
Stranded on an alien planet, you must defend your Powercore! Use your weapons to fight hordes of alien enemies and strategically use traps in this new FPS tower-defense survival game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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- no keyboard layout - no unlimited fps - no fov slider - no nothing - basic animations just a techdemo at this stage
I found this game late at night while scrolling through my Queues. Read TD and FPS, saw the pictures and thought, hey why not. I dpon't know any development progress or Plans for the future but i can honestly say that i am absolutely certain, that this game will not go anywhere. - The enemydesign is just weird - Movement of character AND especially enemys is extremely lackluster and feels clunky - Weapons are one of the worst i ever played in a videogame (Recoul, sound, animations and textures are all of really low quality) - Animation for gathering resources is way to flashy and takes up to much screenspace (coming from an ultrawide player....) - UI for upgrading, building is way to big - FOV should be further out by default and i am not a big fan of wide FOV, so that says a lot - Minimap icons are simply ugly I could go on but there is no point to it, i just don't think this project will succeed, lacking to many basic funktions, has to many designflaws and looks out of date. I wish the developer all the luck and success they/he/she can get and especially fun, because it's nice creating things. I will be joining back if i will hear about this game from someone else. Templer out!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of potential, but in its current state there are 2 guns that are good and the rest provide no purpose. the game play its self it repetitive, with the same 2-4 enemies coming at you. the idea of getting crystals is a good way to make people explore the map and the designs of everything are very pretty. now this is to my personal preference but if you where only allowed a set amount of ammo and guns (perhaps using the energy at the start of the round), or have a class based system (marksman, explosive expert, ect ,ect)with a wider range of enemies then i believe that it would increase replay ability 10 fold. the colour of the enemies some times blends in with the bleak map, so i would say make some glowy parts on the normal enemies and add some new maps with brighter parts. i know this is in early access and i have a lot of hope for this game but the main flaws need to be ironed out before anything, and if you fix them i believe i will put more time into this game. i would not recommend it in its current state but given time i believe this game could flourish and grow ~some gamer wishing there was a middle button for steam reviews
В целом игра(если можно ее так назвать, т к ну очень мало контента) понравилась,в первую очередь графикой,звезд с неба не хватает, но и не вырвиглазная(хотя хотя черезчур ярковато), в игре по сути один режим продержаться определенное кол во волн,
bedavaya bu kadar oluyo :D
Неплохой пример бесплатного тавер дефенса, в котором есть ну хоть какая-то механика. Плюс стоит понимать что это чей-то студенческий проект, и возможно тот кто сделал это, в будущем сделает нечто великое. Суть проста, у вас есть ядро. Ядро нужно защищать, турели/мины/ловушки я дам, тиммейтов я НЕ ДАМ. В игре по сути есть кооператив на 4 человек, однако мне не с кем в него играть. Вы дропаетесь на карту, вам дают 3 оружия и лазер. Оружие немудрёенное, винтовка, дробовик и снайперка. Модельки и анимации кстати довольно добротные. Лазером вы добываете кристаллы на карте, также они падают из врагов. За кристаллы, вы можете строить турели/мины/ловушки которые будут помогать вам справляться с врагами. НО. Спамить турелями не получится. С каждой постройкой, юнит будет становится дороже, и соответственно вам нужно будет быть более креативным, ибо кристаллов дают не так много. Режимов два, карты под них тоже две. Первый - На вас идут 20 волн, между ними перерыв 60 секунд на сбор кристаллов. Цель проста - сберечь ядро Второй - То же самое НО, на вас тупо идёт одна большая волна. В начале вам дают 200 кристаллов, и во время боя вы можете лутать их с врагов и впопых что-то крафтить. В целом, за бесплатно вполне себе. Как ТД на один вечер покатать с друзьями пойдет. Игра неидеальна, и выглядит сырой. Но она играбельна и БИСПЛАТНА. А что ещё для счастья надо. Надеюсь разработчик этого будет учиться, совершенствоваться и пойдёт очень и очень далеко.
Yabancı bir gezegende mahsur kaldınız, Powercore'unuzu korumalısınız! Bu yeni FPS kule savunma hayatta kalma oyununda uzaylı düşman ordularıyla savaşmak ve tuzakları stratejik olarak kullanmak için silahlarınızı kullanın!
Only two modes. Other than the tutorial. very repetitive and clunky mechanics
This game is too simple. I played until wave 6/20 and exited the game. I hope this is a free demo of what this game could be.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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