
A vertical kingdom in the sky! Plan your ascent from the harsh Sand Zone, rising layer by layer as you and your Towertizens stand together against looming disasters. Build trade ports and vertical supply networks. Perform Rituals to shape miracles, and witness the prosperity of this rising nation.
Modeled estimate, not a reported figure. How we estimate →
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About


Traverse six atmospheric layers: Sand, Mist, Rain, Frost, Clear Skies, and the Stars. Defying gravity as you climb upward, until the tower pierces the heavens and glory reborn.

Each tower layer stores its own supplies. With manpower, pipelines, hot-air balloons, even Stronghands hurling cargo skyward...Weave together a seamless vertical network.

Reinforce the tower with braces to expand outward. Suspended sky gardens, lattice-like aerial platforms, defy gravity for boundless creations in your celestial city.

Forge Ritual Platforms, where the faith of your Towertizens gathers into a force that can summon wind and rain. Fulfill their wishes, and they will gift you their most precious gems.

As the tower ascends, Towertizens will endure trials of faith and disaster. Light Miracle Towers as beacons of hope that bolster morale, efficiency, and pacify the calamities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great little game. An hour in so far and loving it!
+1 有中文 有成就
游戏是好游戏,但是我有一个问题,你们这样设计需求和建筑科技解锁,是不是每一次升级了前面的建筑都得重新解决?非常消耗玩家耐心,重复性工作太繁琐,如果这就是游戏的本身,那我认为这个游戏不值得去通关,那是浪费时间,没有趣味性,前期应该让玩家解锁大部分关于生活的建筑,后面科技树增加产线,即使是这样也不会让玩家过于烦躁,因为游戏前期提供的建筑根本无法满足哪怕是后期直接可更改的最佳初代规划,我点赞是因为它的美术值得
什么时候能修一下物资不能往楼上送的bug,我再来看看
11
目前刚在雨水区探出头,这游戏的一大乐趣是根据区域产量来规划不同的建筑群,但这也是其痛苦之处。我探出新区域之后,才知道了新机制和新的产量增益,于是就要把低层已经规划好的部分进行大规模调整。修塔修到雨水区有点累了,好兄弟们有什么好建议吗?
好玩
好玩无需多言
好玩就是优化不太行,拉长管道能干道十几帧 可以加个按下alt显示每个建筑产物的图标(类似于异星工场的操作逻辑)方便找建筑
可怕的精神時光屋
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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