
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
终于抽空打了《颈椎病》,感觉是需要心理健康才能在打完后还能坦然说出感受的作品。 好喜欢顾淑芬,喜欢她的名字,喜欢她的性格,喜欢她说话的方式。就像你一念起淑芬,刻板印象跳出来的会是一个很传统的女人,但顾淑芬不是的。 她自我,自恋,不在乎世俗意义上的眼光却在乎世俗意义上的成功。是一个很,按照她的话说,是一个很懂人情世故的大人。很少骗人,因为更多的是隐瞒,说一半藏一半。 凡事有利于我皆为正道。就像我想起来,我们也偶尔喜欢求神拜佛,若求签是个好结果便会短暂的变成最为虔诚的信徒。 如果是因为有用爱我的,那我只需要一辈子有用就够了。甚至于,对于许诞而言,她只用保持现在的性格存在着,对于顾淑芬而言就是有用的了。 伪善一辈子是善,因为有用而爱一辈子不能算爱吗?
很喜欢的游戏,有很多非常精妙的比喻,我就像喜欢白描一样喜欢比喻。左右排版像读书,文本、美术和音乐完成度都很高,而且非常和谐统一,整体感受很圆融。交互性弱在这个游戏里变成了一个优点,沉浸式阅读有时候会连左侧的插图都忽略。深深地共情许诞,共情每一个角色,最喜欢的角色是顾淑芬。 我的芝士球想怎么吃就怎么吃。
[h1]“你的开心,就是我的幸福”[/h1] [b]“于是我明白了,在所有生活中,唯有傻子的生活是社会性动物的幸福。”[/b] [b]“既无智识,便无所谓价值。”[/b] [b]“既无价值,便无所谓痛苦。”[/b] [b]“既无痛苦,正是幸福。”[/b] 如果没有人教的话,对于小许诞而言,不被父母责骂比自己膀胱的健康更重要,或者说,本能把精神健康排在了肉体健康前面,这样做无可厚非,但身心其实是一体的,没有人教她爱自己。 [spoiler]石逢春[/spoiler]是一个温柔的陷阱,但是她们都没有爱自己的条件。也许原本这样的两个人也能学会爱,但是疾病还是太猛烈了。小许诞把自己保护在菜园子里,是一种求生本能,也许当精神的痛苦超过限度后,肉体的痛苦就变得很轻松了,但身心仍然是一体的。[u]身[/u]的死亡会导致[u]心[/u]的死亡,但是如果[u]心[/u]死亡了,将身心隔离开来,还可以保全[u]身[/u]的存续。也有肉体死亡,但灵魂依旧能存续的情况。 并不是因为没有人在身边所以才孤独,也不是因为菜园子里只有许诞一个人才孤独,而是因为人本来就是孤独的,所以人是社会性动物。如果自己丧失了开心的能力,那么处在社会中,至少[b]你的开心就是我的幸福[/b]。 如果认可了自己的孤独,接受了自己的弱小,那么就不会对颈椎病视而不见了。终其一生都没有颈椎病的人,他们早早地发现了预防颈椎病对自己的价值。 人类作为社会性动物,如果过多的智慧带来了痛苦,那么向动物学习,将满足本能视为幸福,会开心很多。也许会被过多的“智慧”困扰,也是因为曾经本能没有得到满足,比如排泄的本能得不到满足,于是尿在了床上。 如果人类是在地上用四只脚爬行的动物,而不是坐着的动物,颈椎病还会那么常见吗?即便时代改变了,不得不长时间坐着,偶尔也在地上爬一爬来预防颈椎病吧,那样更接近生命最本质的样子。
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“如今冷酷被称为聪慧,道德则沦于虚伪。感性被轻视而主宰一切,理性被尊敬而一无是处。” 今年玩过最好的文本,一晚上全成就玩完了,我认为所谓“文青病犯了”的评价非常不准确,玩过洞石火的人都能看出文本并无什么差距,我想归根结底是因为这次故事舞台搬到了如今这个世纪,离开了北魏朝代那种天然久远的时间保护屏障,大多数人本能抗拒来自于身边的“不正常”,被抗拒恰恰说明这种“不正常”被描绘得十分露骨、诚恳。非常喜欢这部作品。
每条感情线都喜欢
回味无穷
打完大部分,实际质量比当前口碑好很多,这点个人认为和电波无关,很小的故事但出色的演绎,文游里让人印象深刻的文笔。点击交互似乎删掉也行,,美术营造的古早地味感很有意思,总的来说很好吃而且越吃越上头,主创有种既希望通过游戏这种媒介提高自己文字的传播度又不加糖醋味精不屑于赚钱的感觉,喜欢写意识流事好事啊
。好想有一个中立选项:P 中规中矩的一作,文本质量上没有洞石火更打动我。
有些东西,还是看不懂,氛围很压抑,我也难受。
“你为什么不能和正常人一样”
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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