
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень достойная и в раннем доступе. А если поправят моменты с автоматизацией и прочим - вообще огонь!
更新太慢了
Game has mad potential ,definitely not yet! Played a few hrs. seems material gets lost on its way to places not cool since it takes forever to get it mined, though i do like its real time effect, just don't want to see this one thrown out there to ultimately get abandoned. Well its bought and now part of my 1k game collection and 20k hrs. of play time, hope some mad updates start hitting, ill be waiting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich muss meine erste Bewertung tatsächlich etwas revidieren. Am Anfang war ich extrem frustriert, weil ich nach vielen Stunden Spielzeit Probleme mit dem Schiffsbau hatte und dachte, das Spiel wäre an der Stelle komplett kaputt. Nach mehreren Versuchen und einem neuen Spielstand hat sich das Problem aber gelöst und inzwischen funktioniert alles wie erwartet. Sobald man die Mechaniken versteht, macht Starminer richtig Spaß. Vor allem der Mix aus Schiffsbau, Mining, Forschung und Automatisierung hat mich total gepackt. Ja, das Spiel ist noch an vielen Stellen Early Access und an einigen Stellen könnte das Tutorial deutlich besser sein, aber das Potenzial ist riesig. Ich freue mich schon darauf, wie sich das Spiel in den nächsten Updates weiterentwickelt.
The game is fun but there's some issues. - Firstly, the AI stuff has got to go, the faces of the officers and characters are just offputting and should be replaced by actual drawings by actual artists. Now for the actual review: - The core gameplay loop of mining/ building is fun, but i feel like the tech tree is a bit lacking or not propperly balanced, before leaving the first area I had finished 80% of the tech tree and it did not take that long. This is because when you are actually using your materials you can quickly build very big structures/ a lot of money, enabling you to quickly get more stuff etc, a runaway effect. This is not a bad thing, but i think there should be alternatives to spend your materials/ money. Upgrades (I do see there being a button for it but it doesnt seem to do anything), you should be able to upgrade your items like mining lasers, weapons, RCS thrusters on the core nodes. This gives you something else to spend on making it less of an incentive to immediately go from T1 to T2 mining laser for instance. - There are some ballancing issues like the small cargo containers having 1/5 the volume of the WAY bigger T2 containers not even speaking about the enormous water storage still having 5 times that of the small one should be at least 15× or more for it to be worth using. - There is some bugs with my ship randomly breaking in two (it helps to make the ships thicker annd keep the heavier items closer to the center of rotation and lighter further away to reduce inertia, but still sometimes randomly happens. When this happens it doesnt break cleanly; it doesnt actually disconnnect, the broken off part tries to move back and drags your ship in strange directions and you're unable to reconnect the broken off piece it is also still part of the ships inventory so is clearly still part ot the ship. - There's clearly missing features like the trading ships doing seemingly nothing except for picking up and putting back containers but thats fine if it gets fixed before it comes out of early access. - The officers system is a good idea but should be earlier in the tech tree / cheaper so it doesn't become an afterthough late game, also there should be a system where the maximum amount of active officers is coupled to a ship and not an in total amount for all ships (could be coupled to the amount of core nodes on a given ship). Lastly you should be able to transfer them between ships/ delete them. - Missiles shouldn't auto detonate when the last enemy is destroyed, constantly my own ship is heavily damaged by new missiles being launched and immediately detonating when the previous set kills the enemy.
Runs stable, Very Relaxing, love it.
Tough early game...
Загалом дуже цікава гра: ви не тільки керуєте своїми кораблями чи станціями, а й можете вручну їх будувати, як захочете, прикріплюючи модуль за модулем. Я награв поки що лише 10 годин і, правду кажучи, навіть не маю армії, щоб боротися, лише починаю виходити на рівень будівництва. Якщо в гру додадуть фракції, динамічні ціни для торгівлі та інше, то це буде просто топгра. Чекаю на ще більше модулів, планет та іншого. Дякуючи нашим модерам, в грі також є українізатор
I like it a lot. Its a very slow pace space game. Some element could be added to help manage multi ship operations and other features like this, but overall very fun to watch the slow grind.
Скажу как есть. Я поражен тем, насколько эта игра превосходит любой другой ранний доступ, который я когда-либо видел, по уровню детализации, возможностей, вариативности и событий. Да, когда ты дошёл до потолка возможностей в текущей версии (patch 5) становится скучно, но когда у тебя есть возможность ощутить себя вновь школьником, которому папа привёз конструктор с металлическими деталями... ты просто можешь воплощать в реальность любые свои идеи по постройке станций, фрегатов, эсминцев, шахтёрских барж и вообще, чего угодно. Хочешь отбиваться от пиратов? Сражаться с волнами пришельцев? Копать, копать, КОПАТЬ руду? Ты это можешь. ТЫ ДОЛЖЕН КОПАТЬ!!! Это отличная игра с огромным потенциалом и искренне верю, что команда разработчиков или если это лишь один человек, они с этим справятся. Я верю в это.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 14.6K | 90% | $24.99 | |
| $2.5K | 3 | 67% | $19.99 | |
| — | 0 | — | — | |
| $4M | 3.6K | 73% | $34.99 | |
| $266.6K | 675 | 80% | $9.99 | |
| $19.3K | 37 | 86% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 12.3K | 94% | $6.74 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $2.3M | 3.5K | 85% | $29.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $2.3M | 2.5K | 74% | $29.99 |