
Asymmetric space empire builder where you feel like the Emperor, not a logistics officer. No micromanagement, grand scale, fast paced, audiences, assassins, imperial court, disloyal admirals.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 4.4/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 229reviews | 80% | — | $122.3K |
| $7.49−50% | 8ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good
Extremely fun, 4X but unique from a very top-down perspective - wide control versus micromanaging.
Nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.3K | 328 | 78% | $14.99 | |
| $122.3K | 1.7K | 96% | $4.99 | |
| $122.3K | 1.4K | 85% | $4.49 | |
| $122.4K | 172 | 67% | $18.99 | |
| $122.2K | 216 | 84% | $24.99 | |
| $122.2K | 387 | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 6.6K | 80% | $9.99 | |
| $97.2K | 123 | 68% | $19.99 | |
| $361.9K | 508 | 75% | $19.99 | |
| $332.5K | 427 | 69% | $29.99 | |
| $172.7K | 392 | 63% | $19.99 | |
| $42.3K | 306 | 50% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is micromanagement the game... would recommend..
REMOVE THE XENO SCUM
It's ok!
This is a pretty fun game. The systems are maybe a bit unelegant, it would have been cool to have some more stuff (economy management for example) done via the audience mechanic, where you decide how to react to issues presented by courtiers, rather than through ugly and a bit annoying menus (where is the xy menu again??). Graphically is a bit of an eyesore. Usually this would be a dealbreaker to me but I made an exception because this is a fun concept. Def worth giving a shot.
In Conclusion, Stellar Monarch delivers on its promise; a game free of micromanagement. Even the element I managed, the movement of fleets, can be automated. But what does this leave the player? With no action to take, and a database of unnecessary information to absorb, the emperor occupies their time with chess, or a similarly trivial distraction. The only necessary duties include granting audiences, designing fleet compositions, planning wars, signing truces, while overseeing the research, finance, industry, and budget of the empire. As emperor I never needed to look at a planet. Didn't have to think about any individual official. I rushed through the audience choices. Ninety percent of my time was dedicated to fleet maneuvers. The enemy isn't challenging or tough, but they maintain a massive, passive fleet that requires a grinding war, centuries long. [url=https://awkwardmixture.blogspot.com/2024/03/stellar-monarch-managing-automated.html] Stellar Monarch: Managing an Automated Empire [/url] [url=https://awkwardmixture.blogspot.com/2024/03/stellar-monarch-history-of-birth-of.html] Stellar Monarch: A History of a Birth of the Empire [/url]
This game is just too much and I don't want to figure it out. Its a cool concept but there is just way too much information given as soon as you start the game and I simply can't be bothered. I've tried several times to pick this game up and play, but I just wont.
Very Good Game.
Players by region
Where this game's players are, estimated from review languages.