complex shrouded in darkness, filled with hostile creatures and disturbing signs that something is very wrong. With no clear way out, the player must explore the environment, solve strategic puzzles, and survive while trying to progress.
The town is no longer the place he knew. The streets are blanketed in dense fog. Most of the population has disappeared without explanation. Communications are down. The world feels abandoned and disconnected from reality.
Determined to understand what happened, Nicolás continues seeking answers while trying to find a way back home. Along the way, he encounters his ex-girlfriend Ana and other survivors who were also trapped during the event.
As the journey progresses, reality becomes increasingly unstable.
What if the truth is not just tied to the town…?
Still in the Fog is an independent horror game developed by one person.
Key Features
First-person psychological horror experience
Story-driven gameplay
Extensive environmental exploration
Melee combat and firearms
Complex puzzles and interactive elements
Inventory-based progression system
Atmospheric and immersive sound design
Offline single-player experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Reviews
Them hills do indeed be silent.
The Good: The game is visually pleasing and smooth. Ran great. Cool assets and locations. Really liked the look of the town and it's park. Interesting puzzles that are not too complex. From figuring out morse code to ordering numbers through a disturbed one's journal, I enjoyed all the game threw at me and that's usually my least favorite aspect about these games. Does limited resources/ammo well for a good survival horror experience. I never felt like I can rely on solely blasting my way through, because supplies were too low. Exploring small sections were at times worth it it for the ammo/meds but other times it led to non ideal encounters. Running is an option but can also lead to a dangerous dead end with multiple threats. Silent hill like psychological experience with good environmental tension. The shift from normal to strange was really well done. As was the feeling of dread going down a long dark hallway and hearing your surroundings unravel. Story is interesting enough. Niko wants to make a change to his life but life has grave new challenge for him. The Bad: Could use more enemy variety. Has one enemy plus a nemesis for the entire game. You fight it the same way throughout as it pops up from fog and you put it down with your plank, handgun or shotgun. Melee combat is pretty lackluster. You get close to enemy and hope you don't jump too far back otherwise you won't be in range to counter it. The hitbox can be inconsistent and missing can lead to damaging retaliation to your hp. Restarted a bunch because I felt I was being screwed by the mechanics. Tanking heavy hits while supplies were low. The save system could use work. Sometimes it saves in important checkpoints in like a chase scene but then it expects you to transverse a city without one which leads you back to this chase scene. Or before cutscenes you can't skip. The ending section when night arrives is incredibly dark. You can't see anything. Don't know if it was intentional to make it creepier but following an arrow (hud) instead of relying on the environment breaks the immersion and ending experience for me. Overall: I rate it positive because it was solo created and both engaging/short adventure to finish. Not sure I'd want a sequel without some significant improvements but hopefully the developer learns from any shortcomings and develops something stronger on the next run.
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Great attention to detail, a good story, great scenarios, and good puzzles to solve. It really gives me the vibe of the OG Silent Hill games. Genuinely great.
Game great really nails the gameplay design of SIlent Hill, lots of meat on the bones for the price. Defintely recomended.
El juego es muy entrenido, ya debo estar llegando al final. Se siente la tensión todo el tiempo ya que las balas y la salud son escasas y los enemigos te aparecen de golpe en los espacios cerrados. También hay que gestionar bien los recursos porque son bastante fuertes los monstruos, al menos yo lo estoy jugando en modo normal y esta buena la experiencia. Los escenarios del centro comercial y del hotel están muy bien ambientados y los puzzles me gustaron mucho. Las voces podrian ser un poco mejor pero igualmente a mi no me disgustaron, al principio del juego se muestra que el protagonista esta atravesando un mal momento asi que calculo que la voz tendrá que ver con su estado de ánimo. El juego esta muy bueno en general y eso que al parecer fue hecho por un solo desarrollador.
Juego muy entretenido
Muy entretenido.
Juego atrapante con buena historia, de lo que vengo jugando hasta ahora me vienen gustando bastante el modo de juego y los puzzles. La atmosfera esta muy bien lograda, la verdad me sorprendio para bien este juego, recomendado!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $25.3K | 220 | 73% | $3.99 | |
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| $11K | 35 | 100% | $9.99 | |
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| $3K | 13 | 92% | $8.99 |
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| $2.1K | 78 | 73% | $0.99 | |
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