
Stardust Exile is an RTS set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated. It has both online mode and single-player skirmish mode. The online server is persistent and single-shard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stardust Exile is a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated based on the current estimated number of stars in our galaxy. You can rename stars and planets that you control outside of the Solar System.
Create your own spaceship designs with an in-game procedural spaceship generator. Spaceships visuals don't change their stats. This way players won't have to use spaceships they don't like due to superior stats.
In the MMORTS mode, all players are in the same universe, and the world is persistent. Compete with other players to take back the Solar System and end your exile. Players can fight to control systems, retreat to the periphery to regain strength and rebuild their fleets as needed, or they can play as a trading empire dedicated to trading spaceships and resources to accumulate credits.
Spaceships keep operating even when the player is offline: production spaceships keep harvesting resources, and combat spaceships automatically engage invading spaceships. To allow players to mount proper defenses against large attacks, they can build disruptors to slow down travel from enemies to their systems for up to 24 hours.
The Single-Player Skirmish mode allows to generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.
Pre-defined modes include:
End Exile: Make your way to the Solar System and end your exile.
Quick Match: A small game of conquest with few factions and a small limit of spaceships.
Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
Simulation: Watch empires rise and fall. No playable faction.
Or create your own scenario with any of the victory conditions or none.
Features:
MMORTS persistent, single-shard
Single-Player skirmish
Procedural spaceship generator
Markets, sell and buy spaceships and resources
Research/Tech tree
Pirate NPCs
Alliances between players
Bounties placed on pirates or other players
Upgradeable planetary outposts
Rename stars and planets you control outside of the Solar System
Leaderboards
Logs of recent activity that happened when you were offline
The game is being developed by a solo dev. You can jump from one place in the galaxy to another almost instantaneously, without loadings, due to all images, 3D models, VFX and animations being generated procedurally at runtime.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ah I tried it for a bit, didn't really get a lot done. There's not a lot to do in the game. I'm not one for waiting real life hours to do something in a game just to have it be wiped in a quarter of the time. There's a lot of potential. I just don't feel like the time scale in the game is completely necessary.
*was provided this key via keymailer in exchange for streaming it* The game reminds me heavily of those old school facebook games where you do something and it takes days/weeks. In the standard game mode, it's a simplified RTS where you expand with the goal to take over the sol system as a sort of "king of the hill". There is also skirmish against AI which didn't appeal to me. The story generation is likely the alliances. Given enough players, this is a promising social strategy game where you work with others to take over regions of space, like an "EvE online lite". On this front, your forces that can take days to arrive can be countered, strategies and faints can be utilised. Reminds me a bit of stellaris, in that you customise your ships, gather similar resources, and research upgrades to your ships, but instead of speeding up the game, you slow it right down. Overall, I would recommend the game if you want something you log into for an hour every couple days to update, and every now and then have a major kerfuffle and organise fights, however I think the main draw is the multiplayer, and that relies on people playing it, which doesn't seem to be more than a dozen at a time atm.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아직 매우 많이 추가개발이 이루어져야함 특히 인터패이스 부분으로
简单玩了玩,还行其实。 优点的话,可以一定程度上自定义船的模型。内核精细程度有的,优化不错。 缺点也很明显,自定义的开放程度不够,科技树太少了内容少同时导致一系列问题船就那几个东西。无脑配就完事了,没有克制没有机制打架就是对对碰,要点操作就是把血少的往后拉让血多的吃索敌。节奏太慢,科技是T1 T2 T3 几分钟 一小时 一天。没有散落的高级资源点或者机制事件点(比如说黑洞,中子星,脉冲星什么的)整体目标就一个重返太阳系。 嘛,毕竟没做多久,也可以理解。 等大更吧。目前是没什么玩的
Nice indy game excited to see its attempting to do what NOVUS AETUNO did. good concept must say that the game is bones ATM but has good potential and is moving along
Not worth the money and time.
what i can point out about this game, it is extremely limited, you can only have 256 ships to do everything... mine from every planet (2 ships usually), energy 4 ships per system on average so each usually has 8-10 planets then you have shipyard, a disruptor, then a few defense structures ... god you are up to 20-30 per system without much defense and no attack so, 10 systems and you are out .....u hit that limit the first day if you play for a few hours...so your all lucked out from there...it needs developing more and unit allowance as it is too limiting
rilassante e profondo.
It is an original game for people who like persistent sandbox RTS. Units move slowly, especially between systems, so it requires sending spaceships and checking back some hours later. Ship design is more flexible than other games. Tutorial works more like a checklist and gets out of your way.
a little slow, but it is right, hard to master, easy to learn, very good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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