
Mine and craft your way to orbit, build your own starship and explore a vast, dangerous galaxy alongside your crew. For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 9 → 1/day in the week after.
About
A crash left you stranded on a planet. Mine and craft your way back into space, build your own starship and explore a vast, dangerous galaxy alongside your crew.
For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
- Mine and harvest resources, craft better gear, and build a hovercraft to explore the surface.
- Scale up production with an assembler, arc-furnace, and H2 farm. Meet the growing power demands and design an efficient inventory network.
- Build your first spaceship and reach orbit! Explore the starting system to acquire a faster drive and better weapons. Manage fuel and oxygen.
- Defeat the pirates blocking the Stargate. The galaxy is now yours to explore!
- Stretch bricks to the perfect shape and blend grid sizes from 0.125m to 32m to create anything from small starfighters to massive dreadnoughts, mechs to space stations.
- Paint everything and apply decals to make your builds truly personal. Share on the workshop or explore the thousands of creations made by the community.
- Engineer intricate cockpits, landing gear, and turrets using sliders, rotors, hinges, and pistons. Design the perfect interior for you and your crew down to every detail.
- Use systems like artificial gravity, life support, mag-lock, and shipyard. Wire everything together and trigger logic with event gates and sensors.
- Pick your fights: liberate sectors from pirates in the outer rim, or defeat factions for control toward the core. Come prepared!
- Visit space stations to trade goods and take on missions. Build the right ship for the job.
- Be the captain: hire crewmembers from several colorful alien races.
- Fly seamlessly from orbit to surface, explore planets and asteroid rings. Find your own place in the galaxy!
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game. Yet, there are lots of game breaking bugs. Steam mods also sometimes don't load or maybe they are for specific instances like survival only or something. I could only get rifle blue prints to load but those are game breaking. So , don't spawn weapons. Then came the game breaking bugs i noticed as well, F4 , "third person view" in hangers will randomly be blocked by invisible barriers or you'll clip through a floor . In my case, i clipped through the elevator floor. I'll rate this up when these get fixed but right now it seems this isn't getting the work it needs. The bp bug seems to be far back as 2023. Game has been in EA since 2020.. *SIGH* Not even starter ships for creative just in case mods don't work. So there no starer ship to buy. So you can't do missions. Its a really sad state to be selling a game in.
A shallow clone of other, better space survival/exploration games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is great but I would love to place workshop ships in survival mode for material cost, I'm unable to play because my ships looks like flying minecraft houses and my building skill is ♥♥♥♥♥♥ as hell. This game would be 10/10 with that feature
Please add controller compatibility, i cant play because i play on steam deck... but i've seen videos of the game and thought it was awesome, but than the controller support i think its a great game
OMG please I sincerely hope for the best for this game. Please help my give up my Emshearean Gramatic Saliva addiction. You already have less bugs than the mentioned game I can't seem to let go of. So stoked for what is done so far.
Survival is really grindy and the weapon system is really simple at the moment (currently slated to be reworked), but overall it's a fun game and an experience I enjoy more than Space Engineers
This is too early for early access. Way too unpolished,.
This game is amazing and beautiful! I am blown away by what this game actually offers under the hood. starting out, is a fairly regular survival craft style game, the tutorial throws itself at you perhaps a little haphazardly, but everything it tells you is revisit able and its really not a problem overall. but this game has many secrets that reveal them to you over time that suddenly make me just WOW! while at first you can expect to be scavenging basic resources, being led down loose objective paths, and even given systems tabs that help you guide into "what to do next" you don't necessarily have to accomplish them I don't think. But they give you a wonderful kickstart into the core of the game. I'm actually impressed by the layout and game theory used here in the design/pacing of the player progression! there is a full on help guide with manuals on pretty much every system, and little video clips showing you how to do everything, I found myself consulting it in order to figure out how to easily setup my first hydrogen extraction system.in a lot of games you just figure it out, and you can do that here too, but if you just want to speed ahead the help/info tab has you covered! so the part that has actually blown me away, and makes me just jaw drop to the floor: not only does this game simulate oxygen and such. it has logic, and a lot of options, plenty of sensors and mechanical components (enough to do practically anything it seems) but what truly shines for me: I did a slight bit of exploring, found a ship wreckage and to my surprise, when I looked at it with my logic tool equipped in hand, I could see all the pathing and everything. the game literally shows you in example form how a ship might actually be hooked up, and if you simply 'follow the wires' you can figure out what each system was/is supposed to do, how it functions, etc. even better some things it seems are intentionally left unhooked, like a massive door and panel of switches besides it. so my curiosity got the better of me I hooked it up, realised I could probably hook up a nearby warning indicator and then I found out I can send myself a warning to my HUD when "door OPENED" (wouldn't want that happening in vacuum of space) it made me smile so much because I don't think I have come across any other game that truly makes learning logic/programming this easy! this is on another level, and I say this as someone who has played Space Engineers, Stormworks, Scrap Mechanic, TrailMakers, Stationeers and more! this game is single handedly the easiest to get to grip with logic systems, and encourages exploration. everything you need to know is in simple "follow the wire" simplicity. it wasn't a tutorial or anything that popped up yet somehow this ship taught me faster than so many other games that require most players to look up what AND/NOR/XOR etc gates do! and how they relate to the games own systems, but here its all laid out plain to see! I would dare say this is the most friendliest LOGIC system I've ever encountered! Also this games "lesser than" made me LOL! XD I also love the fact that it seems like you can just slap a few things together, I love how so early on you can unlock really cool traversal options like a futuristic hoverboard, or even something faster than that (with pro's and cons) that will have you wanting to make your own crafts in no time! the building system is a little unintuitive at first, but I have gotten used to it after a few hours! overall this is one of my new favourite games, I cant believe how amazing it is, and finally the little details, like the art on load is cute, the fact I can literally make myself into whatever character I want (am cat) and some basic color options too! everything just ties together so well, I cant recommend this game highly enough and I absolutely can not believe that this is just someone's dream come to life game, because it is a beautiful dream (thank you for sharing that vision with us all) it is definitely rough around the edges, it is early access after all, but this game has a heart and soul, and its very beautiful so far! edit: While the logic here is wonderful, simple and quite extensive on what you can currently do, its main uses are for while piloting a craft, or for doors, windows, cabinets, indication/lockout systems and other things! there are plenty of mechanical blocks to take advantage of, such as piston, sliding, hinge or rotor, but there are limits. while automated thruster based contraptions don't seem to be a thing, you can however create a speed limiter that uses the thrusters speed to cut the engine, or perhaps you could put a warning indicator up for low power/fuel. using mechanical blocks you likely can make automatic unpiloted creations, but they would be more for show and fun! what this game offers, and its main goals are phenomenal, it is super fun to play and tinker in, i love the survival aspect, it definitely scratches the itch! it wouldn't be truly fair to compare this to any other game, because each one handles something different better and this one is no exception! customisability, ease of access, and overall fun. space pirates, station NPC's that actually move around. I was building aboard a space station and just seeing people move past me felt so much more immersive and added this extra level of depth many other space games seem to lack! this game truly shines overall for me!
I've only just started playing, but I am blown away. A fully minable, destructible world, an assembler that automatically crafts materials needed for the final recipie, and hovercrafts that go WOOOSH! I can't wait to get into space. This is the kind of game I've been wanting to play for years. I'll post another review later if and when I build a space ship.
Ich hab das Spiel zum 2. Mal gekauft und gebs zum zweiten Mal zurück. Seit Mai oder so geht der Koopmodus nicht, es sieht noch immer sehr rudimentär aus. Es muss hier noch viel mehr rein, um einen Preis für über 20 € im frühen Zugang zu verlangen, zumindest mal der Koopmodus sollte reibungslos funktionieren. Die Renzension kann ich erst ändern, wenn ich es erneute kaufe und bis dahin müssen die folgenden Dinge auf jeden Fall drin sein und reibungslos funktionieren: Koop, aktive KI Fraktionen (nicht so wie in Empyrion!), deutsche Sprachausgabe (wie im Steamshop gekennzeichnet), keine Abstürze und grobe Fehler. Bisher ist es von der Idee her vielversprechend, aber da muss viel viel mehr kommen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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