
Explore alien worlds and launch Offensives against the Void as a member of the ESS Starseeker crew. Embark on timed Expeditions to investigate alien flora and fauna, upgrade your gear, and complete missions to save the Universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 886reviews | 58% | — | $590.1K |
| $29.99 | 332ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Frankly, my friend and I are addicted to this game. Yes, this is not Astroneer. System Era clearly said as much from the very beginning. I don't understand the players who are complaining about this game not having base building and so on. This was never advertised. What it [b]was[/b] advertised as is a game for Astroneer players exactly like me: someone who constantly wandered off on impromptu "expeditions", wanting to explore biomes, open EXO Research Aid containers, find cool stuff like portable smelters or QT-RTGs. Someone who really enjoyed the game's whimsical aesthetics and lore, and was hoping it would get developed further. And I'm getting exactly what I wanted out of this game! Even though this is still in very early access and only has one planet, Tephra, with two regions, there's already so much to do and experiment with. Different tools combine in unexpected ways, creating lots of funny opportunities to exploit local wildlife (don't worry, it deserves it for being so unrelentingly hostile - [b]especially[/b] the opportunistic Carrotlings). We constantly rush to redeploy ASAP and get more things done. The game is already fun solo, but of course it really shines if you're in a team of at least two - you can heal each other, complete each other's missions to dramatically speed progress, and yes, pass items to each other with zero restrictions. So if your friend is lucky enough to have a spare Glider or a useful mod, they can just give it to you - no level requirements, no "bound" items, just drop and take. In general, they got so many things right about co-op in this, it's clear this was made by people who were utterly sick of other games making getting it frustratingly wrong, and that is really promising. There are minor bugs, but I mean [i]really[/i] minor. One of my stickers (the dancing emote one) isn't tracking right it seems, and rarely I can get stuck on the loading screen when leaving the mission - not an issue since rewards are immediately committed on pressing "Launch" on extraction, and upon restarting the game after force closing it I load back onto the station with the mission debrief screen and all my loot and progress preserved. Everything else is shockingly polished, especially for an early access game and [i]especially[/i] seeing how many bugs Astroneer still has, it's almost like this is made by a different System Era. Performance is... surprisingly decent. This is UE5, but it seemingly doesn't do any upscaling (at least there are no settings for it anywhere) and yet on a 3060 Ti I get 80-100 fps at 1440p (with drops to 60 in some areas) and low-medium settings (textures on high). Astroneer looks sharper most of the time (other reviews say it's because this uses forced TAA, which I'm definitely disappointed by, and hope to see other options quickly), and this is what I'd like to see in this game as well, but overall performance is in a much better state than I expected at launch. TAA BLUR WORKAROUND: for now, I've set Nvidia Control Panel sharpening for this game to 100% and it looks much, much more pleasant. Something that needs to be pointed out separately: the movement is AMAZING in this game. You get a dash mod practically right away, you can roll, climb walls, get a glider, swim, get a boosted jump - it makes exploring really fast and fun, way better than Astroneer that felt clunky even on a hoverboard. Oh, and if you're stuck somewhere, you still have the terrain tool - got a mountain in front of you that you can't be bothered to go around (or because the way around is blocked by hostile animals)? Just dig a tunnel through it! I can't recommend this game enough if you're into co-op fun and like emergent gameplay. Don't listen to the negative reviews, they're clearly expecting the game to be something completely different and that's utterly unreasonable. I really hope System Era continues working on it and adding more content, because the potential is [b]massive[/b]. And if you just want to play Astroneer, then go and play Astroneer, it's still in active development and will most likely get even more content over time - Starseeker isn't and doesn't need to be Astroneer 2, it is its own thing and it excels at what it offers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good so far
не много наиграл, но уже могу сказать что все сильно хуже чем я ожидал... Давно хотел игру и вот решил купить. Итог: 2 раза прошел обучение (оно кривое и после прохождения был экран загрузки минут 15, я принудительно закрыл игру). далее зашел, снова обучение. вышел из обучения, нажал "играть" - "подключение к серверам" - "не удалось подключиться" - нажимаю "попробовать снова" - запускается обучение.. игра уж больно кривая даже для раннего доступа. Я попробовал еще пару раз зайти, но не вышло.. к серверу не подключается. игра, в которую не поиграть, это грустно. Попробовал еще раз пройти обучение, вечная загрузка была из за того, что у серверу не удается подключиться.. проходишь обучение, видишь "не удалось подключиться" и снова тебя кидает в обучение с начала. очень жаль.. ждал эту игры очень долго, в тесте хотел поучавствовать, но не смог по времени, вот купил и даже поиграть не могу. Просто трата денег. Не советую.
i think the diffrent varieries of the gameplay madde it feel nicer and more refreshing than other games although i do still still like the original astroneer better
There is a lot of bugs, but that's because its still in early access which is fine. For an early access game, this is really impressive and i will keep playing it in the future! I can't wait to see what is added in the future! P.S. Be nice to the devs, this game is a work in progress still. -Noob7813
We found so much in the stars! I had a wonderful time playing and streaming Starseeker as part of an early creator look from Devolver Digital! The game does a great job of capturing the feel of the universe of Astroneer! The gameplay loop is fun. Get missions, gear up, head to surface, do mission objectives, return to station, turn in mission objectives, get better gear, repeat. The graphics and sound all fit perfect for the world. Super excited to see more as SES expands the content in Early Access!
Pretty disappointing. Not recommended.
#-What was good? If you like Astroneer or not is not that important to the game. I was Astroneer very early and i prefer a less Sandbox or simulation game like Starseeker. Here you cant cheat or god mode that easy and you can better compare your efforts. Like anything before from those great devs & artist the two maps/worlds were really made with a lot of heart blood. #-What was extraordinary? The way the creatures react and, in some cases, pursue you for kilometres. At times, you could really sense the emotion of an angry creature. No other game has ever captured that so well. And I’ve played plenty of games on plenty of platforms. What worked less well? Before each mission, you have to wait a minute and sit through the same old loading sequences – which eventually get boring – and which you can only skip partially, if at all. That really wastes time for every game, and in a way, it’s playing time that isn’t really playing time. If, like me, you’ve played for 70 hours – that’s 4,200 minutes – and each game lasted an average of 20 minutes, then I’ve played at least 210 games and wasted one minute plus a minute’s waiting time each time. That adds up to 7 hours of pure waiting time. That’s simply too much. #-Bugs: Given the size of the map, there are surprisingly few major glitches. -Graphic objects floating in mid-air or jumps that land in an invisible area. Side-quest locations awkwardly positioned on top of a plant. Side quests that are poorly explained, or where the indicators or exactly what needs to be done are unclear. -The resource indicators aren’t exactly the most reliable either. #Annoying: -Unexpected server-side interruptions cut off the connection in the middle of the game. -Some items break far too quickly and, as things stand, you can’t repair them. If you had the location data before you got the blueprint for the glider and sold it because you simply didn’t realise it would become important later on, then you’ll never be able to build the glider yourself. I found it by chance in a crate, but even after I repaired it when it broke, the mission to build a glider was never completed. I also think it’s nonsense to require resources that are no longer available – resources that, after a certain amount of playtime, shouldn’t be in any player’s possession anyway. #- Bug or feature: As soon as you select certain missions, it feels as though precisely THESE objects have virtually vanished – 0 Field Mission, Pineapple and others. The landing points are also always chosen as inconveniently as possible, so you end up wasting a fair bit of playtime having to travel right across the map just to complete the mission. Why not make the landing points optional? Perhaps not all of them, but maybe a selection? #-Conclusion: -It’s an Early Access game. -I don’t usually like playing against other users and would prefer an offline version. Nevertheless, I bought the game because of Astroneer, as the artists and developers are simply brilliant! -Like all Early Access games, it lacks a bit of balance and polish. It would be a bit more fun if certain things weren’t so severely limited, such as the glider’s lifespan or the high energy requirements for flight distance. It’s also unnecessarily time-consuming to have to travel across the map for every mission. The lack of in-game guidance to help you make progress. =>I don’t think you can get better value for money with any other game. If only because you can really feel just how much soul, passion and joy the whole team has put into it. 😘
ASTRONEERと世界を共有する、ASTRONEERとは全く違うゲーム。 基本的にはミッションを受けて惑星に降り立ち、ミッションをクリアしたり素材を収集し、酸素が持つ30分以内に帰還する。 そして報酬で新たなスキンを購入したり、新たな装備を作って再びミッションを受けて……の繰り返しである。 序盤はできることが少ないので、よくわかんないしなんかつまんないかも~と思っちゃうかも。もうちょっと!もうちょっとだけ進んだら装備が増えるから!もうちょっとだけ! 強制マルチプレイなので完全にソロで遊ぶことはできないが、クロスプレイをオフにすれば(残念ながら)全然人がいないのでシングルプレイ気分を味わえる。 PvPではないので、よほどのいじわるさんと出会わなければほかのプレイヤーに邪魔されることはない。 協力激推しゲームなので樹脂やらコンパウンドやらの資源の取り合いは起きない。採掘現場の近所にいると自動的に自分のインベントリにも素材が入るので、この際協力してさっさと取りきってしまう方がいい。 その辺に落ちている箱の中身も、ほかの人と共有ではないのでたとえ鍵付きのものでも取り合いは起きない。なんて優しい! マップ上には敵対生物も存在しており、ちゃんと殺しに来る。一撃が強すぎる! これの対処法は一応チュートリアルでも触れられるが全然実践的ではないのであんまり役に立っていない気がする。 チュートリアルが不親切だったり、UIがわかりにくかったり、挙動が怪しい時があったり、鞄もストレージもちっちゃい!だったり、マップとピンが微妙に不便だったり、カメラ距離が微妙だったり、Tabで開いたインベントリがTabで閉じなかったり、頻繁にバグが起きたりなどそこそこ文句を言いたい部分もある。(価格もちょっと高いしね!) しかしまあ…まだ動き始めたばかりの早期アクセスゲームではあるし、現状を見てプレイヤーの意見を取り入れようとしてくれているようなので今後に期待。 ロビーがやたらと広くて移動がちょっと大変なのも、今後のコンテンツ拡充を見越してだと信じている…… サービス開始直後あたりのサーバーの重さみたいなものは今はもうほとんどない。 プレイヤーがいないからとかいう悲しい理由が頭をよぎるが……………… 私は結構楽しんでいます。 仕組みは脱出シューターみたいだけどかなりリラックスして遊べるので、出かけてはアイテムで鞄をぱんぱんにして帰ってくるのが好きな方にはおすすめ。 フレンドじゃない人とのゆるいつながりみたいのも楽しめるかも。 収集してきた資源を使ってもっと様々なものをクラフトできたり、資源の使い道が増えたらいいのになあ🥕
性能使用优化堪忧,整体操作手感很怪,全极低凑活玩吧。 沟槽的爬墙吸附,挖个上坡走两步就挂墙上宴请八方了。 填土喷口填不明白,搞个破柱子给策划当坟包吗,原样搬astroneer的地形工具很难吗。 怪数值给的比较高,加上服务器延迟不稳定经常被击倒。 击倒碎装备锁装备格子还不让换纯沙壁。 服务器断联重连铁连不上,退出重进算失败背包清空,平均2小时掉一次,消磨玩家耐心,SPA水管重造3个,滑翔翼造2个了。 背包模组不让叠,材料要的多,坏了不能休只能卖废品,加成蚊子腿。 稀有资源难获得,凑齐了造个装备做任务掉个线就全丢,重新刷去吧。 总体评价:建构去折磨自己吧.jpg 配方需求不调少,高级插件没保险和维修方法,怪物强度不调整,不建议入手,等版本更新看看优化怎么样再说吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $590.1K | 1.2K | 87% | $6.99 | |
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| $590.3K | 959 | 44% | $19.99 | |
| $589.5K | 566 | 93% | $29.99 |
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| $2.3M | 2.3K | 63% | $29.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.4M | 42.9K | 47% | $29.99 | |
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