
Stardust Exile is an RTS set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated. It has both online mode and single-player skirmish mode. The online server is persistent and single-shard.
Modeled estimate, not a reported figure. How we estimate →
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About
Stardust Exile is a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated based on the current estimated number of stars in our galaxy. You can rename stars and planets that you control outside of the Solar System.
Create your own spaceship designs with an in-game procedural spaceship generator. Spaceships visuals don't change their stats. This way players won't have to use spaceships they don't like due to superior stats.
In the MMORTS mode, all players are in the same universe, and the world is persistent. Compete with other players to take back the Solar System and end your exile. Players can fight to control systems, retreat to the periphery to regain strength and rebuild their fleets as needed, or they can play as a trading empire dedicated to trading spaceships and resources to accumulate credits.
Spaceships keep operating even when the player is offline: production spaceships keep harvesting resources, and combat spaceships automatically engage invading spaceships. To allow players to mount proper defenses against large attacks, they can build disruptors to slow down travel from enemies to their systems for up to 24 hours.
The Single-Player Skirmish mode allows to generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.
Pre-defined modes include:
End Exile: Make your way to the Solar System and end your exile.
Quick Match: A small game of conquest with few factions and a small limit of spaceships.
Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
Simulation: Watch empires rise and fall. No playable faction.
Or create your own scenario with any of the victory conditions or none.
Features:
MMORTS persistent, single-shard
Single-Player skirmish
Procedural spaceship generator
Markets, sell and buy spaceships and resources
Research/Tech tree
Pirate NPCs
Alliances between players
Bounties placed on pirates or other players
Upgradeable planetary outposts
Rename stars and planets you control outside of the Solar System
Leaderboards
Logs of recent activity that happened when you were offline
The game is being developed by a solo dev. You can jump from one place in the galaxy to another almost instantaneously, without loadings, due to all images, 3D models, VFX and animations being generated procedurally at runtime.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
*was provided this key via keymailer in exchange for streaming it* The game reminds me heavily of those old school facebook games where you do something and it takes days/weeks. In the standard game mode, it's a simplified RTS where you expand with the goal to take over the sol system as a sort of "king of the hill". There is also skirmish against AI which didn't appeal to me. The story generation is likely the alliances. Given enough players, this is a promising social strategy game where you work with others to take over regions of space, like an "EvE online lite". On this front, your forces that can take days to arrive can be countered, strategies and faints can be utilised. Reminds me a bit of stellaris, in that you customise your ships, gather similar resources, and research upgrades to your ships, but instead of speeding up the game, you slow it right down. Overall, I would recommend the game if you want something you log into for an hour every couple days to update, and every now and then have a major kerfuffle and organise fights, however I think the main draw is the multiplayer, and that relies on people playing it, which doesn't seem to be more than a dozen at a time atm.
Ah I tried it for a bit, didn't really get a lot done. There's not a lot to do in the game. I'm not one for waiting real life hours to do something in a game just to have it be wiped in a quarter of the time. There's a lot of potential. I just don't feel like the time scale in the game is completely necessary.
a little slow, but it is right, hard to master, easy to learn, very good game
Nice indy game excited to see its attempting to do what NOVUS AETUNO did. good concept must say that the game is bones ATM but has good potential and is moving along
Les points cools: + clairement un "ogame" like et en plus en 3D. Donc pas de clics a tout va, mais plutôt << t'inquiète va faire cuire tes pâtes on a le temps>>. Pas de lag, pas de déco + Un "ogame" sans microtransaction !!! et sa c'est cool, pas moyen de prendre des raccourcis hormis ceux du jeux. Merci man + Possibilité d'inventer ces propres designs pour ces vaisseaux, plutôt cool mais pour ma part c'est pas "ultra" important + Les temps d'attentes sont correct, a taille humaine, 24h pour des recherches du late game c'est correcte. Dans sa globalité tout est assez fairplay et contrebalancé + Un mode solo, pour un mmorpg, merci man Les points pas cools mec: - Un peu de bug, chiant mais pas injouable. - Le plus gros "pas cool" de mon point de vue c'est l'absence de réel construction (villes et autre) sur les planètes, c'est vraiment vraiment dommage car ça ouvrirait tout un pan de la stratégie avec des armées attaques/défenses planétaire, pour le moment on a juste le droit à quelques petites stations planétaires coûteuse qui fond office de petit bonus pour le farm (c'est pas fou). - Pas assez de vaisseaux différents, un petit porte avion sa ferait pas de mal. - En faite pour tout dire, sa manque cruellement de vie. Le jeu au jour d'aujourd'hui ne nous laisse pas vraiment/assez imaginer, rêver, impliquer. - Il y a aussi on ne vas se le cacher un bon gros troue en terme de contenu. Alors la mécanique est que même si vous êtes détruit (vous avez perdu), vous pouvez relancer un nouvelle partie et assez rapidement revenir a votre niveau, en seulement quelques jours. Et je dis oui en vrai c'est pas mal, c'est même un point très positif pour ce genre de jeu. Néanmoins le jeu reste beaucoup trop fade a mon gout.
what i can point out about this game, it is extremely limited, you can only have 256 ships to do everything... mine from every planet (2 ships usually), energy 4 ships per system on average so each usually has 8-10 planets then you have shipyard, a disruptor, then a few defense structures ... god you are up to 20-30 per system without much defense and no attack so, 10 systems and you are out .....u hit that limit the first day if you play for a few hours...so your all lucked out from there...it needs developing more and unit allowance as it is too limiting
Потенциально игра с большим будущим, мне повезло поучаствовать в крупномасштабной войне между двумя фракциями и это было эпично. Шпионаж, битвы, тактические ходы. Stardust Exile - шахматы в космосе. Из минусов: 1. Разработчик один и держится все на энтузиазме одного человека, хотелось бы конечно чтобы сформировался костяк, команда пусть хоть с периодичностью, но поддерживающая стабильно продукт. 2. Крупные активности в игре происходят примерно 2 раза в год, остальное время игра вялотекущая и полумертвая.
Not worth the money and time.
아직 매우 많이 추가개발이 이루어져야함 특히 인터패이스 부분으로
简单玩了玩,还行其实。 优点的话,可以一定程度上自定义船的模型。内核精细程度有的,优化不错。 缺点也很明显,自定义的开放程度不够,科技树太少了内容少同时导致一系列问题船就那几个东西。无脑配就完事了,没有克制没有机制打架就是对对碰,要点操作就是把血少的往后拉让血多的吃索敌。节奏太慢,科技是T1 T2 T3 几分钟 一小时 一天。没有散落的高级资源点或者机制事件点(比如说黑洞,中子星,脉冲星什么的)整体目标就一个重返太阳系。 嘛,毕竟没做多久,也可以理解。 等大更吧。目前是没什么玩的
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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