
A gritty 2.5D stickman brawler where you start broke in the slums and punch, hustle, and gamble your way to the top. Grind repeatable fights, crack a rarity-colored mystery chest for the gear everyone wants, and read the tell at rigged tables.
Modeled estimate, not a reported figure. How we estimate →
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About
Home is a dumpster in the worst part of a city that already forgot you. It's not going to get easier from here — but it is going to get funnier, richer, and a lot more violent.
Stickville is a 2.5D life-sim brawler about clawing off the bottom of a stickman city. No money. No name. No way out but up. Work jobs, run hustles, learn to throw a punch — and then a blade — and gamble against tables that are all rigged. The trick is spotting how.
Real-time melee built on stamina, range, and reading your opponent. Bare fists, knives, bats, a katana with its own moveset, even a legendary slam hammer. Learn techniques from back-alley senseis and unlock special moves that clear a whole room.
Sit down at hands-on blackjack, roulette, dice, and street hustles where winning means spotting the rig — the loaded shell, the marked card, the dealer's tell — not just picking a number.
Fight-night rings, gauntlet ladders, boardroom brawls — repeatable arenas you can run forever. Every clean clear banks you a spin.
Then you walk to the strongbox and spin. Grey... green... blue... come on... PURPLE. The chest is where the good stuff lives — the dash, the board, the gear everyone actually grinds for — handed out on a rarity ladder with a slow-burn payoff. When it finally hits purple, the whole screen celebrates. You'll feel it.
Start in the rain-slick slums and climb through the casino strip, the midtown avenues, and the glass towers downtown. Build a home out of a dumpster, fill it with everything you've earned, and watch the city visibly reward the climb.
A karma system that tracks only what actually matters — mercy, integrity, cruelty. Decide who you become on the way up.
Some nights the city isn't the strangest thing out there. Keep your head up.
One street. Every choice. Your life — however you claw it out.
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Languages: English
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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