
Explore alien worlds and launch Offensives against the Void as a member of the ESS Starseeker crew. Embark on timed Expeditions to investigate alien flora and fauna, upgrade your gear, and complete missions to save the Universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 886reviews | 58% | — | $590.1K |
| $29.99 | 332ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dead game
This game may not have a lot of players right now, but I have fun gathering stuff, crafting new gears, working with other Astroneers, and especially getting a follow-up to Astroneers Story. Mind you, this game is NOT Astroneer, and was never advertised as such, and for what it is, it's amazing, especially since more and more stuff will be added!
Look... I like this game. It took a few hours for me to "get it" but what's here is fun and has tons of charm. The way the limited inventory, the crafting system and the different resources in different locales interact reminds me a lot of Astroneer (in a good way). Also this game has so many little details: from how the carrots get scared when you throw them to the info boards in the main hub that show what different players did on a mission. The only weak part so far are how interesting the missions are and how the game still feels a bit bare-bones progression-wise. This is not Astroneer 2 but the devs never said it was. Whats here is fun and there is enough of it where I am happy with my purchase though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I HAVE SEEN MANY BAD REVIEWS ABT THIS GAME The revs made me rly pessimistic.... yet however the game is now the concept has potential in the future for new interesting stuff a combination of astroneer and no man sky, and a planet you can have to build and stuff would be a cool feature the- recommended review is a neutral one , i cannot give an opinion so far
its not nearly like the original astroneer and thats a good thing! I love this
No this game is not worth the price. It glitches and moves the camera around when your not touching any input. The monsters are to aggressive and there is effective way to deal with them. The mortar mechanic in game is doesn't allow for tracking back to the source to disable and will kill players unfairly.
good game to play alone or with friends. it has an easy concept but it still is a little grindy. Its fun and a boredom buster. 100% recommend!!!!
なんといえばいいのか このゲームが出たことで前作のAstroneerまで死んじゃった感じ どうしてこうなった、としか言いようがない 強制オンラインが本当に嫌 だって知らない人と遊んでも楽しくないし パーティー汲む必要ない程度のco-opなら、そもそもオンラインの見知らぬパーティー制度いらないよね、みたいな なんかやってることが中途半端で萎えちゃうし 何よりだめなのが拠点が広すぎて歩くのめんどい そもそも拠点づくりが楽しいのに何でしんどい物資集めに振っちゃったんだろ
Frankly, my friend and I are addicted to this game. Yes, this is not Astroneer. System Era clearly said as much from the very beginning. I don't understand the players who are complaining about this game not having base building and so on. This was never advertised. What it [b]was[/b] advertised as is a game for Astroneer players exactly like me: someone who constantly wandered off on impromptu "expeditions", wanting to explore biomes, open EXO Research Aid containers, find cool stuff like portable smelters or QT-RTGs. Someone who really enjoyed the game's whimsical aesthetics and lore, and was hoping it would get developed further. And I'm getting exactly what I wanted out of this game! Even though this is still in very early access and only has one planet, Tephra, with two regions, there's already so much to do and experiment with. Different tools combine in unexpected ways, creating lots of funny opportunities to exploit local wildlife (don't worry, it deserves it for being so unrelentingly hostile - [b]especially[/b] the opportunistic Carrotlings). We constantly rush to redeploy ASAP and get more things done. The game is already fun solo, but of course it really shines if you're in a team of at least two - you can heal each other, complete each other's missions to dramatically speed progress, and yes, pass items to each other with zero restrictions. So if your friend is lucky enough to have a spare Glider or a useful mod, they can just give it to you - no level requirements, no "bound" items, just drop and take. In general, they got so many things right about co-op in this, it's clear this was made by people who were utterly sick of other games making getting it frustratingly wrong, and that is really promising. There are minor bugs, but I mean [i]really[/i] minor. One of my stickers (the dancing emote one) isn't tracking right it seems, and rarely I can get stuck on the loading screen when leaving the mission - not an issue since rewards are immediately committed on pressing "Launch" on extraction, and upon restarting the game after force closing it I load back onto the station with the mission debrief screen and all my loot and progress preserved. Everything else is shockingly polished, especially for an early access game and [i]especially[/i] seeing how many bugs Astroneer still has, it's almost like this is made by a different System Era. Performance is... surprisingly decent. This is UE5, but it seemingly doesn't do any upscaling (at least there are no settings for it anywhere) and yet on a 3060 Ti I get 80-100 fps at 1440p (with drops to 60 in some areas) and low-medium settings (textures on high). Astroneer looks sharper most of the time (other reviews say it's because this uses forced TAA, which I'm definitely disappointed by, and hope to see other options quickly), and this is what I'd like to see in this game as well, but overall performance is in a much better state than I expected at launch. TAA BLUR WORKAROUND: for now, I've set Nvidia Control Panel sharpening for this game to 100% and it looks much, much more pleasant. Something that needs to be pointed out separately: the movement is AMAZING in this game. You get a dash mod practically right away, you can roll, climb walls, get a glider, swim, get a boosted jump - it makes exploring really fast and fun, way better than Astroneer that felt clunky even on a hoverboard. Oh, and if you're stuck somewhere, you still have the terrain tool - got a mountain in front of you that you can't be bothered to go around (or because the way around is blocked by hostile animals)? Just dig a tunnel through it! I can't recommend this game enough if you're into co-op fun and like emergent gameplay. Don't listen to the negative reviews, they're clearly expecting the game to be something completely different and that's utterly unreasonable. I really hope System Era continues working on it and adding more content, because the potential is [b]massive[/b]. And if you just want to play Astroneer, then go and play Astroneer, it's still in active development and will most likely get even more content over time - Starseeker isn't and doesn't need to be Astroneer 2, it is its own thing and it excels at what it offers.
şuraya git şunu yap buraya git bunu yap sadece görevden göreve gezdiğimiz boş bir oyun ilk oyunda böyle bir durum yoktu base inşaası vardı otomatik farm yapmak için kurduğumuz düzenekler vardı bu tamamen görev odaklı bir oyun serbestçe takılsan sadece boş boş gezegende gezip kaynak toplarsın
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.1M | 3.1K | 63% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $973.4K | 1.4K | 61% | $19.99 |
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| $590.1K | 1.2K | 87% | $6.99 | |
| $590K | 963 | 65% | $19.99 | |
| $590.2K | 768 | 87% | $24.99 | |
| $589.9K | 1.2K | 88% | $13.99 | |
| $590.3K | 959 | 44% | $19.99 | |
| $589.5K | 566 | 93% | $29.99 |