
STHELL is a fast-paced, roguelite arena shooter that takes you to a forgotten swamp that was a test site of Kiratron Industries. Take on hordes of machines left to rust for years. It's a battle you probably won't win, but make a stand and your resilience will be etched in their memory chips forever.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not for me, but, worth the price.
Скучный, камерный арена-шутан. Надоел за 10 минут. Открывать пушки и перки не возникло ни малейшего желания. Рефанд
Sinceramente, nada de interessante aqui; um shooter de arena com um fator de loop bem cansativo, nada instigante e pouco recompensador, com uma dificuldade elevada onde poucos erros te levam e derrota. Você vive repetindo o mesmo padrão mórbido até chegar algo novo que você não entende bem, e então você morre e volta tudo de novo. E na progressão de upgrades, eles são tão caros que você precisaria jogar tanto que dá um cansaço só de pensar enquanto escrevo isso, e tem a questão do level design que eu já não acho tão válido criticar num jogo como esse. Tentei pegar todas as conquistas, mas nem isso me motivou o suficiente a continuar jogando e ainda veio uns bugs em algumas que não estavam ativando corretamente, fazendo eu precisar repetir até a hora que o jogo desejar de boa vontade me dar a conquista. Os modelos das armas e inimigos são bem legais até e com uma movimentação bem decente pra não falar de todo mal aqui. Dá pra ver que são bem competentes fazendo o jogo e claro têm muito potencial, só não acho que escolheram um bom caminho pra isso.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grind jest powolny, do tego trzeba się wracać po loot.
I got it for a less than a dollar so I guess it's really not that bad. The music is okay. The aesthetic is pretty good even if there's not that much to see. If you take perks upgrading weapons they slightly change in appearance too - not something I really expected from a game with one dollar price tag. I did not care enough to read the lore entries for every enemy but their presence is a plus. The weapons themselves are pretty boring with 3 variations of automatic rifles / machine guns, a starting pistol, a shotgun and a railgun (?) although I guess that could be the case of beauty in simplicity. Meta-progression exists but it's not particularly exciting either - active abilities aren't balanced, and what is also frustrating is that different levels of the same perk take numerous slots (i.e instead of having one slot dedicated to speed+++ you will need 3 slots dedicated to speed+, speed++, and speed+++ to get the absolute maximum). That kind of defeats the idea of "unlocking more stuff to get further in" - especially since the game doesn't have a spawn cap and if you don't manage to clear the field quickly enough you will be quickly swarmed and stoned to death by eastern Europe version of chatGPT. I don't know if I'd really buy it even for 4 bucks, but for less than a dollar? Sure. And I gifted it to a couple of my friends too.
+
Insultingly bad, shovelware waste of time. Enemy hitboxes are awful. Your own hitbox is ridiculous. The exploding ♥♥♥♥♥ radius is too large and your dodge is made meaningless by it. There isn't a real upgrade tree, it's a bunch of worthless perks that you have a limited selection over rather than true lasting benefits & it will take too much grinding in a game undeserving of it to get a second one. The "abilities" are worthless. The first one lets you slow time which does nothing because the enemy hitboxes just phase your rounds out of existence & the second one is meant to be a defensive wave attack that goes as far as a fart. Honestly wish only the worst for the "dev" team.
STHELL Is A Fun Game To Grind To, But Can Sometimes Get A Bit "Hard" Along the way Espically The UFOs There Pretty Tuff and Annoying But Overall I Really Enjoy This Game, I Like The Fact I Can I Have Abilitys, Makes The Game Better But Overall The Game Is Pretty Hard (For Me)
Nonsene grind cuz they want you to max the game but u need to play this for 15 even 30 hours which is absurd. One map few guns I only have made up to third one. And I don't need to want more :P Simple map hard ♥♥♥♥. By just a pound to pay it is worth your while
+Buena optimizacion y graficos hermosos: Lo probe en dos pcs, con placas graficas de gama baja, y nunca me bajo de los 60 fps. Me gusta que tambien hay dia y noche, neblina o soleado. Le saca buen jugo al Unreal Engine 4. +El diseño de los robots es bastante lindo, con paletas de colores oscuros y amarillentos, pero tampoco rozando lo opaco. Se nota que NO hay assets de otros lugares. +Es un survival de los clasicos: Aguantas X cantidad de tiempo, y todo lo que recolectaste. Lo usas para comprar mejoras o poderes. Lamentablemente, solo tenemos 5 mejoras, de las cuales podemos elegir, entre HP adicional, como Daño con X arma(Cosa ironica, ya que siempre usamos la pistola, y las demas las obtenemos demasiado avanzado en la misma zona), y resistencia a x elemento. +Los enemigos son algo desafiantes: Pues, el unico que me da pesadillas, es el UFO, o la nave con dos ametralladoras, que no para de acribillarte, y esquivar. El resto, solo te ataca de manera directa. Pero hay uno, en especial, que consiste en salir del mapa, y volver a ingresar, para a atacarte. Que seria la rueda con Pinchos. Una cosa bastante bizarra. Pero me parece gracioso, el barril explosivo con ruedas. Que apenas al acercarnos, activa el cronometro para inmolarse, nos alejamos, y termina aniquilando a sus compas. INCLUSIVE SE PUEDEN ACUMULAR ESTAS EXPLOSIONES. - Puedo decir que la IA de estos enemigos ronda lo basico, pero tampoco se pida mucho, si la arena donde estamos. Es un espacio sin cobertura y cerrado. - No me gusta, que SIEMPRE, estemos en el mismo mapa: Es una islita, o pequeño desplacamiento en un pantano; Donde NO hay coberturas. Hay un muro invisible alrededor del lagito y este, es de una medida de alrededor de 22 metros de area. Por ende al esquivar, aveces nos quedamos en la esquina, por que los UFOS nos acribiillan o los Droides nos vienen a acorralar. Tambien, los enemigos pueden atravesar estos muros, y en especial, esa rueda con pinchos, que te ataca por sorpresa. -Puede tornarse motono facilmente, si ignoramos las mejoras. 8/10 Revivio el Surival Clasico.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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