
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.

Choose from one of 7 playable races and customize your character
Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
Craft thousands of objects - building materials, armor, weapons, furniture and more
Capture unique monsters to fight alongside you
All content is available in online drop-in/drop-out co-op
Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best sandbox ever created.
If you go into Starbound expecting a simple clone of Terraria, you’re going to miss what makes it special, but also run straight into what holds it back. Starbound feels less like a direct evolution and more like someone took Terraria’s core idea, stretched it across an entire universe, and then kept layering systems on top until it became something bigger, stranger, and at times a little unfocused. It’s a game driven by curiosity. You are not just digging downward for progression, you are jumping between planets, scanning alien wildlife, building homes in orbit, and slowly piecing together your place in a massive, procedurally generated galaxy. The sense of wonder is easily Starbound’s greatest strength. The first few hours are genuinely magical. You repair your ship, take off into space, and suddenly the game opens in a way that feels almost overwhelming. Every planet has its own biome, its own creatures, its own visual identity. One moment you’re walking through a glowing forest filled with strange, passive creatures, and the next you’re dodging hostile wildlife on a frozen wasteland. That constant shift keeps exploration feeling fresh, and it gives the game a kind of quiet, ambient beauty that Terraria never really aimed for. Starbound wants you to slow down, look around, and take it all in, not just fight your way to the next boss. That slower pace carries into its gameplay systems. There’s combat, crafting, farming, base building, and even light colony management, all layered into one experience. Compared to Terraria, everything feels more expanded in concept, even if not always in execution. You can recruit NPCs, build entire settlements, decorate detailed interiors, and customize your character and ship in ways that lean more toward creativity than raw progression. Mods only amplify this, turning Starbound into something that can feel almost limitless if you’re willing to dive into it. But that ambition is also where the cracks start to show. For all its size and variety, Starbound often struggles with focus. Progression can feel oddly flat, especially when compared to Terraria’s tightly designed gear and boss loop. Instead of a constant sense of escalation, you sometimes feel like you’re just repeating similar tasks across different planets with a new coat of paint. Exploration is wide, but not always deep. After a while, that initial wonder can give way to a feeling of familiarity that the game doesn’t always do enough to shake. Combat is another area where the comparison to Terraria becomes unavoidable, and not always in Starbound’s favor. It works, but it rarely feels as tight or satisfying. Weapons can feel floaty, enemy encounters can lack intensity, and boss fights don’t always deliver the same memorable impact. When the game leans more into exploration and building, it shines. When it tries to match Terraria’s action, it starts to feel like it’s chasing something it never quite catches. Then there’s the pacing. Starbound can feel slow, sometimes unnecessarily so. Traveling between planets, gathering resources, and completing missions can start to drag, especially if you’re playing solo. What initially feels immersive can eventually feel like friction. This is where that “over modded Terraria” comparison starts to hit hardest. The game has so many systems layered together that it occasionally feels less like a cohesive experience and more like a collection of ideas stacked on top of each other. Not bad ideas, just not always perfectly integrated ones. Despite all that, Starbound is still easy to sink hours into. There’s a charm to it that’s hard to ignore. The art style, the music, the freedom to build and explore at your own pace, it all comes together into something that feels personal. It’s the kind of game where you create your own moments rather than chase a predefined path. For players who love creativity, exploration, and the idea of carving out a place in a massive universe, it offers something genuinely special. At the same time, it’s fair to say that it never fully escapes Terraria’s shadow. In trying to expand on that formula, it sometimes loses the tightness and clarity that made Terraria so consistently engaging. Starbound is bigger, more flexible, and arguably more imaginative, but it can also feel looser, slower, and less refined. In the end, Starbound is a game of contrasts. It’s beautiful but uneven, expansive but occasionally shallow, relaxing but sometimes frustrating. When it clicks, it’s incredibly fun and absorbing. When it doesn’t, it can feel like you’re playing a heavily modded version of something more focused. Whether that works for you really depends on what you’re looking for. If you want structure and constant progression, it might fall short. If you want freedom, atmosphere, and a universe to get lost in, it’s absolutely worth the time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33M | 227.1K | 95% | $5.99 | |
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| $33.1M | 37.1K | 85% | $34.99 | |
| $32.8M | 56.8K | 95% | $19.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $32.6M | 27.1K | 75% | $22.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $38.1M | 66.6K | 93% | $19.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $970.4K | 2.7K | 33% | $14.99 |
Reviews, worldwide (the counter carries no country): 5975.67/day in the week to Jul 17 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 753ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
terraria
Good game , has some problems , lacks content , the planets kinda feel empty wish they actually made the universe smaller and gave more effort to each of them big potential but wasted.
peak game
the base game is a little lackluster and it can feel a bit unfinished, but the modding community is great and there is a lot of good content. with mods i think its a really great experience overall but it can be a little annoying and difficult to work with. if you're fine with committing a lot of effort i think its pretty great, but if you're just looking for something to pick up for an hour after work, then its probably not for you.
Я прошёл эту игру, точно так же, как в своё время Террарию. Задумка и масштаб тут отличные: огромный открытый космос, куча разных планет для исследования, постройка баз, крафт и брутальный дух космического приключения. Для любителей жанра проект сделан качественно, исследовать миры и собирать шмот реально затягивает. Но если в той же Террарии с модами всё сделано по-человечески, то здесь разработчики знатно навертели. Мне абсолютно непонятно, как и почему тут нормально не подключаются моды. Система сделана настолько криво и через задницу, что заставить работать какие-то глобальные модификации — это отдельный вид боли. Ты вроде всё делаешь правильно, но игра просто отказывается их подгружать без внятных причин. Ставлю игре заслуженный плюс за ванильный контент и общую атмосферу, но за реализацию работы с модами — огромный минус.
Искусством девочек не приманишь...
6,5/10
This game seems, to me, more fun than it's predecessor.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.