
Welcome to helm! Steam and Metal — scroll shooter in the steampunk world. Hordes of steam enemies and huge bosses are waiting to be destroyed. Spectacular levels of handcrafted pixels waiting for someone to pass through them. When there are too many enemies — just shoot 'em all up!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An enjoyable bullet hell game, not unduly hard on the normal setting, with aparodic, self-referrencial steampunk setting/plot. The dialogue is outrageously histrionic and hilarious--whomever wrote this has a great command of the English language and 19th C. style. there are eve nods to shoot-em-ups like Zero Wing and Star Castle and some referrences that I know I'm not getting. Graphics get the job done nicely; there's even a stylishly illustrated intro and ending sequence. The biggest frustration is the controls, and I'm kind of miffed at the developer for not giving us the option to reassign keys. Space bar is always shoot, and on a lot of laptops, whether you use the arrow keys or WASD, at least one will be on the same circut as the space bar. In other words, you can simultaneously move up left, you can move up and shoot, and you can move left and shoot, but if you try to move up-left and shoot the keyboard won't acknowledge the last key you pressed. The simple solution would be to use the mouse, only this game's mouse movement feels imprecise, sluggish and then erratic. The best way to play it, then, is use WASD/arrow keys to move and the mouse button for your primary weapon. You'll loose the odd life by accidentally moving the mouse, is the only downside. I imagine playing it with a gamepad would be fine. This isn't hardcore bullet hell, and if you've played some shmups you'll probably beat the game within one to two hours. Steam and Metal aims for the style and length of old arcade or console shmups, with the intent that you want to periodically replay them. I would say the gameplay is fun enough and the dialogue funny enough that you will. Certainly worht a dollar, and I wouldn't mind seeing a sequel.
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This intense action game combines shooting and platforming as players battle robotic enemies. Upgrade weapons, dodge attacks, and complete challenging levels. Its fast-paced gameplay and futuristic setting create an exciting, adrenaline-fueled experience.
Warning: This isn't your traditional bullethell/shmup. Imo this is predominantly an on rails precision parkour (the really unforgiving frustrating kind, some parts really felt the same level of BS that Unfair Mario can be.) Anyway, it requires tight controls as a result, but then, it doesn't feel tight, and sometimes you feel it moves too fast but then at the same time too sluggishly. I've never played shmup where I repeatedly failed to take down all ships, and certainly not on the first level that is how slow you are, already making it feel lackluster especially when you're used to actual good shmups. There is also a garbage mechanic of needing to hold down a button to charge to fire a missile on eventual release when done charging where the timer for it to be ready is in a spot on the screen you cannot afford to glance at most of the time. Just let us shoot a rocket in lieu of the bomb we often get in shmups. Why this added nonsense? It's not fun. At least, this game is not fun to me. I love shmups and I never get mad at dying in them, due to like failing to weave through complex bullet patterns and such, but this game pissed me off. Level 2 is some grade A bs if you ask me, and I can only imagine it gets worse and worse. I can't tell ya cuz I ain't suffering through that just to beat this lackluster game where there's so many good ones in my library. I'm good bro, thanks.
As shmups go this is way on the easy side. I got it on sale for a buck and I think you can get 2-3 hours of fun out of it. I can recommend it for beginners to the genre if you can find it on sale again ^^
와 나 스팀게임 거의 600개잇는대 그중에 거의 제일재미없다
首先l在游戏机制上显得相当平庸。它试图将蒸汽朋克与金属风格相结合,创造出一个独特的游戏世界。然而这种结合并没有带来令人惊艳的效果,反而显得有些生硬和不协调。游戏中的操作手感也不尽如人意,玩家在控制角色时常常感到不流畅,这大大降低了游戏的可玩性。 其次游戏的画面表现令人失望。虽然在宣传中声称拥有精美的画面和细腻的纹理,但实际效果却远未达到预期。游戏中的场景设计缺乏想象力,色彩搭配也显得单调乏味。角色模型更是粗糙不堪,缺乏生动性和真实感。这样的画面表现,无疑让玩家对游戏的品质产生了怀疑。 再者在音效方面也存在明显不足。游戏中的音效设计单调乏味,缺乏层次感和立体感。背景音乐虽然具有一定的节奏感,但过于单调,无法为游戏营造出紧张刺激的氛围。这样的音效表现,让玩家在游戏中难以沉浸其中,影响了游戏体验。 最后剧情设计也令人感到失望。游戏中的故事情节缺乏深度和吸引力,角色塑造也显得单薄无力。玩家在游戏中很难对角色产生共鸣,也无法对故事情节产生浓厚的兴趣。这样的剧情设计,使得游戏整体显得平淡无奇,缺乏吸引力。 综上所述,虽然试图在Steam平台上创造出一个独特的游戏世界,但其在游戏机制、画面表现、音效以及剧情设计等方面都存在明显的不足。对于追求高品质游戏体验的玩家来说,这款游戏并不是一个理想的选择。希望开发者能够从中吸取教训,在未来的作品中做出改进,为玩家带来更加出色的游戏体验。
we need chinese and cloud save and Keyb set. 没中文就算了,不能改键位我真的会谢,先差评了。游戏本身放30年前肯定是不错的。本平台,支付宝红包,自定义包入的本体约5元,目前就这,看以后追评。
FIASCO have a fun
kar ettiriyo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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