
Inspired by the classic Sokoban games, Sticky Struggles is a uniquely challenging puzzle game that will test your problem-solving skills and strategic thinking. With 50 levels of increasing difficulty, along with a set of bonus levels, Sticky Struggles will keep you entertained for hours.
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Languages: English, Danish, Italian, Bulgarian, Dutch, Norwegian, Russian, Spanish - Spain, Basque
Reviews
This is a 75 lvl, optional limited moves, sticky cube/ cube roller type puzzle game. It is sadly such a rare thing – an actually cheap (99 cents full price) great, well made, minimalistic game with lots of options. The one thing I usually don’t like in puzzle games (but I’m used to it) is the weird isometric angle making you wonder if the left keyboard key moves it left or up. Here what is great, is that you have choices – you can play this top down, or the standard squinty angle isometric view. You can move with WASD/arrow keys or if you click the d-pad icon off, a d-pad shows up in your screen and you can just use your mouse by clicking on these arrows if you prefer. The goal is to get each colored block onto their colored squares by moving your controlling cube. It’s not sokoban, and while it’s not original – there are sticky cube games and cube roller games that are similar; it’s a great example of it. With some good, natural progression of game mechanics. If you don’t want to go for the optional ltd moves then while it’s on the easy side, it’s still worth your time playing it. If you are going for the achievements and want to get all optional moves, there are some wonderful ‘stinker’ (in a good way) levels that at least took me quite a while to get it and hardly any ‘filler’ levels or at least not insulting easy levels. It has all the basic needs – level select screen, undo, reset and a host of other options. Couple of cons/negative things - Biggest is on the bonus levels you have white squares you have to color, these are nearly the same color as the background making it easy to miss one, they need to darken the playing background or do something on these levels. -Takes a few clicks to get back to main level select. [h1]100%[/h1] Get all 2 stars on every level – get all limited moves. For meet the maker achievement [spoiler] on level 50 go up twice[/spoiler] Do level 13 in certain amount of moves ( after you get the ltd moves, redo lvl, and take just a few moves more to complete it) View credits Rest should get naturally. The price, all the options, 6 different languages, and it being a fun example of this genre makes it an easy recommendation. I can’t afford the prices on a lot of these new games so it’s nice to have one not just cheap but with everything I want in a game. [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
[b][i]A logic puzzle resembling Sokoban. Move the sticky blocks to the indicated areas in the allotted number of moves.[/i][/b] Gameplay: https://youtu.be/-E_h1-ZFiiU Your goal is to deliver blocks to certain cells on the field. You control a green block, to which other blocks stick when they touch (also the blocks stick to each other). As you progress, you’ll discover new mechanics, new types of blocks, lasers, various obstacles and switches. + Suitable for people of all ages. + Interesting concept and variety of mechanics. + 75 levels (50 main and 25 bonus). + Relaxing gameplay. + Simple, comfortable controls. + Intuitive Interface. + There is a QUICK RESTART and UNDO. + You can switch the field view between 3D/2D. + Achievements. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[b]6/10[/b] Sticky Sokoban. [b]What is it:[/b] A Sokoban variant in which you don't push cubes, you permanently stick to them until they reach a target spot. There are different colors for the cubes, and they must be moved to a target spot of the same color. Other mechanics are laser that will destroy you, but can be blocked with cubes, linked target spots that must be covered all at once to work, barriers that can be removed when the target spot linked to it is used, and blank cubes that must be colored using coloring spots. Each level awards two stars, one for finishing the level, and one for doing that with the optimal solution. Overall, I enjoyed the puzzles, and some of the optimal solutions were a little challenging to find. [b]How hard is it:[/b] Easy to slightly hard if you want to perfect every level. [b]How long is it:[/b] 50+25 levels, for some reason the 51-75 levels are considered a bonus. The majority of them can be finished in a couple of hours, but perfecting every level should take 3-6 hours. Levels are unlocked one by one, no skipping allowed. [b]Level design:[/b] Good. Varied levels, with non-trivial solutions, but most of the time solving the level isn't that challenging, finding the optimal solution is the real challenge. [b]Quality:[/b] Decent, but could be improved. Decent level design, good mechanics, pleasant simple graphics, cloud saving and decent progress achievements, comes with both 2D and 3D views, decent controls (but not configurable), a few settings, optional move counter, colorblind options. Controls aren't cached, and movement isn't fast enough, so it feels a bit sluggish. Loading a level and restarting takes too long. No keyboard navigation in the menus or level selection screen, requires a mouse. No dark mode, the game is very white, and there are distracting specks of color floating all over the place. [b]Worth the price:[/b] Yes. [b]Most positive aspect for me:[/b] Good mechanics. [b]Most negative aspect for me:[/b] Slow transitions and slow uncached movement. [b]What would make it better:[/b] Faster movement and input caching, faster transitions. Dark mode. Add a setting for disabling the floating specks. Faster restart without the fade-to-white. Add support for skipping levels. Undo through restarts. Add keyboard shortcuts to the end-level screen. Add keyboard navigation outside a level. Multiple profiles or at least progress reset. Add an "impatient" setting that makes every action instant. [b]Also consider:[/b] [url=https://store.steampowered.com/app/2434860/Stonemans_Adventure/?curator_clanid=25928931]Stoneman's Adventure[/url], Sokoban with partially sticky blocks. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Neat and clean puzzle game. Features great level designs, relaxing music and simple controls. Basically you get what you see from the game trailer, If you enjoy these types of puzzle games, you will not regret your purchase of this game.
Disclosure: I received a free review copy of this product from https://www.keymailer.co Solve fun (and challenging) puzzles in Sticky Struggles! this was hard but it is a amazing mind game here is a video i did on this game https://youtube.com/live/C9PF8dtdXBI
Basic sokoban puzzles. Nothing revolutionary here but for a buck or less, there's plenty puzzles to give you your moneysworth.
great puzzle game, very creative level design!!
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