
Conquer the stars in this straightforward multiplayer real-time strategy game from the creators of First Strike and become a Stellar Commander!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
行星指挥官在游戏机制上延续FS的占地块扔导弹,但相比FS增加了陆军这一设定,被毁地块也不能重新占领;画面上也继承了FS的简洁;纯鼠标操作也让手残玩家不必在乎什么键位。(虽然系统要求上没有win7但确认win7可以完美运行)但在体验一番以后,我个人感觉有些失望。主要有一下几个问题: 1、不能缩放 不能缩放这个的确是无语了,算是直接影响游戏体验最大问题之一,不能放大去看导致完全看不清对面地块上造的是什么东西。(我是应该备个放大镜,还是把脸贴到屏幕上去看?) 2、操作不理想 也许是为了适应类似皇室战争的这种战斗机制实现了全鼠标操作,也正是因为纯鼠标(左键)操作导致在操作量较大时较高的误操作率;虽然战斗时长被控制在7min,但因为类似皇室战争的战斗机制使得实际操作量还不如开一把1v10骨灰,完全无法体会到FS那种紧迫感;而且只有点到地块中间的单位才能对单位进行操作;大改的操作方式令FS玩家一时难以适应,视角转动起来也没有FS那样丝般顺滑,也没有快捷键的设置,完全没有发挥PC端的特点与优势。(右手在打SC,左手该干什么呢?) 3、有些漫不经心的新手教学 萌新在打完新手任务以后到主界面,在主界面没有任何相关提示或教程,怎么配卡?怎么换阵营?我打的是AI还是其他玩家?这些本应教新玩家怎么干的事情却让新玩家自己去摸索。 (萌新:我是谁?我在哪,我该干什么?) 4、初期可用单位太少,解锁条件困难 我相信制作组是想充分体现三个阵营的特色的,但初期玩家的卡组几乎不会有什么区别,因为真的没什么能换的…也就导致初期无法体现不同玩家的个性化战术。解锁条件困难这个嘛…举个例子,金国有一个可解锁单位要求是在15场战斗中用超武结束,我金国都已经7连胜了,一场能用超武结束的都没有。(如果是战术和技术问题我承认我蔡) 先发制人的成功为行星指挥官的诞生打下了基础;作为先发制人的续作,行星指挥官自然被先发制人玩家们寄予厚望;而我个人对它的评价其实很一般。也许是因为FS的光芒过于耀眼,使SC黯然失色。SC没有明确的世界观,只是在虚空之中创造了三个阵营为了资源互相掐架;没有「win」之后的「?」,缺少了FS那样令人深思的结局;就目前来看,SC的确会令FS老玩家失望的。 “不过毕竟(不)是刚开发上市的游戏,后续更新改动空间还是很大的(没有改动),希望(绝望了)在未来行星指挥官能让玩家重新体会到当年先发制人所带来的震撼。” 2025.03.01 00:30 转载至NO.406 PS.很少给差评,但是到2025年3月为止,什么更新和优化都莫得,纯纯半成品且已经鬼服,质感像是某些免费PVP(区别是这个收费且没有更新)
Задумка игры очень интересна, но реализация не очень. Не могу приблизить камеру к планете. Мультиплеер пустой, людей совсем нет. Сидел 2 часа в ожидании... Что и с First Strike разрабы тупо забили на свои игры(
i think it is cool game
good
虽然冇前作优秀但还是十分好玩的
die 27 minuten die ich jetzt im spiel war hab ich im ladescreen 3 mal nach neu start verbracht. DANKE!!!
Its inexpensive. its actually a decent brain stimulus playing against bots but it is multiplayer for best results. Playing against another human would be kinda insane if that is part of your gaming, it has enough tricks against bots playing against a irrational human would be sorta wild, you wanna be quick but not too quick and each faction has a thing/style and research to make this quick fun. Me I play solo but this was so inexpensive during the spring sale and its fun it was an easy pick up, you can just play for abit consider this a booted up game next time you have a blow out party, you can have some buds rolling playing this on a big screen it would be a hoot.. Think Defcom with less unit movement and more blowing things up with rockets with an icbm arch, you play on a globe and blah blah mechanics of placing units and icbms and orbitals and time to take out a capital. Simple fun quick and cheap, good art good sound nice nice music its fine for what it is at the price point I found it at. thumbs up under $7.50 US if not on sale, not sure what the reg price is but if u find it for less engage even as a cup of coffee gift for a friend its that easy to get into.
很简单,很不错
예 이거 사지 말고 전작인 First Strike: Classic를 사세요 이거 그냥 클로야 클로(클레시로얄)
la idea es buena y el juego en si tambien, lo recomiendo bastante, solo que soy bastante maloxd, pero es buen juego en lo poco que jugue.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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