
Operate the Starship space launch system and learn how to catch a rocket to understand what it takes to colonize Mars in this ever-evolving simulation of SpaceX Starbase Texas.
Modeled estimate, not a reported figure. How we estimate →
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About
Important info before you buy the early access version: Development is progressing on a very slow pace currently and there will probably only be small, infrequent updates going forward. See latest announcement for more.
This is a physics sandbox where you can play around with Starbase devices.
You walk or fly around in first or third person to look at and operate all kinds of devices. For example, you can drive a so called Self Propelled Modular Transporter (SPMT) under the booster, lift it up, transport it from the build site to the launch site (at real world scale and distances), pick it up with the launch tower lifting device (a.k.a. chop sticks) and put it on the launch mount.
Then you can do the same for the second stage and stack it on top, fuel the full stack with the tank farm, launch the stack, do the hot staging maneuver and return first and second stage to launch site and try to catch them with the chop sticks.
All this is simulated with more or less realistic, slightly simplified physics. You can have it fly mostly automatic (in the future hopefully completely automatic) or control everything yourself, if you want, down to the settings of the PID controllers for angular velocity.
But be warned: The game is still in an early stage. There are not much explanations or tutorials yet. You either will need some prior knowledge or a bit of time to figure out how everything works. For that, please read the in-game hints and tool tips.
Patience and a solid level of frustration tolerance will help you to have a great time as well! :)
You can do everything also in co-op mode in multiplayer. But it's very rough still. So expect some wonkiness. Consider it more as a nice-to-have add-on.
What you can not do yet: Flying into orbit around earth, or going inside the rockets, but you can follow them as observer anywhere as in other games like KSP. These features and much more, like Moon and Mars, are planned for the future.
The main idea with this project is to closely follow and recreate the developments of the real Starbase in BocaChica, Texas and have fun learning to understand how everything works there, and later if they go the Moon, we go to the Moon with them.
There is a lot missing that needs to be added, so this will be in Early Access for a while probably.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really enjoy this game as a starship enthusiast, It is super accurate to the veichles design, Its a 8/10 But for the creator to make it better i would reccomend adding a better booster catching button so it does it all automatically like it would IRL, Also add plasma and deep water to make it more realistic for the ship. I would highly reccomend this to everyone :D
goated
ich komme nicht in das spiel rein der bildschirm friert ein
宇宙无敌几把好玩
starship
AMAZING GAME (i would like to say that a "scenarios" place would be pretty cool tho :D)
realistic spacex
I would absolutely recommend this game for anyone as autistic about Starbase operations as I am lmaoooo The other reviews sum up the games praises really well so I’ll just leave a couple warning I wish I’d have know about before: 1. RAM: The page says you need 8Gb of RAM for it to run but that is definitely outdated. I have exactly 8Gb on my laptop and used to be able to get it to run but after the newest update it just black screens after I hit play. Currently waiting on another card that I was thinking of getting anyways so I’ll be fine, but definitely be advised for anyone on lower end computers. (I will note that a fair chunk of my RAM is eaten by background processes, gotta love windows, so this is also partially responsible, just something to keep in mind) 2. Saving: I’m sure this’ll be resolved somewhere down the line but at the moment there is no save system so any mistakes you make usually mean restarting the game. Not the end of the world as it’s great for realism and encouraging you to be meticulous but definitely annoying when you have a subcooler overpressure right before you were done fueling loll
great game with lots o' potential!
I love it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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