
A sci-fi sandbox MMO where players explore galaxies, hunt aliens, and form corporations to combine forces for larger opportunities.
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Languages: English
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This is like if Terry Davis of TempleOS fame made an MMO. I'm intrigued and deeply, deeply unnerved by the whole affair. The music goes from appealing to creepy, the art style is weirdly uncomfortable, the UI and controls feel like they were designed for fans of VIM. This game is like the sort of game that'd be in the background of a movie, one where they don't want to show a real game so they have the art department whip up something that kind of looks like a game. This is that game. There's everything you'd expect in a space MMO, combat, PvP, trading, exploration, even corporations, but all of it feels so weirdly implemented, like it was added without knowing *why* a game needs those things. This game has a certain charm about it that keeps you playing, even though you don't know *why* you keep playing. It's lacking in any meaningful progression other than "number goes up", there's no ships to buy, no plot to follow, no reason to build stations, yet somehow you can't stop playing it. The dev has been working on this game, or precursors to this game, for near as I can tell two decades. This is the cumulative result of two decades of work and whilst I applaud him for the effort and sheer stubbornness, I'm just not sure I understand how it is as it is before us today. I wholeheartedly recommend you try this game, just to peer into the strange, unsettling, confusing world of what is by and far the weirdest MMO I've ever played.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
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Very good game, i wish there were more people playing. It's a little hard to get into it, but the challenge to learn the game is nice. The first few minutes, you will be lost for sure, but the tutorial guides you through the systems. PLEASE use the "E" key for "enlightenment Tutorials" if you are new to the game! You can also use the "?" key for a cheat sheet. After about 2 hours, you should have a basic understanding on how to quest, hunt and build. There is no perfect guide to be good in the game, you need to find your playstyle and optimize it, The discord and the ingame chat can help you, if you encounter any problems or have any questions. With more people coming, there will be more competition and that will make the game much more fun in the future. :)
Game is difficult to learn, but very fun once you understand. Explore space, trade goods, build a drone army and kill every alien you can!
The good: FREE (for now) MMORPG WITH NO CASH SHOP AT ALL! This game looks to have been in development for 7 years. Very well polished and no bugs! Based on old school MUD's, every action is done using the keyboard. Intrinsic reward based. Core gameplay loops are very fast paced (no delay between actions!) lots of space to explore. The bad: Graphics are all very old school so would not be appealing to most people Controls are all keyboard based and is a bit confusing at first. and the biggest issue... The mid to endgame is entirely based around Emergent Gameplay. Considering you can get the best ship, with enough drones to kill any level NPC, within about 10-15 hours gameplay max, this happens very fast. All that is left to really do is grind NPC's that provide 0 challenge, looking for wormholes to different higher level galaxies that you cannot go to unless you grind to get to the level required. build space stations and bunkers to block off certain areas of space to "claim" them... thats about all. The problem with this is that when there is no player base, it can all become very boring very fast. Conclusion: This is a very well thought out game with no scope creep, amazing gameplay loops, still updated. If the game had more players to roleplay with and have life to the game, I could see it being amazing, but with no story driven narrative at all, it would be difficult for players to stick around long enough to see that happen. all that said, its free, and fun so give it a shot! Quick Start Gameplay Guide! A. Hold down "C" to auto trade between the 3 resource stations for quick profit! B. Use "X" then "/" to fly to a planet with resources and a resource station and then use X a few more times to strip mine a planet of all resources and sell to station for profit and repeat! C. Use "S" then "/" then "S" to buy neutral drones which are the main attack/defence power item in the game. D. Once you have a few thousand drones, you can scan your area for enemy ships with the "F" key and press 0 and type enemy Coord's to fly to a specific one or use "/" to fly to the strongest enemy on list and attack Option D would be the fastest way to level in the game which gives you access to different star system wormholes to farm more in game currency.
Poor man's EVE? Looks and plays like a MUD / Telnet RPG game. Starts off really rough with tons of text serving as tutorial (though at least the game has series of beginner missions to introduce you into the basics). But eventually you realize that you can essentially make progress in just few key presses and finally the game might start to click.
I was going to give it a negative review, but then I noticed I played for a whole hour, yet it felt like 15 minutes. Edit: After playing a while longer I feel like this game deserves a deeper review. I stumbled upon this game while trying to find a neat space sim after getting burnt out on starsector. I came across this, and downloaded and played it despite telling myself I'm not touching an MMO. For the first 30 minutes I had no clue what I was doing, HOW I was even MOVING, and what the goal is. I knew one thing: Combat is done through drones, and I need drones to attack aliens. I had no drones. This was a problem and the goal was to find a solution. Eventually I'm on a planet with a station on it and I spam X to get cash and xp. No drones though. On this planet were a few million neutral drones. I press S after reading some guides and voila! I can buy 1000 drones per 1 weapon + 1M$. And the rest is history. The history: I hunted aliens for their ships and slowly increased the amount of drones I had until I exceeded 1M drones, built a bunker and moved some planets around. Then I messaged Sigillus, an experienced player and we played this game together for a while, shared intel on boss aliens and so on. It was really fun. This game is unlike any other.
Oyuncuların galaksileri keşfettiği, uzaylıları avladığı ve daha büyük fırsatlar için güçlerini birleştirmek üzere şirketler kurduğu bir bilim kurgu sanal alan MMO'su.
[quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no populated servers. This multiplayer-only game cannot be played as intended.[/quote] This is an incredibly overambitious MMORPG that delivers extremely badly on every promise it makes, resulting, in a surprise to nobody, a game with more developer hours than player hours, and as SteamDB faithfully shows, no players. The concept is great, it's EvE online but with a tiny fraction of the features, with worse graphics, the same level of PvP toxicity, and a UI that makes the original EverQuest look like paradise. It's pretty clear why this was such a failure. For starters, EvE online already exists. Definitely a great idea for amateur developers, before hammering out their first bit of amateurish code, to just take a quick look around and see if someone hasn't already done your game 19 years earlier but better in every respect. Really great advice, that. I'm going to ignore it and make "Mass Effect" with RPG Maker. I'll surely make millions from that. So, Starship Traders MMO is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. The graphics aren't great, very low quality assets, too much text, no user friendliness. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. I do think it's worth calling out that I couldn't find any toxic monetisation (even EvE has plenty of that), so I think some kudos to the developer for making a genuine game. That's highly a respectable intention and a service to gamers and the gaming industry. Unfortunately just because it's genuine doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Can't sign up the code process when system ask you to setting, the UI is chaos and hard to use.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.