
Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes.
Modeled estimate, not a reported figure. How we estimate →

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 446reviews | 76% | — | $133.9K |
| $14.99 | 145ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a gem! It's old school beauty with modern refinement. A truly great pixel art and animation. As the other game from the devs (Zenovia) it just achieves visual and animation and mechanics perfection. It's old school tough but fair and is helped immensely by generous checkpoints thus allowing me to git gud without frustration. It has to be said that it's Avery light game so it runs perfectly in steam deck and on PC emulation on Android handhelds, in fact I think it's the best way to play them. If you're playing on a big screen with great resolution, an app such as free steam app: screen shader can give that old school CRT feeling and improve the experience IMO.
太讚的遊戲了,一定要玩爆! 但我想問,主角頭上的傷疤,倒底是左邊還是右邊啊!?
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Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
| $14.99 |
| 64ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente Action Side Scrolling que remete nostalgicamente a época dos Contras mas com comandos diferenciados de qualquer outro já lançado e a aquelas trilhas sonoras dos games de ação da era 16 bits. O game é bem dificil e desafiador, morre começa de novo e tenta de novo até conseguir avançar ^^
嗯,游戏画面、音乐都不错,就是不好玩。 怎么说呢,难度设计靠故意恶心你,而不是FC时代那种爽快感,喜欢故意刁难你,但又很肤浅的那种。 而且游戏挺短的,也没啥好挑战的,抛绳子的设计也没啥意义
That was quick, hahaha. I think people would have gotten more mileage from this game if Arcade Mode was the default. I won't fault it for being short since it's hard enough that even with infinite lives that come with normal mode and a save file, it took me an hour and a half. And half an hour was spent on the final boss. Just keep in mind that if you're going to play this game that it leaves no clues for you in terms of navigating the stages, no hints for what to do later, so you may come upon a sequence where you're like "Wait, how do I do this without getting hit", and "How do I get up there"? The second stage was maybe the hardest for whatever odd reason, it gives you a small platform with an enemy that sprays you and leaves a lingering hurtbox on the platform you have. Again, absolutely possible to do. Immediately after that, a mid-boss which I died to six times only to finally figure out that you need to double jump and then suspend yourself in the air for just a moment longer with the zipline to have just enough clearance to get over its charge attack. Immediately after that, a waterfall in which I seriously spent seven minutes baffled as to what to do when I got to the top because I couldn't get a hold with ziplines anywhere, only for a vertical based one to finally work. Very odd. But then the second boss itself feels like a cakewalk in comparison. And then stage 4 was just easier overall including the boss, and then stage 5 itself felt easier than 2, 3, and 4, only to ramp up for the boss' second phase because figuring out how to damage the boss while also avoiding the electrified floor might take you a minute. And if you have full health you can just bum rush the boss if you want. All of this to say that the difficulty progression is uneven and the game has a LOT of trial and error, which I guess is like older arcade games did. And having infinite lives and being able to continue from the most recent stage made me feel like I didn't really accomplish anything, though. It's tough recommending this, but I will only because the mechanics themselves are pretty sound and the presentation is excellent.
Vine a Steel Assault tras jugar Neon Inferno, ya que nunca había jugado el primer título de los chicos de Zenovia y, tras jugar a este último, quería conocer también este primer juego. Steel Assault es un juego mucho más sencillo en todos los aspectos. Jugablemente estamos ante un run and gun 100% lateral en el que nuestra arma principal es un látigo que podemos usar en las 8 direcciones y que podremos potenciar con un power up que le añade ataque a distancia de rayo. Además de este power up, también podremos encontrar un escudo y recargas de vida, siendo estos 3 los únicos objetos que encontraremos durante el juego. Para mí la mecánica más interesante es la de la "cremallera" o cuerdas que podremos lanzar en ambos sentidos en la dirección que escojamos y que, al impactar en la pared, nos permiten agarrarnos a ambas cuerdas para quedar suspendidos en el aire. Esto le da un toque distinto a la jugabilidad, pues permite fases verticales en las que deberemos ir escalando, bosses que nos obligaran a quedar suspendidos en el aire, etc. A esto sumamos una buena variedad de enemigos y situaciones y nos queda un juego bastante disfrutable a nivel jugable. La jugabilidad me ha parecido divertida, pero el juego se hace muy corto ya que cuenta únicamente 5 escenarios, con boss final y algún mini-boss intermedio, que además puedes pasarte en poco tiempo una vez los conoces (menos de 1 hora, como si de un juego de Mega Drive y SNES se tratase). En el modo difícil una sola muerte te obliga a reiniciar el capítulo, lo cual puede alargar la duración del juego pero a la vez se siente injusto en algunos momentos ya que, por ejemplo, una caída al vacío es muerte instantánea. En el resto de modos hay 2-3 checkpoints en cada capítulo, haciendo la experiencia bastante más asequible. Aún así, estoy seguro que si eres un jugador hardcore el modo difícil te va a gustar, ya que convierte el título en un juego que requiere mucha destreza y precisión. Gráficamente estamos ante un juego más estilo 16 bits puro. El píxel art está trabajado y ya se nota el buen hacer que los chicos de Zenovia explotarían al 100% en Neon Inferno. A nivel musical y sonoro el juego cumple de sobra, con una banda sonora bastante cañera que la verdad es que te mete mucho en el título. En definitiva, si te gustan los juegos al más puro estilo 16 bits clásico, Steel Assault puede ser una opción para tí, especialmente teniendo en cuenta que a día de hoy está prácticamente regalado. Yo lo recomiendo, pues he pasado un buen rato con él!
yes
A nivel artístico es una barbaridad. Pero la dificultad está muy mal balanceada. "Fácil" es demasiado fácil, mientras que la "normal" es bastante difícil. Llegué hasta más de mitad del juego en normal, pero tuve que hacer otra partida en fácil porque no conseguía avanzar y no es ese juegazo como Dark Souls o Cuphead que te incita a reintentarlo tantas veces. Y en fácil fue tan fácil que aburrió. Creo que simplemente no estaba en el mood de un juego tan exigente, pero al fin y al cabo me aburrió.
Flopado
dam iz goooood
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Where this game's players are, estimated from review languages.
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