
Stranded on an alien planet, you must defend your Powercore! Use your weapons to fight hordes of alien enemies and strategically use traps in this new FPS tower-defense survival game!
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is a prototype of a coop FPS mix with tower defense game it is free game - it is a student project and if you approach it as such - you will get couple of hours of fun with friends
I'd give this one a neutral review if I could. I know that this is a student game, and this one has a little bit of bias with me, I'm a fan of Breda University games typically. It's definitely not bad, but it's just very basic. You only get a small handful of towers to build, and three guns of your own. As far as enemies go, it's more of the same, only a few different types, and they're pretty basic too. There was an intent for this to be a multiplayer game, but I don't think that any of that works (I might be wrong on that). I think what might have happened is that with the limited time that the devs had to make the game, they had to choose quality or quantity, and they chose visual quality, so the game looks nice, and plays nicely, but there just isn't much "game in the game". If you like FPS tower defense games, and are just looking for something to waste a bit of time on, you can definitely do worse, just don't expect too much.
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Hours played at review time, across 40 reviews with recorded playtime.
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I love the concept of an future alien fps combined with Tower defense. this early access makes a lot of fun even tho you can feel that this game is not finished. I can see a lot of bugs and the wall placement isn't really smooth as well. This game still has to improve a lot but i see a big coop Game potential here for some Gaming squad nights. and a little extra wish from me. you should give your players something they want to Reach, for example another charakter level with diffrent classes and Perks or diffrent weapons to choose. Oh and maybe that diffrent classes can use diffrent Turrets and Traps that would be super nice.
Stellar Survivor Positives: + A mixture of tower defense and fps + Ok graphics + Ok music + Its free Negatives: - Completely broken game in general - Retarded AI at best (dosent attack you, but your traps or what once were traps, runs ridiculously, and stands mostly still) - No point in setting up traps or auto weapons, they will get destroyed instantly, even behind walls, or just dissappear - "Pricing" of equipment makes no sense at all (the prices change all the time) - 3 weak weapons to use with almost instant cooldown - Very small maps (3 in total if you count the tutorial) - Game breaking bugs and errors - Annoying enemy sounds that will repeat forever until you have killed them all (100+) - Framerate issues that comes and goes - 2 game modes: one large horde of enemies (almost "playable" at best) and survive 20 enemy waves (just utter tendious garbage) - Extremely boring, no fun at all - Very monotonus and repetitive - Out of this world tendious to play - If you want to complete the game (if it dosent break that is), 2.5 hours will feel like a lifetime This game is so broken, it should be taken of steam. To call this early access, is an insult to early access games. And its now been 5 years since it got that status, so its completely abandoned (understandably enough). Its just utter garbage, so avoid at all costs! Total Score: 2/10
No intro or anything no idea whats really happening I have to say even though its early access and a student project its really rough around the edges It works do not get me wrong its playable but beyond passably working its not very enjoyable it feels like its a glorified mobile game made FPS and to be honest its not all that fun the more waves that go on the harder the game gets and you cant make it easier even with the things you can build because you don't get enough crystals and your weapons do almost zero damage I do however love the ships that spawn in the enemies they are cool and visually the game looks great its the rest of the game elements that are letting it down. The run speed and animation are way off what they should be making the movement janky and this also seems to be for the enemies as well they look weird like they are trying to sprint but only going half the speed. The only way to win a mode is to use walls since it breaks there AI and they cant break through the walls and the reward for beating a mission is just a plain boring Mission complete text. Really not very polished other than the textures and assets.
Interesante mecánica, una que es muy viable y en realidad pocos la utilizan, por otro lado, es fácil romper el juego en el mapa de One Big Wave, lo que hace que los enemigos no encuentren un camino, lo que hace que se dejen de mover y se trabe, pero es MUY divertido intentarlo. Le hace falta un modo de oleadas infinitas, y que los enemigos sean mejores en el pathfinding, a cada rato veo que se quedan quietos en una esquina (cuando lo juego correctamente). Finalmente, parece un proyecto abandonado, peero si lo llegaran a retomar, lo repararan, y mejoraran, éste pudiera ser uno de mis juegos preferidos, las mecánicas principales ya son muy buenas. Si han jugado TF2, esto es similar a MvM, pero si juegas como Enineer.
its very small but i think it can become a really fun popular game in the future
enemies kill turrets through walls pls fix
Takie 2 na 10. Trochę przywołuje na myśl FPS Tower defence jakim jest meridian i podobne. Ale darmowe i wygląda ładnie.
Hala a mejorar!
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