No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The game that improves your rhythm by challenging you to play Steve Reich’s groundbreaking work Clapping Music – a piece of music performed entirely by clapping. Tap in time with the constantly shifting pattern, and progress through all of the variations. If you slip up or your accuracy falls too low, it’s game over. “Maddeningly addictive” – The New York Times “Might be the toughest rhythm action game since Rock Band” – FACT “Brilliant – and infuriatingly addictive” – The Guardian “Clapping Music is Rock Band with better music (yeah, I said it)” – Kill Screen Features: • Improve your sense of rhythm by playing Clapping Music • Play through three levels of difficulty – can you become good enough to perform? • Hone your skills in Practice Mode • Find out more about Steve Reich and his work with interviews and performance footage • A stunning design and interface that changes colour as you progress through the piece • Completely free with no in-app purchases If you enjoy the app, don’t forget to rate it and leave a review.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.1M | 9K | 94% | $39.99 | |
| approximately $3.8M | 7K | 95% | $34.99 | |
| approximately $2.6M | 8.2K | 94% | $14.99 | |
| approximately $2.5M | 12.2K | 92% | $12.99 | |
| approximately $2.4M | 5.7K | 87% | $19.99 | |
| approximately $2.2M | 11.1K | 96% | $9.99 |