
A pixel-art Xianxia action game. Play as a stickman cultivator soaring through floating realms, battling demons with sword and dao skills, pets, and magic treasures. Master combos, dodge fierce attacks, and rise through cultivation realms to immortality.
Modeled estimate, not a reported figure. How we estimate →
About
Stickman Cultivating Immortality is a pixel-art action game inspired by the world of Xianxia — cultivation, magic treasures, and spirit beasts. Take on the role of a stickman cultivator, journey through mysterious floating lands, battle fearsome demons, soar freely through the skies, and unleash stunning combat moves.
Fast-paced, combo-driven action: Dodge enemy attacks and chain skills fluidly between aerial and melee combat
Deep cultivation system: Grow your character through multiple cultivation realms — from Early Refining Stage onward, each realm unlocking new power
Sword Cultivation / Dao Cultivation: Choose and combine skill paths to match your own combat style
Pets & Magic Treasures: Collect spirit beasts, magic treasures, elixirs, and gear to power up your cultivator
A living Xianxia world: Detailed pixel art set against floating mountains, ancient palaces, and a world steeped in cultivation atmosphere
Epic boss battles: Face off against powerful foes like the Mystic Ice Maiden, with varied attack patterns that demand sharp reflexes and strategy
Quest system: Clear trials and complete quests to progress and unlock new content
The game is still under active development, with new content added in every update. We'd love your support and feedback to help make Stickman Cultivating Immortality even better!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Proof of concept? Yes. A fully fleshed-out game? Not quite yet. Honest feedback: - There needs to be some sort of teleport system between zones. If your quest is in zone 4, you have to run from the Sect Master through zones 1-3 and back again after you finish. There's no reason for that. - The only dialog establishing the story went away on its own before I finished reading, that can be a confirmation. - I feel like some sort of "filler" ability would help here. As you level up, the cooldowns for abilities only get longer as they get more powerful. This means every bossfight is just dodging attacks until one of the two is off cooldown and using that. - The pet/artifact help bridge that gap, and you end the tutorial with ~3k soul stones (enough to get one after zone 3's boss), but given the lack of a standard auto-attack, these options feel overpriced for how vital they are. Honestly, the visuals and music (at least the three tracks I heard) are serviceable enough that this might work better stripped of active combat entirely and redesigned as an idle/sect-management game. As it stands, the current action combat isn't doing the core loop any favors.
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Languages: English*, Vietnamese**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.8K | 17 | 76% | $4.99 | |
| $50.6K | 285 | 76% | $7.99 | |
| $283 | 1 | 100% | $14.99 | |
| $1.7M | 2.8K | 84% | $29.99 | |
| $49.3K | 115 | 80% | $19.99 | |
| $41.4K | 129 | 69% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $325 | 50 | 68% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |