
Stealth Labyrinth is a first-person shooter game based on stealth mechanics. In a sci-fi labyrinth, the player must proceed, room after room, finding the right way until the end, before the time is out and everything explodes and avoiding all guard robot.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Given I paid $3 for this game it's unusual that I am giving it the thumbs down as value for money is usually my primary criteria for recommending a game. Game development is a creative medium and as long as I'm not being ripped off I prefer to experience as many different creative works as I can. The issue here isn't that the game lacks content for your money... It's just that minimal effort has been put into preparing the content for consumption. It's not buggy as such... The one actual bug I encountered was two layers of text overlaying on top of either other so neither was readable... But in some ways it's worse then buggy. When I came to write this review I went back to the store page to make sure the game wasn't actually in early access. When doing so in addition to seeing it wasn't, I also noticed that the "about the game" section on the store page details the back story for the game. If you plan on getting into it make sure to read it there as you wont see anything to do with the story within the game itself. The game is utterly useless at communicating anything to the player. The tutorial is full of floating lines of text which are writen in broken and at time incomprehensible english. That's if the game attempts to communicate to you what you are supposed to do at all. A complete lack of forethought means it's possible to get stuck and unable to proceed in the tutorial in the process of simply trying to figure out the controls. As an example, midway through the tutorial you will enter a room upon which a text popup will tell you that you need to use night vision to proceed. There are sever things wrong with this. The first is it is a completely arbitary requirement for proceeding, you can clearly see the path to the exit without nightvision and nightvision doesn't do much to improve the visability anyway. Dumber then this is the fact while you need to use night vision to proceed, the game does not tell you how to use night vision. I'll save you some time, it is a secondary ability bound to the right mouse and you need to switch your secondary ability to nightvision to use it. The game will not tell you it's a secondary ability, which controls to use, or even that you need to switch to it from the default ability. But here where it really gets stupid, using your secondary ability uses up "battery power" using the wrong secondary ability 3-4 times before switching to night vision means you wont have enough power to activate it and unlock the door to the next room. For added irony it is the next room that you can no longer access which is the first place where you can recharge your battery. So you have to quit and restart the tutorial. As a VR experience all these frustrations are amplified by the fact text is hard to read in the first place, you can't see your actual controls when trying to figure out what button does what and parts of the UI are blurry and vague. I never figured out how to properly inturprate what I can only assume is the health meter and I still don't know what the majority of the secondary ability icons were supposed to represent as you just can't make them out. The low fidelty of the models and textures in the game certainly doesn't do it any favours in obscuring the distracting screen door effect either. The look to aim works rather well but I will say games doing this need to allow you to select which hand you hold the gun in or more to the point which eye you hold it up to. I am utterly right handed but I am however left sighted. This means I hold scopes up to me left eye, use a left handed bow for archery to sight the arrow etc. and this made it super painful to aim the ironsights/scope of the gun given it used the right lense as the center of it's pespective. That all said I think I need to express what the game did do well. The scoped "visor" display effect is an interesting and apparently effective way of making a more immersive first person pespective VR experience. Also props to developer for having the courage to actually make VR experience based around standard and proven WSAD keyboard and mouse control mechanics. I didn't experience motion sickness and if more people are going to get over VR sickness they need more experiences like this that allow them to to get used to it. The game does however need more controller support. No keys are rebindable in any control scheme and it would be nice if you could use the vive controllers even without motion tracking. The fact that I'm qualifying the positives with "but it still needs" really says it all... For $3 it's hard to complain, expectations are pretty low for that price point... But this title still deserve the complaining not due to lacking content but due to lacking any level of polish. It needs QA testing and heck, proof reading. You can play it without VR but even at $3 I wouldn't waste my time with it. As a VR experience it has some value, mostly due to the lack of competing products at time of writing... But it still needs a lot of refinement, both as VR product and simply as a product.
This game gets an immediate not recommended on two accounts. First there is no way to rebind keys. Automatic No in my book for any PC game. Second is VR specific and that is aiming is locked to your neck. There are no options to decouple aiming from your vision to your mouse. Immediate refund, this is not a VR game. This is a flatscreen game dumped into an HMD.
"Stealth Labyrinth" ist ein FIrst-Person Stealth Shooter. Die an den Haaren herbeigezogene Story führt uns in ein Science-Fiction Szenario, in dem wir uns von Raum zu Raum rätseln. Unsere Gegner, von denen wir möglichst nicht bemerkt werden sollten, sind recht aufmerksame Roboter. Auch bewegliche Laser stellen Hindernisse dar. Mit unserer Waffe können wir zwar auch die Gegner neutralisieren, effektiver aber ist es, etwa Lichtquellen zu zerschießen und dann uns durch die Räume zu schleichen. Auch ein paar Spezialfähigkeiten hat unsere Waffe drauf, wie etwa die Gegner durch Markierungen anzuzeigen. Das eigentlich gute und durchaus unterhaltsame Konzept und das durchaus passende Setting werden durch ein nerviges Gameplay konterkariert. Manchesmal bleibt es kryptisch warum die Gegner einen bemerken oder auch was unsere Waffe eigentlich so genau macht und tut. Auch das Tutoriallevel hilft da nur bedingt, vor allem auch deshalb, weil man schon hier an einem Punkt einfach fragend hängenbleiben kann. Spaß kommt so nur sehr bedingt und sehr kurz auf. [h1]Wertung:[/h1] 6/10 Atmosphäre 3/10 Story 6/10 Grafik 6/10 Sound 4/10 Spielmechanik 2/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Zu unklar, zu ungenau, zu unspannend. [h1][b]4/10 Gesamtwertung
Не витрачайте свій час та гроші. СЛАВА УКРАЇНІ!!!
flooded my jockstrap
the game is beautiful, and does its job as it should. VR mode is fantastic and fluid at any point of the game! The game is a stealth first person where you have to get out of the maze, basically is a trial and error and you will find many enemies on your path. Graphically it is very pleasant and there are not too many things to see that might confuse you from your goal. a must have for owners of oculus rift or htc Vive!!
[h1]A First Person Shooter / Stealth VR Game[/h1] https://youtu.be/SSeU6VQltZE + Interesting stealth elements / gameplay. You can destroy lights to conceal yourself in the dark, and use a stun gun to shoot out cameras and sentry robot guards. + Pretty good level design. Each level seems to be a rather huge map / robotic facility that is filled with dozens of varying rooms to explore. + The Terminator-like design of the guard robots can be pretty intimidating and somewhat scary at times when they come around a corner. + Multiple stealth abilities, like seeing electronics through walls, night vision, EMP blast, and so on. - Very limited ammo / ability charge causing you to be extremely conservative. Typically, if you run out of ammo you are screwed. - Overly challenging... It seems like you get detected from overly long distances, and die extremely quickly - No context, story, or characters.... the goal just seems to be collect data without dying... - Feels repetitive, mainly due to the difficulty and that you will be replaying the same area repetitively while not making too much progress as you will die a lot. - You apparently can not play with a controller without a VR headset - Lacks ambient sounds / music, very quiet most of the time
best experience this world has to offer to humanity
Cool game! A little bit hard but honestly funny! The union between a stealth experience and a maze to solve... very interesting. I recommend it!
[h1]Tested on the Meta Quest 3 using link cable using Xbox One Controller[/h1] [u]Neutral recommendation.[/u] I actually think this could have been a very good game, but it plays like 2016 VR and feels out-dated in 2025. It does NOT support motion controllers. You have to use a gamepad. It's also head-gaze based aim. Worst of all, the aim is not accurate unless you close one eye!!!! Lastly, you can't re-bind the controls and they feel awkward on an Xbox One controller because the aim and special ability are both on left trigger for whatever reason (could have used directional pad or push in joystick). Still, despite that, the game is actually kind of cool. It's a maze and the whole thing feels generic, but the concept is just so cool and would have been perfect for VR if it had just been fleshed out. Unfortunately, it feels like a tech demo. Flash in the pan with no real substance behind it. Just a what could have been type of deal. Still, impressive for only $3 bucks. [b]Rate 5/10. Someone could just build upon the wreckage here and make a good stealth game for PCVR.[/b]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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