
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
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About


Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RRETTY COOL. STORY LINE IS ABIT VAGUE, BUT I REALLY LIKE THE MECHANICS OF THE GAME. WILL PROABLY GROW AS THEY WORK ON THE GAME INTO A FULL FLEDGED SPACE ADVENTURE!
Abandonado
Played, Enjoyed, Recommend. Feels layback idle space expansion game. Love it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The atmosphere and the physics in this game are awesome. Controls are perfect! You really feel like navigating in space. The mass matters, you can feel it, it's fantastic. So satisfying! Anyone who does not get the controls here can go back to play plastic cars in GTA5. I am 20h in and can't get enough. And then there is resource moving, ship building, then combat comes, so much fun. That said, few things still need work to get out of early access: 1. once you have 5 ships - it could use some automation. It would be good to designate 3 starships to go to a space station, while you have your fun flying the 4th one, that kind of thing. 2. more missions, stations, traders, things to do. And it needs to be voice not text, it would really make a change. They can use AI generated voices or whatever, I don't care, as long as it keeps the atmosphere of the game well. Human voices are good, but small devs don't have that kind of resources, so AI is also fine.
Es ist ein geiles spiel aber die Steuerung vom spiel ist leider unspielbar ich hoffe das sie die steuereung einfacher gestalten wie z.b wo die maus hinzeigt das sich das schiff da auch hindreht und wen man W drückt da auch gerade aus hinfliegt
This game is something special - assuming you are into slow burn space mining. It borrows elements from Kerbal Space Program, X4 and various survival games. The first thing you need to do is to manually align docking ports in all 3 dimensions, including rotations, using properly modelled thruster array. Very much like docking in KSP. And it only gets better after that. Flying around with dampeners disabled is always great fun. The most fun mechanics is building ships from modules. There is a good variety of them already present in the game. It is possible to build either a fleet of small, specialized ships, or a single huge installation with all available modules installed. What is great is that even the bigest "station" is actually a ship with thrusters which can be flown anywhere on its own power. Production chains are very simple - just mine ore, refine it and sell to stations for unlimited money. It is much simpler than X4 economy, so that is something that could be enhanced throughout Early Access. Combat is also quite simple - all the guns fire automatically as soon as enemies are in range. What is interesting is managing weapon power (production and batteries) especially when fighting a large swarm of enemies (there can be hundreds at a time). It is very easy to run out of battery charge after a few shots if not enough capacity is built into a ship. Overall the game is amazing. If all the systems are expanded throughout EA, 1.0 could be one of the best space games ever made.
Awesome visuals, great concept. I must say though, ive played many space flight games and these guys have made what is already hard enough and made it a nightmare. It wont deter me from playing but the two hours ive played so far is just me trying to fly this thing. Didt think anyone could make space flight any harder than it already is. I was wrong. Adding controller support would be cool too.
Its fun but its a very slow easy going game that still got to be carful and smart. Planning building and working out what you need next and propare for is mosly what this game is about. Hope alot more will be added to the game to really bring this game out. But its a fun game even where it is now and for the price its great.
absolutely love the game, I'm not sure how else to describe it other than I'm entirely entranced by the game. I've played it for like 10 hours straight some times. I've had little to no "problems" in the game, as in bugs and such, which is very refreshing for an early access game. The only thing is that at where i'm at am i kinda missing direction on what to do, but that's understandable and i'm excited about what's going to be added next.
Good stuff!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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